Commit Graph

17410 Commits

Author SHA1 Message Date
terkhen
c4104567a1 (svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. 2011-02-11 18:24:12 +00:00
rubidium
1edee577e5 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 2011-02-11 13:38:34 +00:00
rubidium
83d1ff09c6 (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 2011-02-11 09:33:38 +00:00
rubidium
d6f6166977 (svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP
-Change: make the imperial HP to kW conversions a bit more precise
2011-02-11 08:17:12 +00:00
yexo
45c46ce522 (svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash 2011-02-11 06:18:39 +00:00
rubidium
0ab99003e8 (svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring 2011-02-10 20:54:46 +00:00
terkhen
d9d14be125 (svn r22053) -Fix: The land area information window was not updated after a language change. 2011-02-10 20:49:36 +00:00
translators
f82e89583a (svn r22052) -Update from WebTranslator v3.0:
catalan - 11 changes by arnau
2011-02-10 18:45:06 +00:00
terkhen
60fc22d441 (svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. 2011-02-10 18:32:08 +00:00
rubidium
720ac3afa6 (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00
terkhen
c4bddd1b0c (svn r22049) -Codechange: Add assert condition to GetRoadOwner. 2011-02-10 18:27:50 +00:00
glx
1490eafb62 (svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company 2011-02-10 15:58:22 +00:00
yexo
26ccf93dd9 (svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 2011-02-10 13:17:24 +00:00
frosch
d762b17f40 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
frosch
84514c8333 (svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. 2011-02-09 21:39:22 +00:00
rubidium
e982577b5c (svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot 2011-02-09 20:45:40 +00:00
rubidium
766d67f512 (svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot 2011-02-09 20:45:07 +00:00
smatz
978818195e (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so 2011-02-09 18:56:40 +00:00
smatz
817392c9b0 (svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it 2011-02-09 18:55:51 +00:00
rubidium
cc42f068ab (svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool 2011-02-09 18:46:55 +00:00
translators
70b996d07f (svn r22039) -Update from WebTranslator v3.0:
dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran
2011-02-09 18:45:16 +00:00
terkhen
2551d6997b (svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. 2011-02-09 15:57:03 +00:00
rubidium
77e0551177 (svn r22037) -Codechange: remove some unneeded (hidden) casting 2011-02-09 13:21:50 +00:00
rubidium
9b8b67947b (svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name 2011-02-09 13:05:04 +00:00
rubidium
2bed7df1c9 (svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place 2011-02-09 12:59:39 +00:00
rubidium
561b9b899f (svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 2011-02-08 22:36:16 +00:00
smatz
0ff7e9a114 (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters 2011-02-08 21:49:39 +00:00
rubidium
6e898d4bba (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 2011-02-08 21:47:10 +00:00
rubidium
1708df0d4b (svn r22031) -Fix: bad servers could crash a client 2011-02-08 21:45:38 +00:00
rubidium
d50b10dffc (svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) 2011-02-08 20:52:38 +00:00
rubidium
6ec5580180 (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded 2011-02-08 20:51:30 +00:00
rubidium
1b7adfc484 (svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago 2011-02-08 20:47:48 +00:00
translators
ba5e693d29 (svn r22027) -Update from WebTranslator v3.0:
traditional_chinese - 38 changes by josesun
luxembourgish - 12 changes by Phreeze
2011-02-08 18:45:09 +00:00
smatz
a54faf0303 (svn r22026) -Fix: don't crash when we generate too many objects while generating map 2011-02-08 18:39:29 +00:00
smatz
8608a7c29b (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
smatz
17b2021297 (svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium) 2011-02-08 18:29:30 +00:00
smatz
eab3c044a1 (svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
2011-02-08 18:27:21 +00:00
smatz
12b1f24ca1 (svn r22022) -Fix [FS#4468]: verify we can allocate an order before we actually try to do so 2011-02-08 18:21:55 +00:00
rubidium
8183922813 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 2011-02-07 22:49:38 +00:00
rubidium
aa3eb2bd59 (svn r22020) -Fix: load of failures of WT3 to properly validate some strings... 2011-02-07 22:40:01 +00:00
rubidium
3cb12ed89c (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
rubidium
cb2c7f871f (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h 2011-02-07 22:37:22 +00:00
rubidium
701bd8848a (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
rubidium
aed86fec3f (svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail 2011-02-07 22:23:37 +00:00
rubidium
a90d7ffdee (svn r22015) -Codechange: move yet another pair of methods from functions.h 2011-02-07 22:22:20 +00:00
rubidium
81484efcfb (svn r22014) -Codechange: move some more functions out of functions.h 2011-02-07 22:15:46 +00:00
rubidium
16d567eaa8 (svn r22013) -Codechange: move some functions out of functions.h 2011-02-07 22:08:11 +00:00
planetmaker
4fed6cc02e (svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting 2011-02-07 20:47:58 +00:00
planetmaker
1cb6024e1d (svn r22011) -Codechange: Rename a few variables and enhance code clearity 2011-02-07 20:47:06 +00:00
planetmaker
c4544814da (svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables 2011-02-07 20:45:31 +00:00