(svn r3831) Add and use GetRailDepotDirection()

pull/155/head
tron 18 years ago
parent 0100871412
commit eeb5bf41a1

@ -4,6 +4,7 @@
#include "../../openttd.h"
#include "../../functions.h"
#include "../../map.h"
#include "../../rail_map.h"
#include "../../road_map.h"
#include "../../tile.h"
#include "../../player.h"
@ -3625,8 +3626,9 @@ pos_3:
} else {
static const byte _depot_bits[] = {0x19,0x16,0x25,0x2A};
m5 &= 3;
if (GetRailTrackStatus(tile + TileOffsByDir(m5)) & _depot_bits[m5])
DiagDirection dir = GetRailDepotDirection(tile);
if (GetRailTrackStatus(tile + TileOffsByDir(dir)) & _depot_bits[dir])
return;
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);

@ -8,6 +8,7 @@
#include "direction.h"
#include "pool.h"
#include "rail_map.h"
#include "road_map.h"
#include "tile.h"
#include "variables.h"
@ -103,7 +104,7 @@ static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type
switch (type)
{
case TRANSPORT_RAIL: return (DiagDirection)GB(_m[tile].m5, 0, 2);
case TRANSPORT_RAIL: return GetRailDepotDirection(tile);
case TRANSPORT_ROAD: return GetRoadDepotDirection(tile);
case TRANSPORT_WATER:
/* Water is stubborn, it stores the directions in a different order. */

@ -1027,7 +1027,7 @@ static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
return CMD_ERROR;
if (flags & DC_EXEC) {
Track track = TrackdirToTrack(DiagdirToDiagTrackdir(GetDepotDirection(tile, TRANSPORT_RAIL)));
Track track = TrackdirToTrack(DiagdirToDiagTrackdir(GetRailDepotDirection(tile)));
DoDeleteDepot(tile);
SetSignalsOnBothDir(tile, track);
@ -2085,7 +2085,7 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return 0;
/* depot direction */
dir = GetDepotDirection(tile, TRANSPORT_RAIL);
dir = GetRailDepotDirection(tile);
/* calculate the point where the following wagon should be activated */
/* this depends on the length of the current vehicle */

@ -8,6 +8,12 @@
#include "waypoint.h"
static inline DiagDirection GetRailDepotDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
static inline TrackBits GetRailWaypointBits(TileIndex t)
{
return _m[t].m5 & RAIL_WAYPOINT_TRACK_MASK ? TRACK_BIT_Y : TRACK_BIT_X;

@ -540,7 +540,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
v->engine_type = engine;
dir = GB(_m[tile].m5, 0, 2);
dir = GetRailDepotDirection(tile);
v->direction = DiagDirToDir(dir);
v->tile = tile;
@ -699,7 +699,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->unitnumber = unit_num;
dir = GB(_m[tile].m5, 0, 2);
dir = GetRailDepotDirection(tile);
v->direction = DiagDirToDir(dir);
v->tile = tile;
@ -3167,7 +3167,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
if (x + 4 > 15 &&
(!CheckCompatibleRail(v, tile) ||
(IsTileDepotType(tile, TRANSPORT_RAIL) &&
GetDepotDirection(tile, TRANSPORT_RAIL) == dir))) {
GetRailDepotDirection(tile) == dir))) {
v->cur_speed = 0;
ReverseTrainDirection(v);
return false;
@ -3287,7 +3287,7 @@ static const byte _depot_track_ind[4] = {0,1,0,1};
void TrainEnterDepot(Vehicle *v, TileIndex tile)
{
SetSignalsOnBothDir(tile, _depot_track_ind[GB(_m[tile].m5, 0, 2)]);
SetSignalsOnBothDir(tile, _depot_track_ind[GetRailDepotDirection(tile)]);
if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);

@ -1960,7 +1960,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
switch (v->type) {
case VEH_Train:
if (v->u.rail.track == 0x80) /* We'll assume the train is facing outwards */
return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_RAIL)); /* Train in depot */
return DiagdirToDiagTrackdir(GetRailDepotDirection(v->tile)); /* Train in depot */
if (v->u.rail.track == 0x40) /* train in tunnel, so just use his direction and assume a diagonal track */
return DiagdirToDiagTrackdir(DirToDiagDir(v->direction));

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