(svn r5612) Restructure some code which uses the vehicle position hash to make it a bit clearer what's going on

pull/155/head
tron 18 years ago
parent f58ffbeb4e
commit 9b0875a9e5

@ -33,7 +33,7 @@
#include "yapf/yapf.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
/*
* These command macros are used to call vehicle type specific commands with non type specific commands
@ -361,39 +361,33 @@ static VehicleID _vehicle_position_hash[0x1000];
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
{
int x,y,x2,y2;
Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, 0);
x2 = ((pt.x + 104) & 0x1F80) >> 7;
x = ((pt.x - 174) & 0x1F80) >> 7;
// The hash area to scan
const int xl = GB(pt.x - 174, 7, 6);
const int xu = GB(pt.x + 104, 7, 6);
const int yl = GB(pt.y - 294, 6, 6) << 6;
const int yu = GB(pt.y + 56, 6, 6) << 6;
y2 = ((pt.y + 56) & 0xFC0);
y = ((pt.y - 294) & 0xFC0);
int x;
int y;
for (;;) {
int xb = x;
for (;;) {
for (y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
for (x = xl;; x = (x + 1) & 0x3F) {
VehicleID veh = _vehicle_position_hash[(x + y) & 0xFFFF];
while (veh != INVALID_VEHICLE) {
Vehicle *v = GetVehicle(veh);
void *a;
void* a = proc(v, data);
a = proc(v, data);
if (a != NULL) return a;
veh = v->next_hash;
}
if (x == x2)
break;
x = (x + 1) & 0x3F;
if (x == xu) break;
}
x = xb;
if (y == y2)
break;
y = (y + 0x40) & ((0x3F) << 6);
if (y == yu) break;
}
return NULL;
}
@ -437,7 +431,7 @@ static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
void InitializeVehicles(void)
{
int i;
uint i;
/* Clean the vehicle pool, and reserve enough blocks
* for the special vehicles, plus one for all the other
@ -447,8 +441,9 @@ void InitializeVehicles(void)
for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++)
AddBlockToPool(&_vehicle_pool);
// clear it...
memset(_vehicle_position_hash, -1, sizeof(_vehicle_position_hash));
for (i = 0; i < lengthof(_vehicle_position_hash); i++) {
_vehicle_position_hash[i] = INVALID_VEHICLE;
}
}
Vehicle *GetLastVehicleInChain(Vehicle *v)
@ -740,40 +735,42 @@ static void DoDrawVehicle(const Vehicle *v)
void ViewportAddVehicles(DrawPixelInfo *dpi)
{
int x,xb, y, x2, y2;
VehicleID veh;
Vehicle *v;
// The bounding rectangle
const int l = dpi->left;
const int r = dpi->left + dpi->width;
const int t = dpi->top;
const int b = dpi->top + dpi->height;
x = ((dpi->left - 70) & 0x1F80) >> 7;
x2 = ((dpi->left + dpi->width) & 0x1F80) >> 7;
// The hash area to scan
const int xl = GB(l - 70, 7, 6);
const int xu = GB(r, 7, 6);
const int yl = GB(t - 70, 6, 6) << 6;
const int yu = GB(b, 6, 6) << 6;
y = ((dpi->top - 70) & 0xFC0);
y2 = ((dpi->top + dpi->height) & 0xFC0);
int x;
int y;
for (y = yl;; y = (y + (1 << 6)) & (0x3F << 6)) {
for (x = xl;; x = (x + 1) & 0x3F) {
VehicleID veh = _vehicle_position_hash[(x + y) & 0xFFFF];
for (;;) {
xb = x;
for (;;) {
veh = _vehicle_position_hash[(x + y) & 0xFFFF];
while (veh != INVALID_VEHICLE) {
v = GetVehicle(veh);
const Vehicle* v = GetVehicle(veh);
if (!(v->vehstatus & VS_HIDDEN) &&
dpi->left <= v->right_coord &&
dpi->top <= v->bottom_coord &&
dpi->left + dpi->width >= v->left_coord &&
dpi->top + dpi->height >= v->top_coord) {
l <= v->right_coord &&
t <= v->bottom_coord &&
r >= v->left_coord &&
b >= v->top_coord) {
DoDrawVehicle(v);
}
veh = v->next_hash;
}
if (x == x2) break;
x = (x + 1) & 0x3F;
if (x == xu) break;
}
x = xb;
if (y == y2) break;
y = (y + 0x40) & ((0x3F) << 6);
if (y == yu) break;
}
}

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