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@ -782,11 +782,18 @@ bool AfterLoadGame()
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case STATION_TRUCK:
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case STATION_BUS:
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if (IsSavegameVersionBefore(6)) {
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/* Before version 5 you could not have more than 250 stations.
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* Version 6 adds large maps, so you could only place 253*253
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* road stops on a map (no freeform edges) = 64009. So, yes
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* someone could in theory create such a full map to trigger
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* this assertion, it's safe to assume that's only something
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* theoretical and does not happen in normal games. */
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assert(RoadStop::CanAllocateItem());
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/* From this version on there can be multiple road stops of the
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* same type per station. Convert the existing stops to the new
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* internal data structure. */
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RoadStop *rs = new RoadStop(t);
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if (rs == NULL) error("Too many road stops in savegame");
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RoadStop **head =
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IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
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@ -1928,6 +1935,12 @@ bool AfterLoadGame()
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ObjectType type = GetObjectType(t);
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int size = type == OBJECT_HQ ? 2 : 1;
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if (!Object::CanAllocateItem()) {
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/* Nice... you managed to place 64k lighthouses and
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* antennae on the map... boohoo. */
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SlError(STR_ERROR_TOO_MANY_OBJECTS);
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}
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Object *o = new Object();
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o->location.tile = t;
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o->location.w = size;
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@ -2024,6 +2037,10 @@ bool AfterLoadGame()
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FOR_ALL_STATIONS(st) {
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std::list<Vehicle *>::iterator iter;
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for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
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/* There are always as many CargoPayments as Vehicles. We need to make the
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* assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
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assert_compile(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
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assert(CargoPayment::CanAllocateItem());
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Vehicle *v = *iter;
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if (v->cargo_payment == NULL) v->cargo_payment = new CargoPayment(v);
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}
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