Commit Graph

318 Commits

Author SHA1 Message Date
bjarni
386468dc72 (svn r6229) -Feature: Shared order lists now got a "goto depot" button
this will try to send all vehicles in the list to depots/hangars
	currently if one fails to find a depot, it will not tell the player
2006-08-29 23:39:57 +00:00
rubidium
86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
truelight
7f84bcc917 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
-Codechange: DestroyVehicle is called by DeleteVehicle to remove all things where a vehicle depends on.
  Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
2006-08-26 20:09:25 +00:00
truelight
65f5ec13f6 (svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types
  Used in Order struct, so no longer StationID is abused for all targets.
  Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
2006-08-26 16:34:03 +00:00
truelight
213c71be3f (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
  Both changes again in preperation of the new mem-pool system, which requires this.
  IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
2006-08-22 18:15:17 +00:00
truelight
505566da5c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
6fb092aa7a (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before 
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
bjarni
fda8bf2a22 (svn r5917) -Fix: [clone vehicles] FS#275 Bugfix: Cloned Road Vehicles Are Not Refitted To Correct Cargo (Mart3p) 2006-08-15 15:27:30 +00:00
Darkvater
fe811fd8cd (svn r5898) -Fix [FS#249]: Bugfix: Goto Depot not always working for road vehicles. (mart3p) 2006-08-14 22:34:43 +00:00
bjarni
d23bacb016 (svn r5891) -Code cleanup: cleaned up the code added in revision 5888 2006-08-14 16:18:41 +00:00
bjarni
1f2311413d (svn r5888) -Fix: [autoreplace] if vehicles breakdowns and service are turned off, the vehicles failed to enter any depots
now they will quickly go to a depot if set to be replaced
	the tradeoff is that a vehicle set to be replaced and without a depot in the orders will forget about the orders and head for a depot. If the replace fails (lack of money), it will exit and try to head for the depot again
	also all vehicles of that type will rush to the depots at once, risking causing traffic jams. This is because there is no way to even it out like normal depot visits offers
	Tip: add a depot to the orders of all vehicles, set it to service only and it will always be skipped unless the vehicle is set to be replaced. This should help on the jam issue and if the replace fails, the vehicle will go though a whole round of the orders and make more money before trying again
2006-08-14 15:03:01 +00:00
rubidium
9fc837ad85 (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron
9900f3d871 (svn r5614) Move a type declaration to its only user 2006-07-26 08:41:14 +00:00
tron
677ecc624c (svn r5613) Rename VS_DISASTER to VS_SHADOW, because this is what this flag actually means 2006-07-26 08:32:20 +00:00
tron
9b0875a9e5 (svn r5612) Restructure some code which uses the vehicle position hash to make it a bit clearer what's going on 2006-07-26 08:27:05 +00:00
tron
773dce9a69 (svn r5599) GetPrevVehicleInChain() may never fail to find a valid vehicle. Reflect this in the code 2006-07-23 17:17:43 +00:00
KUDr
e3f40ce857 (svn r5483) -Fix: [YAPF] desync - for MP games invalidate YAPF cache on every tick to keep it exactly the same on server and clients (it doesn't fix the real source of the problem, but should solve it). Thanks TrueLight for hunting this bug. 2006-07-11 19:04:50 +00:00
bjarni
7e30c450f6 (svn r5468) -Fix: fixed declaration after statement added in 5465 (I wonder why the makefile failed to warn about this)
also removed a few lines of debug code
2006-07-07 17:16:52 +00:00
bjarni
8e8d83f12e (svn r5465) -Feature: [autoreplace] replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train
if the train is carrying the type of cargo, that is default for the engine, it will not be refitted
	if the last wagon do not carry cargo, the refit will be to the type of the last wagon, that do carry cargo
2006-07-07 07:19:38 +00:00
bjarni
979bdc55f1 (svn r5428) -Fix: [vehicles] sovled crash when trying to build a vehicle type, that is set to max 0 (spotted by roboman)
somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
2006-06-29 09:05:30 +00:00
tron
772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
peter1138
67ce8b9ea0 (svn r5191) - NewGRF: add cargo refit support for road vehicles 2006-06-09 07:45:26 +00:00
peter1138
8c9de5e593 (svn r5146) - NewGRF: Support selection of aircraft default cargo type by checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity. 2006-06-07 07:20:28 +00:00
tron
ce9639c6bc (svn r5120) Add IsShipInDepot{Stopped,}() and remove some redundant checks 2006-06-05 11:28:00 +00:00
tron
d26e40ca7e (svn r5118) Add IsRoadVehInDepot{Stopped,}() 2006-06-05 10:23:18 +00:00
tron
cfdbb53a82 (svn r5116) Move the overly generic GetDepotDirection() from a header to its only consumer 2006-06-05 08:34:39 +00:00
tron
3cb526d0d9 (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots 2006-06-04 16:04:15 +00:00
tron
9ee944cabb (svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough. 2006-06-04 09:28:33 +00:00
bjarni
337e896661 (svn r4967) -Fix: [clone vehicles] a cloned train engine heads the same way as the original (pointed out by bobingabout)
[autoreplace] the same applies to autoreplaced trains if the engine is a single unit (not dualheaded or articulated)
2006-05-23 21:49:18 +00:00
tron
2b17d16ce2 (svn r4937) Reduce the use of _error_message a bit 2006-05-21 11:34:08 +00:00
bjarni
cbcf207e5e (svn r4829) -Codechage: [clone vehilces] only check for a free unitnumber for the first engine in the test run as well as execute run (to improve speed. The result should be unchanged) 2006-05-11 14:24:33 +00:00
bjarni
f17a23e06a (svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
	since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
	NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-11 13:31:14 +00:00
bjarni
37ec349dec (svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit. 2006-05-11 12:42:24 +00:00
tron
1be0d9926e (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 2006-05-09 09:56:09 +00:00
bjarni
31cfb1318f (svn r4599) -Fix: [Cloning, autoreplace] FS#141 clone service-interval
now cloned vehicles get the same service interval as the original vehicle
	I applied this to autoreplace as well even though it's not mentioned in the bug report (autorenew should not alter service interval)
2006-04-27 23:11:43 +00:00
tron
b57640e28a (svn r4572) Remove vehicle_leave_tile_proc
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
6dbc9c9ced (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
tron
dd180a1e18 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
peter1138
100cc6fea7 (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
tron
35e93e451f (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
b0b5641639 (svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle 2006-04-09 18:35:24 +00:00
celestar
8cbe98a3fd (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
peter1138
39f21f5d85 (svn r4256) - Codechange: Replace lone map access in vehicle.c with its map accessor. 2006-04-03 12:41:31 +00:00
celestar
69e1c716e8 (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
celestar
6443c14ebd (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE 2006-04-03 05:32:11 +00:00
bjarni
10358a773e (svn r4228) -Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced 2006-04-01 15:11:30 +00:00
peter1138
98c77c363f (svn r4227) - Fix: Wagon replace nows checks if the cargo types are the same before seeing if it can refit. 2006-04-01 14:53:38 +00:00
celestar
2ab5b8e666 (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency 2006-03-31 19:10:54 +00:00
peter1138
eb15688358 (svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. 2006-03-31 12:59:43 +00:00
bjarni
166465fa4e (svn r4159) added missing comments about refitting in CmdCloneVehicle 2006-03-29 20:57:17 +00:00
bjarni
1fe0a3241f (svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now 2006-03-29 20:41:15 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
belugas
ed86c3d818 (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme 2006-03-24 18:16:39 +00:00
Darkvater
650b1b0c93 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
tron
eeb5bf41a1 (svn r3831) Add and use GetRailDepotDirection() 2006-03-12 16:13:16 +00:00
tron
25606a2e0b (svn r3816) Use existing accessors 2006-03-11 09:10:46 +00:00
bjarni
eac8e5e473 (svn r3811) -Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length instead of their pixel length 2006-03-10 10:01:56 +00:00
peter1138
fca5823238 (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 2006-03-09 20:37:51 +00:00
tron
ab9af3b05d (svn r3787) Use DirToDiagDir() instead of >> 1 2006-03-08 08:28:48 +00:00
tron
9273d0d2b9 (svn r3784) Add a type and functions to handle direction changes 2006-03-08 07:48:56 +00:00
tron
8cfcdaa733 (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
tron
332b54d5a6 (svn r3757) -Feature: Delete news items about vehicles, when they get stale
This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
2006-03-04 11:01:35 +00:00
tron
d851781663 (svn r3747) Change HASBIT() to return 0/1 instead of 0/value of tested bit, because the name suggests it does the former and current behavior broke in some places in very subtle ways (for example HASBIT(x, 0) != HASBIT(y, 1) doesn't work, returning a bool after HASBIT(x, 9) neither) 2006-03-03 19:42:09 +00:00
peter1138
058ccfb157 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
peter1138
5a9f6081dd (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions 2006-03-01 17:35:01 +00:00
Darkvater
bf27f0c77b (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 2006-02-20 19:43:26 +00:00
peter1138
b5cd24f05d (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles. 2006-02-20 09:26:07 +00:00
Darkvater
dac14d4210 (svn r3619) - Codechange: Simplify a NullStruct initialization in the vehicle array (merge the two together to avoid confusion) 2006-02-20 01:36:48 +00:00
truelight
d83711fb2e (svn r3598) -Fix: suppress invalid warning by assigning value to variable 2006-02-13 21:47:02 +00:00
peter1138
30429dc4fb (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
peter1138
bc0b97ea2f (svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle index, so use INVALID_ENGINE. 2006-02-08 19:06:46 +00:00
peter1138
96cac20318 (svn r3576) - Allow unused wagons have their ->first set. This fixes the faulty cache warning message, and noticably speeds up depot operations in large games. 2006-02-08 08:18:29 +00:00
peter1138
f874b60636 (svn r3573) - Replace assert(0) with NOT_REACHED(). This commit sponsored by "giving Darkvater credit for the last three". 2006-02-07 19:11:51 +00:00
peter1138
cfdce5213e (svn r3572) - Rewrite GetFreeUnitNumber() so that only one loop of vehicles is required. Instead a list of used/unused numbers is created and the first unused number is chosen. This significantly improves performance in large games. 2006-02-07 19:01:01 +00:00
peter1138
6bc6c34b5a (svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game. 2006-02-07 18:57:16 +00:00
bjarni
c77c99b3c7 (svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons
currently ALL available wagons are displayed in the right menu in the replace window
	however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying

	Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
2006-02-04 18:25:07 +00:00
tron
1c3e8630fe (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron
9712d6f639 (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
tron
ea45799d5b (svn r3498) Fix the edge case for r3419/r3488: when a vehicle just enters a tile, the height difference can be 8 2006-01-31 19:06:02 +00:00
tron
8529923e01 (svn r3488) Simplify the check in r3419 2006-01-30 16:57:47 +00:00
Darkvater
25c7e1fe34 (svn r3482) - Fix: since multiheaded links are not saved anymore do NOT save them anymore at all, return the extra space. Since Bjarni's fix for this was abominable, the weird situation arises of 2 NULL structs of free space, of which the first isn't usable. 2006-01-29 22:40:51 +00:00
Darkvater
4014e36aec (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater
ffb8c85b79 (svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause. 2006-01-22 17:17:11 +00:00
bjarni
a4d1725de7 (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
instead the pointers are generated on load
2006-01-18 15:05:01 +00:00
peter1138
2222907a40 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
bjarni
8958c8b7b1 (svn r3390) -Fix: [autoreplace] fixed issue where autoreplace failed to attach the cars if the front engine was replaced
and the front engine was multiheaded and the first vehicle after it was the rear part of that engine
2006-01-08 12:20:13 +00:00
tron
2053685fb5 (svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05 21:35:54 +00:00
tron
318fe153eb (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
peter1138
28668bc30b (svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
 - ensure AI is started for AI players.
2006-01-04 20:18:39 +00:00
peter1138
b6721d7e95 (svn r3361) - Clone Vehicle: Disallow cloning of crashed rail vehicles after starting removal process. 2006-01-04 16:53:00 +00:00
tron
ed4b89ee36 (svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length 2005-12-29 12:42:59 +00:00
peter1138
901068fd6e (svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs. 2005-12-28 22:29:59 +00:00
tron
04c096ee63 (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
tron
a2533d5ee6 (svn r3298) Remove unused and write-only variables 2005-12-14 06:28:48 +00:00
tron
9822b4d755 (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
peter1138
6023d6bfbe (svn r3261) - Autoreplace: If a replaced vehicle had a custom name, transfer it to the new vehicle. Fixes "[ 1370039 ] Autoreplaced vehicles lose their names" 2005-12-05 16:48:07 +00:00
peter1138
0b48a69e02 (svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved. 2005-11-29 22:29:59 +00:00
peter1138
14064b223d (svn r3239) - Codechange: Introduce and use helper functions for engine replacement code. 2005-11-26 16:41:14 +00:00
truelight
898bb915ac (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00