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@ -508,7 +508,6 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
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Trackdir src_trackdir = (Trackdir)current->path.node.direction;
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TileIndex src_tile = current->path.node.tile;
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DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
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FindLengthOfTunnelResult flotr;
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TileIndex dst_tile;
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int i;
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TrackdirBits trackdirbits, ts;
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@ -524,8 +523,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
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/* This is a tunnel. We know this tunnel is our type,
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* otherwise we wouldn't have got here. It is also facing us,
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* so we should skip it's body */
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flotr = FindLengthOfTunnel(src_tile, src_exitdir);
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dst_tile = flotr.tile;
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dst_tile = GetOtherTunnelEnd(src_tile);
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} else {
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if (type != TRANSPORT_WATER && (IsRoadStationTile(src_tile) || IsTileDepotType(src_tile, type))){
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/* This is a road station or a train or road depot. We can enter and exit
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