mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
(svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this)
This commit is contained in:
parent
68fb066a64
commit
2222907a40
@ -1450,7 +1450,7 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
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// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
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if (v->owner == _local_player && (
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EngineHasReplacement(p, v->engine_type) ||
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EngineHasReplacementForPlayer(p, v->engine_type) ||
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(p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30)
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)) {
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_current_player = _local_player;
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@ -1514,7 +1514,7 @@ static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *Airp
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// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
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if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
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// only the vehicle owner needs to calculate the rest (locally)
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if (EngineHasReplacement(p, v->engine_type) ||
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if (EngineHasReplacementForPlayer(p, v->engine_type) ||
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(p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
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// send the aircraft to the hangar at next airport (bit 17 set)
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_current_player = _local_player;
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221
engine.c
221
engine.c
@ -1051,6 +1051,195 @@ int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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}
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/*
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* returns true if an engine is valid, of the specified type, and buildable by
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* the current player, false otherwise
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*
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* engine = index of the engine to check
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* type = the type the engine should be of (VEH_xxx)
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*/
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bool IsEngineBuildable(uint engine, byte type)
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{
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const Engine *e;
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// check if it's an engine that is in the engine array
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if (!IsEngineIndex(engine)) return false;
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e = GetEngine(engine);
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// check if it's an engine of specified type
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if (e->type != type) return false;
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// check if it's available
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if (!HASBIT(e->player_avail, _current_player)) return false;
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return true;
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}
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/************************************************************************
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* Engine Replacement stuff
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************************************************************************/
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static void EngineRenewPoolNewBlock(uint start_item); /* Forward declare for initializer of _engine_renew_pool */
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enum {
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ENGINE_RENEW_POOL_BLOCK_SIZE_BITS = 3,
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ENGINE_RENEW_POOL_MAX_BLOCKS = 8000,
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};
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MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, 0, 0, NULL };
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static inline uint16 GetEngineRenewPoolSize(void)
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{
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return _engine_renew_pool.total_items;
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}
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#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL)
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#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
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static void EngineRenewPoolNewBlock(uint start_item)
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{
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EngineRenew *er;
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FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) {
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er->index = start_item++;
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er->from = INVALID_ENGINE;
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}
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}
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static EngineRenew *AllocateEngineRenew(void)
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{
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EngineRenew *er;
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FOR_ALL_ENGINE_RENEWS(er) {
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if (er->from == INVALID_ENGINE) {
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er->to = INVALID_ENGINE;
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er->next = NULL;
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return er;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_engine_renew_pool)) return AllocateEngineRenew();
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return NULL;
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}
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/**
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* Retrieves the EngineRenew that specifies the replacement of the given
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* engine type from the given renewlist */
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static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
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{
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EngineRenew* er = (EngineRenew*)erl; /* Fetch first element */
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while (er) {
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if (er->from == engine) return er;
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er = er->next;
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}
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return NULL;
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}
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void RemoveAllEngineReplacement(EngineRenewList* erl)
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{
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EngineRenew* er = (EngineRenew*)(*erl); /* Fetch first element */
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while (er) {
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er->from = INVALID_ENGINE; /* "Deallocate" all elements */
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er = er->next;
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}
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*erl = NULL; /* Empty list */
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}
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EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
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{
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const EngineRenew *er = GetEngineReplacement(erl, engine);
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return er == NULL ? INVALID_ENGINE : er->to;
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}
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int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags)
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{
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EngineRenew *er;
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// Check if the old vehicle is already in the list
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er = GetEngineReplacement(*erl, old_engine);
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if (er != NULL) {
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if (flags & DC_EXEC) er->to = new_engine;
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return 0;
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}
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er = AllocateEngineRenew();
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if (er == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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er->from = old_engine;
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er->to = new_engine;
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er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */
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*erl = (EngineRenewList)er; /* Insert before the first element */
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}
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return 0;
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}
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int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags)
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{
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EngineRenew* er = (EngineRenew*)(*erl); /* Start at the first element */
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EngineRenew* prev = NULL;
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while (er)
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{
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if (er->from == engine) {
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if (flags & DC_EXEC) {
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if (prev == NULL) { /* First element */
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(*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */
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} else {
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prev->next = er->next; /* Cut this element out */
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}
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er->from = INVALID_ENGINE; /* Deallocate */
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}
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return 0;
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}
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prev = er;
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er = er->next; /* Look at next element */
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}
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return CMD_ERROR; /* Not found? */
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}
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static const SaveLoad _engine_renew_desc[] = {
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SLE_VAR(EngineRenew, from, SLE_UINT16),
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SLE_VAR(EngineRenew, to, SLE_UINT16),
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SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
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SLE_END()
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};
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static void Save_ERNW(void)
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{
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EngineRenew *er;
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FOR_ALL_ENGINE_RENEWS(er) {
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if (er->from != INVALID_ENGINE) {
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SlSetArrayIndex(er->index);
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SlObject(er, _engine_renew_desc);
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}
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}
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}
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static void Load_ERNW(void)
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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EngineRenew *er;
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if (!AddBlockIfNeeded(&_engine_renew_pool, index))
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error("EngineRenews: failed loading savegame: too many EngineRenews");
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er = GetEngineRenew(index);
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SlObject(er, _engine_renew_desc);
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}
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}
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static const SaveLoad _engine_desc[] = {
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SLE_VAR(Engine,intro_date, SLE_UINT16),
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SLE_VAR(Engine,age, SLE_UINT16),
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@ -1100,32 +1289,14 @@ static void LoadSave_ENGS(void)
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}
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const ChunkHandler _engine_chunk_handlers[] = {
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{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY},
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{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
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{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
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{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
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{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
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};
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/*
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* returns true if an engine is valid, of the specified type, and buildable by
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* the current player, false otherwise
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*
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* engine = index of the engine to check
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* type = the type the engine should be of (VEH_xxx)
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*/
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bool IsEngineBuildable(uint engine, byte type)
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void InitializeEngines(void)
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{
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const Engine *e;
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// check if it's an engine that is in the engine array
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if (!IsEngineIndex(engine)) return false;
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e = GetEngine(engine);
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// check if it's an engine of specified type
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if (e->type != type) return false;
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// check if it's available
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if (!HASBIT(e->player_avail, _current_player)) return false;
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return true;
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/* Clean the engine renew pool and create 1 block in it */
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CleanPool(&_engine_renew_pool);
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AddBlockToPool(&_engine_renew_pool);
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}
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81
engine.h
81
engine.h
@ -7,6 +7,7 @@
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*/
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#include "sprite.h"
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#include "pool.h"
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typedef struct RailVehicleInfo {
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byte image_index;
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@ -102,6 +103,10 @@ enum {
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NUM_VEHICLE_TYPES = 6
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};
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enum {
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INVALID_ENGINE = 0xFFFF,
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};
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void AddTypeToEngines(void);
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void StartupEngines(void);
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@ -283,4 +288,80 @@ void UnloadWagonOverrides(void);
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void UnloadCustomEngineSprites(void);
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void UnloadCustomEngineNames(void);
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/************************************************************************
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* Engine Replacement stuff
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************************************************************************/
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/**
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* Struct to store engine replacements. DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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* it.
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*/
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struct EngineRenew {
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uint16 index;
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EngineID from;
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EngineID to;
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struct EngineRenew *next;
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};
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typedef struct EngineRenew EngineRenew;
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/**
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* Memory pool for engine renew elements. DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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* it.
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*/
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extern MemoryPool _engine_renew_pool;
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/**
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* DO NOT USE outside of engine.c. Is
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* placed here so the only exception to this rule, the saveload code, can use
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* it.
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*/
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static inline EngineRenew *GetEngineRenew(uint16 index)
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{
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return (EngineRenew*)GetItemFromPool(&_engine_renew_pool, index);
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}
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/**
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* A list to group EngineRenew directives together (such as per-player).
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*/
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typedef EngineRenew* EngineRenewList;
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/**
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* Remove all engine replacement settings for the player.
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* @param er The renewlist for a given player.
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* @return The new renewlist for the player.
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*/
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void RemoveAllEngineReplacement(EngineRenewList* erl);
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/**
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* Retrieve the engine replacement in a given renewlist for an original engine type.
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* @param erl The renewlist to search in.
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* @param engine Engine type to be replaced.
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* @return The engine type to replace with, or INVALID_ENGINE if no
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* replacement is in the list.
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*/
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EngineID EngineReplacement(EngineRenewList erl, EngineID engine);
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/**
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* Add an engine replacement to the given renewlist.
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* @param erl The renewlist to add to.
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* @param old_engine The original engine type.
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* @param new_engine The replacement engine type.
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* @param flags The calling command flags.
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* @return 0 on success, CMD_ERROR on failure.
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*/
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int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags);
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/**
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* Remove an engine replacement from a given renewlist.
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* @param erl The renewlist from which to remove the replacement
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* @param engine The original engine type.
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* @param flags The calling command flags.
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* @return 0 on success, CMD_ERROR on failure.
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*/
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int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags);
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#endif /* ENGINE_H */
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2
misc.c
2
misc.c
@ -89,6 +89,7 @@ void SetDate(uint date)
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void InitializeVehicles(void);
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void InitializeWaypoints(void);
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void InitializeDepot(void);
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void InitializeEngines(void);
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void InitializeOrders(void);
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void InitializeClearLand(void);
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void InitializeRail(void);
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@ -142,6 +143,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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SetDate(starting);
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}
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InitializeEngines();
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InitializeVehicles();
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InitializeWaypoints();
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InitializeDepot();
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@ -1257,7 +1257,7 @@ bool AfterLoadGame(void)
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* of course, we do need to initialize them for older savegames. */
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if (CheckSavegameVersion(16)) {
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FOR_ALL_PLAYERS(p) {
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InitialiseEngineReplacement(p);
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p->engine_renew_list = NULL;
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p->engine_renew = false;
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p->engine_renew_months = -6;
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p->engine_renew_money = 100000;
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49
player.h
49
player.h
@ -3,6 +3,7 @@
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "pool.h"
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#include "aystar.h"
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#include "rail.h"
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#include "engine.h"
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@ -188,7 +189,7 @@ typedef struct Player {
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int64 yearly_expenses[3][13];
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PlayerEconomyEntry cur_economy;
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PlayerEconomyEntry old_economy[24];
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EngineID engine_replacement[TOTAL_NUM_ENGINES];
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EngineRenewList engine_renew_list; // Defined later
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bool engine_renew;
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bool renew_keep_length;
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int16 engine_renew_months;
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@ -263,8 +264,48 @@ void LoadFromHighScore(void);
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int8 SaveHighScoreValue(const Player *p);
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int8 SaveHighScoreValueNetwork(void);
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void InitialiseEngineReplacement(Player *p);
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EngineID EngineReplacement(const Player *p, EngineID engine);
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bool EngineHasReplacement(const Player *p, EngineID engine);
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/* Engine Replacement Functions */
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/**
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* Remove all engine replacement settings for the given player.
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* @param p Player.
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*/
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static inline void RemoveAllEngineReplacementForPlayer(Player *p) { RemoveAllEngineReplacement(&p->engine_renew_list); }
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/**
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* Retrieve the engine replacement for the given player and original engine type.
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* @param p Player.
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* @param engine Engine type.
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* @return The engine type to replace with, or INVALID_ENGINE if no
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* replacement is in the list.
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*/
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static inline EngineID EngineReplacementForPlayer(const Player *p, EngineID engine) { return EngineReplacement(p->engine_renew_list, engine); }
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/**
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* Check if a player has a replacement set up for the given engine.
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* @param p Player.
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* @param engine Engine type to be replaced.
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* @return true if a replacement was set up, false otherwise.
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*/
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static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engine) { return EngineReplacementForPlayer(p, engine) != INVALID_ENGINE; }
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/**
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* Add an engine replacement for the player.
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* @param p Player.
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* @param old_engine The original engine type.
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* @param new_engine The replacement engine type.
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* @param flags The calling command flags.
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* @return 0 on success, CMD_ERROR on failure.
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*/
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static inline int32 AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, flags); }
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/**
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* Remove an engine replacement for the player.
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* @param p Player.
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* @param engine The original engine type.
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* @param flags The calling command flags.
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* @return 0 on success, CMD_ERROR on failure.
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*/
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static inline int32 RemoveEngineReplacementForPlayer(Player *p, EngineID engine, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, flags); }
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#endif /* PLAYER_H */
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73
players.c
73
players.c
@ -23,6 +23,7 @@
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#include "sound.h"
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#include "network.h"
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#include "variables.h"
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#include "engine.h"
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#include "ai/ai.h"
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static const SpriteID cheeks_table[4] = {
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@ -487,7 +488,7 @@ Player *DoStartupNewPlayer(bool is_ai)
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p->face = Random();
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/* Engine renewal settings */
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InitialiseEngineReplacement(p);
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p->engine_renew_list = NULL;
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p->renew_keep_length = false;
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p->engine_renew = false;
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p->engine_renew_months = -6;
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@ -637,10 +638,6 @@ static void DeletePlayerStuff(PlayerID pi)
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||||
p->president_name_1 = 0;
|
||||
}
|
||||
|
||||
|
||||
static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags);
|
||||
static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags);
|
||||
|
||||
/** Change engine renewal parameters
|
||||
* @param x,y unused
|
||||
* @param p1 bits 0-3 command
|
||||
@ -734,9 +731,9 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
|
||||
return CMD_ERROR;
|
||||
|
||||
cost = AddEngineReplacement(p, old_engine_type, new_engine_type, flags);
|
||||
cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
|
||||
} else {
|
||||
cost = RemoveEngineReplacement(p, old_engine_type, flags);
|
||||
cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
|
||||
}
|
||||
|
||||
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
|
||||
@ -903,6 +900,8 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
p->money64 = p->player_money = 100000000; // XXX - wtf?
|
||||
p->is_active = false;
|
||||
}
|
||||
RemoveAllEngineReplacementForPlayer(p);
|
||||
|
||||
} break;
|
||||
|
||||
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
|
||||
@ -1107,63 +1106,6 @@ void LoadFromHighScore(void)
|
||||
_patches.ending_date = 2051;
|
||||
}
|
||||
|
||||
void InitialiseEngineReplacement(Player *p)
|
||||
{
|
||||
EngineID engine;
|
||||
|
||||
for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++)
|
||||
p->engine_replacement[engine] = INVALID_ENGINE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the engine replacement for the given player and original engine type.
|
||||
* @param p Player.
|
||||
* @param engine Engine type.
|
||||
* @return Assigned replacement engine.
|
||||
*/
|
||||
EngineID EngineReplacement(const Player *p, EngineID engine)
|
||||
{
|
||||
return p->engine_replacement[engine];
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if an engine has a replacement set up.
|
||||
* @param p Player.
|
||||
* @param engine Engine type.
|
||||
* @return True if there is a replacement for the original engine type.
|
||||
*/
|
||||
bool EngineHasReplacement(const Player *p, EngineID engine)
|
||||
{
|
||||
return EngineReplacement(p, engine) != INVALID_ENGINE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an engine replacement for the player.
|
||||
* @param p Player.
|
||||
* @param old_engine The original engine type.
|
||||
* @param new_engine The replacement engine type.
|
||||
* @param flags The calling command flags.
|
||||
* @return 0 on success, CMD_ERROR on failure.
|
||||
*/
|
||||
static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags)
|
||||
{
|
||||
if (flags & DC_EXEC) p->engine_replacement[old_engine] = new_engine;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove an engine replacement for the player.
|
||||
* @param p Player.
|
||||
* @param engine The original engine type.
|
||||
* @param flags The calling command flags.
|
||||
* @return 0 on success, CMD_ERROR on failure.
|
||||
*/
|
||||
static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags)
|
||||
{
|
||||
if (flags & DC_EXEC) p->engine_replacement[engine] = INVALID_ENGINE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Save/load of players
|
||||
static const SaveLoad _player_desc[] = {
|
||||
SLE_VAR(Player,name_2, SLE_UINT32),
|
||||
@ -1209,7 +1151,8 @@ static const SaveLoad _player_desc[] = {
|
||||
SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255),
|
||||
|
||||
// Engine renewal settings
|
||||
SLE_CONDARR(Player,engine_replacement, SLE_UINT16, 256, 16, 255),
|
||||
SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 256, 16, 18),
|
||||
SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, 255),
|
||||
SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255),
|
||||
SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255),
|
||||
SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255),
|
||||
|
10
saveload.c
10
saveload.c
@ -29,7 +29,7 @@
|
||||
#include <setjmp.h>
|
||||
|
||||
enum {
|
||||
SAVEGAME_VERSION = 18,
|
||||
SAVEGAME_VERSION = 19,
|
||||
|
||||
};
|
||||
|
||||
@ -1051,6 +1051,7 @@ static void UninitWriteZlib(void)
|
||||
// these define the chunks
|
||||
extern const ChunkHandler _misc_chunk_handlers[];
|
||||
extern const ChunkHandler _player_chunk_handlers[];
|
||||
extern const ChunkHandler _engine_chunk_handlers[];
|
||||
extern const ChunkHandler _veh_chunk_handlers[];
|
||||
extern const ChunkHandler _waypoint_chunk_handlers[];
|
||||
extern const ChunkHandler _depot_chunk_handlers[];
|
||||
@ -1059,7 +1060,6 @@ extern const ChunkHandler _town_chunk_handlers[];
|
||||
extern const ChunkHandler _sign_chunk_handlers[];
|
||||
extern const ChunkHandler _station_chunk_handlers[];
|
||||
extern const ChunkHandler _industry_chunk_handlers[];
|
||||
extern const ChunkHandler _engine_chunk_handlers[];
|
||||
extern const ChunkHandler _economy_chunk_handlers[];
|
||||
extern const ChunkHandler _animated_tile_chunk_handlers[];
|
||||
|
||||
@ -1107,6 +1107,7 @@ static uint ReferenceToInt(const void *obj, SLRefType rt)
|
||||
case REF_TOWN: return ((const Town*)obj)->index + 1;
|
||||
case REF_ORDER: return ((const Order*)obj)->index + 1;
|
||||
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
|
||||
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
@ -1162,6 +1163,11 @@ static void *IntToReference(uint index, SLRefType rt)
|
||||
error("RoadStops: failed loading savegame: too many RoadStops");
|
||||
return GetRoadStop(index);
|
||||
}
|
||||
case REF_ENGINE_RENEWS: {
|
||||
if (!AddBlockIfNeeded(&_engine_renew_pool, index))
|
||||
error("EngineRenews: failed loading savegame: too many EngineRenews");
|
||||
return GetEngineRenew(index);
|
||||
}
|
||||
|
||||
case REF_VEHICLE_OLD: {
|
||||
/* Old vehicles were saved differently:
|
||||
|
@ -47,7 +47,8 @@ typedef enum SLRefType {
|
||||
REF_STATION = 2,
|
||||
REF_TOWN = 3,
|
||||
REF_VEHICLE_OLD = 4,
|
||||
REF_ROADSTOPS = 5
|
||||
REF_ROADSTOPS = 5,
|
||||
REF_ENGINE_RENEWS = 6,
|
||||
} SLRefType;
|
||||
|
||||
|
||||
|
@ -1618,7 +1618,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
|
||||
Vehicle *new_v = NULL;
|
||||
char vehicle_name[32];
|
||||
|
||||
new_engine_type = EngineReplacement(p, old_v->engine_type);
|
||||
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
|
||||
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
|
||||
|
||||
cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
|
||||
@ -1739,7 +1739,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
|
||||
if (!p->engine_renew ||
|
||||
w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
|
||||
w->max_age == 0) { // rail cars got a max age of 0
|
||||
if (!EngineHasReplacement(p, w->engine_type)) // updates to a new model
|
||||
if (!EngineHasReplacementForPlayer(p, w->engine_type)) // updates to a new model
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -427,7 +427,6 @@ VARDEF uint16 _aircraft_refit_capacity;
|
||||
VARDEF byte _cmd_build_rail_veh_score;
|
||||
|
||||
#define INVALID_VEHICLE 0xFFFF
|
||||
#define INVALID_ENGINE 0xFFFF
|
||||
|
||||
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
|
||||
* Best is to have a virtual value for it when it needs to change again */
|
||||
|
@ -422,7 +422,7 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, Engine
|
||||
const RailVehicleInfo *rvi = RailVehInfo(i);
|
||||
const EngineInfo *info = &_engine_info[i];
|
||||
|
||||
if (!EngineHasReplacement(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
|
||||
if (!EngineHasReplacementForPlayer(p, i) && _player_num_engines[i] == 0 && show_outdated) continue;
|
||||
|
||||
if (rvi->power == 0 && !show_cars) // disables display of cars (works since they do not have power)
|
||||
continue;
|
||||
@ -481,7 +481,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
|
||||
const EngineInfo *info = &_engine_info[engine_id];
|
||||
|
||||
if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
if (sel[0] == 0) selected_id[0] = engine_id;
|
||||
count++;
|
||||
sel[0]--;
|
||||
@ -502,7 +502,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
|
||||
engine_id = ROAD_ENGINES_INDEX;
|
||||
|
||||
do {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
if (sel[0] == 0) selected_id[0] = engine_id;
|
||||
count++;
|
||||
sel[0]--;
|
||||
@ -533,7 +533,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
|
||||
engine_id = SHIP_ENGINES_INDEX;
|
||||
|
||||
do {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
if (sel[0] == 0) selected_id[0] = engine_id;
|
||||
count++;
|
||||
sel[0]--;
|
||||
@ -566,7 +566,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
|
||||
engine_id = AIRCRAFT_ENGINES_INDEX;
|
||||
|
||||
do {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
count++;
|
||||
if (sel[0] == 0) selected_id[0] = engine_id;
|
||||
sel[0]--;
|
||||
@ -643,7 +643,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
|
||||
cargo = RoadVehInfo(selected_id[0])->cargo_type;
|
||||
|
||||
do {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
||||
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
||||
DrawRoadVehEngine(x+29, y+6, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
|
||||
@ -678,7 +678,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
|
||||
refittable = ShipVehInfo(selected_id[0])->refittable;
|
||||
|
||||
do {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
||||
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
||||
DrawShipEngine(x+35, y+10, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
|
||||
@ -711,7 +711,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
|
||||
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
|
||||
|
||||
do {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacement(p, engine_id)) {
|
||||
if (_player_num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
|
||||
if (sel[0] == 0) selected_id[0] = engine_id;
|
||||
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
|
||||
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
|
||||
@ -825,8 +825,8 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
||||
if (selected_id[0] == INVALID_ENGINE ||
|
||||
selected_id[1] == INVALID_ENGINE ||
|
||||
selected_id[0] == selected_id[1] ||
|
||||
EngineReplacement(p, selected_id[1]) != INVALID_ENGINE ||
|
||||
EngineReplacement(p, selected_id[0]) == selected_id[1]) {
|
||||
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
|
||||
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]) {
|
||||
SETBIT(w->disabled_state, 4);
|
||||
} else {
|
||||
CLRBIT(w->disabled_state, 4);
|
||||
@ -836,7 +836,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
||||
// The left list (existing vehicle) is empty
|
||||
// or The selected vehicle has no replacement set up
|
||||
if (selected_id[0] == INVALID_ENGINE ||
|
||||
!EngineHasReplacement(p, selected_id[0])) {
|
||||
!EngineHasReplacementForPlayer(p, selected_id[0])) {
|
||||
SETBIT(w->disabled_state, 6);
|
||||
} else {
|
||||
CLRBIT(w->disabled_state, 6);
|
||||
@ -854,10 +854,10 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
||||
|
||||
// sets up the string for the vehicle that is being replaced to
|
||||
if (selected_id[0] != INVALID_ENGINE) {
|
||||
if (!EngineHasReplacement(p, selected_id[0])) {
|
||||
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
|
||||
SetDParam(0, STR_NOT_REPLACING);
|
||||
} else {
|
||||
SetDParam(0, GetCustomEngineName(EngineReplacement(p, selected_id[0])));
|
||||
SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
|
||||
}
|
||||
} else {
|
||||
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
|
||||
|
Loading…
Reference in New Issue
Block a user