Jonathan G Rennison
bbbda0739b
Add third DoCommand parameter p3
4 years ago
Jonathan G Rennison
b90a297837
Script: Allow AI/GS developers to change game script in-game
4 years ago
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
4 years ago
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
4 years ago
TechGeekNZ
cf8ea74733
Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake
4 years ago
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Jonathan G Rennison
677940cfc6
Merge branch 'master' into jgrpp
4 years ago
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
4 years ago
Jonathan G Rennison
b96e7f78fb
Merge branch 'master' into jgrpp
5 years ago
Quipyowert2
4552b17691
Codechange: Avoid copying function parameters by using const references
5 years ago
glx
47790b09a4
Codechange: Simplify CheckAPIVersion()
5 years ago
Jonathan G Rennison
babe98cdb1
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/network/network_server.h
# src/pathfinder/yapf/yapf_road.cpp
# src/viewport.cpp
5 years ago
glx
2f264f2c92
Change: Heading for 1.11 now
5 years ago
Samu
3089c625e4
Fix #7088 : close AI/GS textfile window when their data are invalid
5 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
ca3c72438e
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.bundle.in
# src/os/macosx/string_osx.cpp
# src/station_cmd.cpp
5 years ago
glx
12e43c697d
Add: [Script] ScriptEventVehicleAutoReplaced.
5 years ago
Jonathan G Rennison
158f063a38
Avoid redundant re-scans for AI and game script files
5 years ago
Jonathan G Rennison
1f535915d1
Merge branch 'master' into jgrpp-nrt
...
# Conflicts:
# config.lib
# src/core/bitmath_func.hpp
# src/lang/korean.txt
# src/main_gui.cpp
# src/order_gui.cpp
# src/script/api/script_object.cpp
# src/station_cmd.cpp
# src/video/cocoa/wnd_quartz.mm
5 years ago
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
5 years ago
Jonathan G Rennison
dbc5f1baed
Merge branch 'master' into jgrpp-nrt
...
# Conflicts:
# src/fontcache.cpp
# src/game/game_text.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/os/windows/crashlog_win.cpp
# src/station_cmd.cpp
# src/viewport.cpp
5 years ago
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
...
Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
Jonathan G Rennison
d734e6a9f1
Add scope info logging to AI::GameLoop()
5 years ago
peter1138
3293f08e0b
Add: New RoadType API functions.
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
6 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
6 years ago
glx22
a1e492d0d8
Fix #7439 : don't overwrite CompanyRemoveReason with ClientID ( #7465 )
6 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
6 years ago
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
6 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
6 years ago
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
6 years ago
Niels Martin Hansen
7e1e2756d4
Add: Show performance of AI and GS in framerate window
6 years ago
Samu
66d23e3e86
Fix #7090 : Close Query String window after rebuilding AI/GS settings
6 years ago
Samu
19fa960d83
Fix #7091 : Close dropdown menu windows after rebuilding AI/GS settings
6 years ago
PeterN
aa737715dd
Fix #7151 : AI start date deviation was still applied when not set to a random AI. ( #7223 )
6 years ago
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
6 years ago
Samu
011257dc88
Change: Allow AI companies to start immediately.
...
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
6 years ago
Peter Nelson
0355f887d9
Fix #6438 : Properly invalidate AI Settings window when max no competitor setting is changed.
6 years ago
glx
b22fbfbe3d
Add: allow opening of one TextfileWindow per type
6 years ago
glx22
654b635f6f
Fix #7122 : OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow ( #7123 )
6 years ago
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
6 years ago
glx
c540d72445
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
6 years ago
frosch
09d4735679
(svn r27993) -Change: Heading for 1.9 now
7 years ago
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
peter1138
86eae807be
(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
8 years ago
peter1138
c55f586df8
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
8 years ago
frosch
afcef7faa6
(svn r27780) -Update: Numbers
8 years ago
frosch
d8b465f556
(svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88)
8 years ago
frosch
0c7c0ada78
(svn r27518) -Update: Numbers
9 years ago
zuu
aabc46712a
(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window.
9 years ago
frosch
8fc86bc5f5
(svn r27193) -Fix (r27192): Incomplete copy/paste.
10 years ago
frosch
6477356dd2
(svn r27192) -Change: heading for 1.6 now
10 years ago
frosch
bed0370ad1
(svn r27187) -Fix: Code style.
10 years ago
peter1138
d4a9b3aced
(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows.
10 years ago
fonsinchen
2128f1e929
(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via
10 years ago
rubidium
33ab505567
(svn r26774) -Cleanup [Squirrel]: remove _SC macro
10 years ago
rubidium
6e99a55928
(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking
11 years ago
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
11 years ago
rubidium
a5274117bd
(svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names
11 years ago
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
11 years ago
frosch
ef4c2ce031
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
11 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
frosch
db96a109ff
(svn r26406) -Change: heading for 1.5 now
11 years ago
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
11 years ago
rubidium
81ce9ad189
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
11 years ago
frosch
43ec0bf0c1
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
11 years ago
frosch
e184b9799c
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
11 years ago
frosch
5f8f71edf0
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
11 years ago
frosch
98fdd20f84
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
11 years ago
frosch
fef30983e6
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
11 years ago
frosch
ee4e68bd5e
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
11 years ago
frosch
5cb174c6b8
(svn r25412) -Codechange: Make use of Window::OnHotkey
11 years ago
frosch
1b8b1f3f6c
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
11 years ago
frosch
d9e9710cb3
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
11 years ago
frosch
bb308c5e30
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
11 years ago
frosch
4e4e635916
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
12 years ago
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
12 years ago
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
12 years ago
rubidium
001fdc3682
(svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is bankrupted (removed from the game)
...
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
12 years ago
zuu
c6187b5d97
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
12 years ago
frosch
9b06e79765
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
12 years ago
rubidium
7ff6598cd2
(svn r25001) -Change: heading for 1.4 now
12 years ago
frosch
a00320c61d
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
12 years ago
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
frosch
812ae4140a
(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
12 years ago
frosch
e43bf5dabd
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
12 years ago
frosch
a499435351
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
12 years ago
frosch
545b6de900
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
12 years ago
frosch
f5d8ba5d7f
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
12 years ago
frosch
6e6d94a2d1
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
12 years ago
frosch
f6d4200f86
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
12 years ago
frosch
f2221e8b89
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
12 years ago
frosch
2c22fe98dd
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
12 years ago
frosch
c4d7c8dd42
(svn r24733) -Codechange: Move handling of editbox keys to window class.
12 years ago
frosch
7699a7dc06
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
12 years ago
frosch
6d1fe626f5
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
12 years ago
frosch
1071d51508
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
12 years ago
frosch
137adb3496
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
12 years ago
frosch
17025fa6ea
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
12 years ago
frosch
8cd77b6f6e
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
12 years ago
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
12 years ago
frosch
cd55253865
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
12 years ago
zuu
eff4bbeb53
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
12 years ago
zuu
d219fdb875
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
12 years ago
zuu
f3f4c562ff
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
12 years ago
zuu
468d232ef4
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
12 years ago
zuu
a97387011d
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
12 years ago
yexo
fe31aa28c4
(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
12 years ago
yexo
54aa43c81b
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
12 years ago
yexo
5192155253
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
12 years ago
frosch
bca5ba1d26
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
12 years ago
frosch
d58eee1e79
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
13 years ago
frosch
be0b94400d
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
13 years ago
frosch
625ec041b9
(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
13 years ago
frosch
65f51240cd
(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.
13 years ago
frosch
e240f660f0
(svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows.
13 years ago
frosch
056f779334
(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
13 years ago
frosch
198de5397e
(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h
13 years ago
frosch
95d3d6fdef
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
13 years ago
frosch
8dc553a039
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
13 years ago
frosch
66a37e28a6
(svn r24289) -Add: [Script] Base class for script events involving a company and a town.
13 years ago
frosch
0332c7e6b3
(svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
13 years ago
frosch
d7d89bc806
(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings.
13 years ago
rubidium
a5cb454e94
(svn r23969) -Codechange: trunk heads to 1.3 now
13 years ago
rubidium
6356178a25
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
13 years ago
rubidium
1cf2f521ab
(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts
13 years ago
frosch
69e197c87f
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
13 years ago
truebrain
251687f795
(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads
13 years ago
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
13 years ago
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
13 years ago
rubidium
d2f776ef3e
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
13 years ago
rubidium
37b136576d
(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened
13 years ago
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
13 years ago
truebrain
96e1f0a8f0
(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
13 years ago
truebrain
0e6ca77e1a
(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI
13 years ago
smatz
2fb22e8214
(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript
13 years ago
truebrain
8456d5de69
(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
13 years ago
truebrain
ac306fc138
(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
13 years ago
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
13 years ago
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
13 years ago
truebrain
5718c2e2e3
(svn r23607) -Add: wire GameScript in all the GUIs
13 years ago
truebrain
561b25d031
(svn r23601) -Fix: fix the conflict in window number
13 years ago
frosch
6ae8cac432
(svn r23589) -Codechange: Make the AI-start-delay setting translateable.
13 years ago