Commit Graph

1149 Commits (4c6ed36b6aef05aa505ed7eb5a775865f37e09b2)

Author SHA1 Message Date
Jonathan G Rennison bbbda0739b Add third DoCommand parameter p3 4 years ago
Jonathan G Rennison b90a297837 Script: Allow AI/GS developers to change game script in-game 4 years ago
Jonathan G Rennison 5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
TechGeekNZ cf8ea74733 Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake 4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Jonathan G Rennison 677940cfc6 Merge branch 'master' into jgrpp 4 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
Jonathan G Rennison b96e7f78fb Merge branch 'master' into jgrpp 5 years ago
Quipyowert2 4552b17691 Codechange: Avoid copying function parameters by using const references 5 years ago
glx 47790b09a4 Codechange: Simplify CheckAPIVersion() 5 years ago
Jonathan G Rennison babe98cdb1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/network/network_server.h
#	src/pathfinder/yapf/yapf_road.cpp
#	src/viewport.cpp
5 years ago
glx 2f264f2c92 Change: Heading for 1.11 now 5 years ago
Samu 3089c625e4 Fix #7088: close AI/GS textfile window when their data are invalid 5 years ago
Jonathan G Rennison 7960db35f2 Merge branch 'master' into jgrpp
# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
5 years ago
glx 3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 5 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison ca3c72438e Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.bundle.in
#	src/os/macosx/string_osx.cpp
#	src/station_cmd.cpp
5 years ago
glx 12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 5 years ago
Jonathan G Rennison 158f063a38 Avoid redundant re-scans for AI and game script files 5 years ago
Jonathan G Rennison 1f535915d1 Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	config.lib
#	src/core/bitmath_func.hpp
#	src/lang/korean.txt
#	src/main_gui.cpp
#	src/order_gui.cpp
#	src/script/api/script_object.cpp
#	src/station_cmd.cpp
#	src/video/cocoa/wnd_quartz.mm
5 years ago
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
Jonathan G Rennison dbc5f1baed Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	src/fontcache.cpp
#	src/game/game_text.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/os/windows/crashlog_win.cpp
#	src/station_cmd.cpp
#	src/viewport.cpp
5 years ago
Jonathan G Rennison ba8ed880c1 Merge branch 'master' into jgrpp-nrt
Merge NRT feature

# Conflicts:
#	docs/landscape.html
#	docs/landscape_grid.html
#	src/bridge_map.h
#	src/build_vehicle_gui.cpp
#	src/company_base.h
#	src/company_cmd.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_engine.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/road_gui.cpp
#	src/road_map.h
#	src/road_type.h
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/script/api/script_bridge.cpp
#	src/table/newgrf_debug_data.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison 36eb4165b8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h
5 years ago
Niels Martin Hansen 140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
Jonathan G Rennison d734e6a9f1 Add scope info logging to AI::GameLoop() 5 years ago
peter1138 3293f08e0b Add: New RoadType API functions. 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 6 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 6 years ago
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
6 years ago
glx22 a1e492d0d8
Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) 6 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 6 years ago
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 6 years ago
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
6 years ago
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 6 years ago
Niels Martin Hansen 7e1e2756d4 Add: Show performance of AI and GS in framerate window 6 years ago
Samu 66d23e3e86 Fix #7090: Close Query String window after rebuilding AI/GS settings 6 years ago
Samu 19fa960d83 Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings 6 years ago
PeterN aa737715dd
Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 6 years ago
glx 8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 6 years ago
Samu 011257dc88 Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
6 years ago
Peter Nelson 0355f887d9 Fix #6438: Properly invalidate AI Settings window when max no competitor setting is changed. 6 years ago
glx b22fbfbe3d Add: allow opening of one TextfileWindow per type 6 years ago
glx22 654b635f6f Fix #7122: OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow (#7123) 6 years ago
PeterN 5ff0c24993 Fix #6780: Some windows didn't get updated from OnTick() (#7048) 6 years ago
glx c540d72445 Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32 6 years ago
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 7 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
peter1138 86eae807be (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. 8 years ago
peter1138 c55f586df8 (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden. 8 years ago
frosch afcef7faa6 (svn r27780) -Update: Numbers 8 years ago
frosch d8b465f556 (svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88) 8 years ago
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 9 years ago
zuu aabc46712a (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 9 years ago
frosch 8fc86bc5f5 (svn r27193) -Fix (r27192): Incomplete copy/paste. 10 years ago
frosch 6477356dd2 (svn r27192) -Change: heading for 1.6 now 10 years ago
frosch bed0370ad1 (svn r27187) -Fix: Code style. 10 years ago
peter1138 d4a9b3aced (svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows. 10 years ago
fonsinchen 2128f1e929 (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via 10 years ago
rubidium 33ab505567 (svn r26774) -Cleanup [Squirrel]: remove _SC macro 10 years ago
rubidium 6e99a55928 (svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking 11 years ago
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 11 years ago
rubidium a5274117bd (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names 11 years ago
rubidium 5b82822c12 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 11 years ago
frosch ef4c2ce031 (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat. 11 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 11 years ago
frosch db96a109ff (svn r26406) -Change: heading for 1.5 now 11 years ago
rubidium 83eeba28b7 (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns 11 years ago
rubidium 81ce9ad189 (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game 11 years ago
frosch 43ec0bf0c1 (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size. 11 years ago
frosch e184b9799c (svn r25533) -Codechange: Use SetCapacityFromWidget more often. 11 years ago
frosch 5f8f71edf0 (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window. 11 years ago
frosch 98fdd20f84 (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets. 11 years ago
frosch fef30983e6 (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. 11 years ago
frosch ee4e68bd5e (svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible. 11 years ago
frosch 5cb174c6b8 (svn r25412) -Codechange: Make use of Window::OnHotkey 11 years ago
frosch 1b8b1f3f6c (svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member. 11 years ago
frosch d9e9710cb3 (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. 11 years ago
frosch bb308c5e30 (svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file. 11 years ago
frosch 4e4e635916 (svn r25294) -Feature: Add another button to window title bars to resize the window to its default size. 12 years ago
frosch 8157a8afd8 (svn r25290) -Add: Assign string names to notable windows. 12 years ago
frosch 56e4a8c4d6 (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction. 12 years ago
rubidium 001fdc3682 (svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is bankrupted (removed from the game)
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
12 years ago
zuu c6187b5d97 (svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window. 12 years ago
frosch 9b06e79765 (svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData. 12 years ago
rubidium 7ff6598cd2 (svn r25001) -Change: heading for 1.4 now 12 years ago
frosch a00320c61d (svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts. 12 years ago
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
frosch 812ae4140a (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 12 years ago
frosch e43bf5dabd (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 12 years ago
frosch a499435351 (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables. 12 years ago
frosch 545b6de900 (svn r24747) -Fix: Some editboxes had a different colour than the rest of the window. 12 years ago
frosch f5d8ba5d7f (svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead. 12 years ago
frosch 6e6d94a2d1 (svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString. 12 years ago
frosch f6d4200f86 (svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor. 12 years ago
frosch f2221e8b89 (svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels. 12 years ago
frosch 2c22fe98dd (svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged. 12 years ago
frosch c4d7c8dd42 (svn r24733) -Codechange: Move handling of editbox keys to window class. 12 years ago
frosch 7699a7dc06 (svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes. 12 years ago
frosch 6d1fe626f5 (svn r24729) -Codechange: Unify the handling of HEBR_EDITING. 12 years ago
frosch 1071d51508 (svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever. 12 years ago
frosch 137adb3496 (svn r24726) -Codechange: Move editbox mouseloop handling to Window class. 12 years ago
frosch 17025fa6ea (svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code. 12 years ago
frosch 8cd77b6f6e (svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys. 12 years ago
frosch 03736af2ae (svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default. 12 years ago
frosch cd55253865 (svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI. 12 years ago
zuu eff4bbeb53 (svn r24554) -Add: Hotkeys for widgets in AI Debug window 12 years ago
zuu d219fdb875 (svn r24552) -Fix (r24537): Unpause do no longer continue scripts 12 years ago
zuu f3f4c562ff (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 12 years ago
zuu 468d232ef4 (svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window. 12 years ago
zuu a97387011d (svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window. 12 years ago
yexo fe31aa28c4 (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 12 years ago
yexo 54aa43c81b (svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo) 12 years ago
yexo 5192155253 (svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro) 12 years ago
frosch bca5ba1d26 (svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints. 12 years ago
frosch d58eee1e79 (svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions. 13 years ago
frosch be0b94400d (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 13 years ago
frosch 625ec041b9 (svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row. 13 years ago
frosch 65f51240cd (svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons. 13 years ago
frosch e240f660f0 (svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows. 13 years ago
frosch 056f779334 (svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent. 13 years ago
frosch 198de5397e (svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h 13 years ago
frosch 95d3d6fdef (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. 13 years ago
frosch 8dc553a039 (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. 13 years ago
frosch 66a37e28a6 (svn r24289) -Add: [Script] Base class for script events involving a company and a town. 13 years ago
frosch 0332c7e6b3 (svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows. 13 years ago
frosch d7d89bc806 (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. 13 years ago
rubidium a5cb454e94 (svn r23969) -Codechange: trunk heads to 1.3 now 13 years ago
rubidium 6356178a25 (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) 13 years ago
rubidium 1cf2f521ab (svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts 13 years ago
frosch 69e197c87f (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 13 years ago
truebrain 251687f795 (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads 13 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
rubidium e40eb8177a (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 13 years ago
rubidium d2f776ef3e (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 13 years ago
rubidium 37b136576d (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened 13 years ago
alberth 4af8c2d5e1 (svn r23704) -Doc: Doxygen comment fixes and additions. 13 years ago
truebrain 96e1f0a8f0 (svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) 13 years ago
truebrain 0e6ca77e1a (svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI 13 years ago
smatz 2fb22e8214 (svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript 13 years ago
truebrain 8456d5de69 (svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings 13 years ago
truebrain ac306fc138 (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 13 years ago
truebrain 102f811d02 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 13 years ago
truebrain cc3f42794d (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 13 years ago
truebrain 5718c2e2e3 (svn r23607) -Add: wire GameScript in all the GUIs 13 years ago
truebrain 561b25d031 (svn r23601) -Fix: fix the conflict in window number 13 years ago
frosch 6ae8cac432 (svn r23589) -Codechange: Make the AI-start-delay setting translateable. 13 years ago