(svn r22011) -Codechange: Rename a few variables and enhance code clearity

pull/155/head
planetmaker 14 years ago
parent c4544814da
commit 1cb6024e1d

@ -1781,17 +1781,19 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
cur_company.Restore();
}
} else {
int count = indspec->num_table;
int num = GB(p1, 8, 8);
if (num >= count) return CMD_ERROR;
int num_layouts = indspec->num_table;
int layout = GB(p1, 8, 8);
if (layout >= num_layouts) return CMD_ERROR;
CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
do {
if (--count < 0) return ret;
if (--num < 0) num = indspec->num_table - 1;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, num, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
} while (ret.Failed());
/* Check subsequently each layout, starting with the given layout in p1 */
for (int i = 0; i < num_layouts; i++) {
layout = (layout + 1) % num_layouts;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind);
if (ret.Succeeded()) break;
}
/* If it still failed, there's no suitable layout to build here, return the error */
if (ret.Failed()) return ret;
}

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