Commit Graph

20502 Commits (3a03a12a9c460918e81af96cca55399b60064261)

Author SHA1 Message Date
Rubidium dfe52da1ea Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 1 year ago
translators 1fd17148e1 Update: Translations from eints
english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
1 year ago
SamuXarick f8b5661d28 Change: Allow GS access to ScriptGroup functions 1 year ago
SamuXarick f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 1 year ago
SamuXarick fd26a44c9e Change: Allow GS access to more ScriptCompany functions 1 year ago
Andy 8b1960a41c Change: Allow GS access to more ScriptOrder functions 1 year ago
PeterN db573c8742
Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 1 year ago
Charles Pigott e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls (#10659) 1 year ago
Andy 15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 1 year ago
PeterN d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
1 year ago
Rubidium 4491e45f3c Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO 1 year ago
Rubidium 29b09523d1 Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING} 1 year ago
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
translators 32c8e7feb8 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
1 year ago
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Rubidium 43a7e54067 Add: unit test functionality using catch2 1 year ago
Rubidium 88ead3f102 Add: catch2 v2.13.10 1 year ago
Rubidium 9b56505fec Codechange: split building into a library and executable 1 year ago
Rubidium 9e89eb5726 Codechange: move main function(s) to separate files 1 year ago
Peter Nelson 7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 1 year ago
Peter Nelson ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
1 year ago
Peter Nelson 15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 1 year ago
Tyler Trahan bc44158f9a
Change: Allow overbuilding station and waypoint tiles (#10618) 1 year ago
translators 27b40da06a Update: Translations from eints
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
1 year ago
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 1 year ago
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 1 year ago
rubidium42 b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names (#10658) 1 year ago
Patric Stout 387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 1 year ago
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 1 year ago
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
Patric Stout 5e1bcee39b Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
1 year ago
rubidium42 730687080a
Fix: Update some network documentation to match the new command system (#10657) 1 year ago
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 1 year ago
translators 0e915c830c Update: Translations from eints
dutch: 15 changes by Afoklala
1 year ago
Tyler Trahan 8e04cba0c3
Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
1 year ago
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
1 year ago
Peter Nelson 5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 1 year ago
Peter Nelson 701092003d Fix: DropDownListColourItem didn't provide width nor scale vertical padding. 1 year ago
Jonathan G Rennison bb988f940e Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
1 year ago
translators d04aae8428 Update: Translations from eints
danish: 18 changes by bscargo
1 year ago
PeterN ff55bfb787
Fix #10343: Don't extend town-disallowed roadtypes. (#10347)
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.

If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
1 year ago
PeterN 5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. (#10644) 1 year ago
Tyler Trahan 97cfd40649
Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 1 year ago
translators a0d8545f6c Update: Translations from eints
french: 15 changes by glx22
1 year ago
Peter Nelson 06b78a7299 Fix: Don't double-pad existing size when adding widget padding.
UpdateWidgetSize's size parameter already includes padding.
1 year ago
Peter Nelson d93f96a442 Fix: Account for extra dropdown list padding. 1 year ago
Jonathan G Rennison e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
1 year ago
PeterN 3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. (#10634)
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
1 year ago
translators d7f0c5d6d8 Update: Translations from eints
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
1 year ago
translators 9e69556e2f Update: Translations from eints
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
1 year ago
PeterN ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
1 year ago
Charles Pigott ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 1 year ago
Charles Pigott 8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 1 year ago
PeterN 246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 1 year ago
dP e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
1 year ago
translators 58e629ca84 Update: Translations from eints
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
1 year ago
PeterN 078e27bd84
Fix #10619: Crash loading linkgraph for older savegames. (#10620) 1 year ago
Rubidium c6ff7dad68 Add: compile time "unit tests" for GetPartialZ consistent 1 year ago
Rubidium 41ef7c88af Codechange: make a numer of Slope related functions constexpr 1 year ago
Rubidium 9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
1 year ago
Rubidium 1fcd69096c Fix: do not update a RV's Z-position when stationary while turning
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
1 year ago
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Alberth289346 1321e48465
Fix: Update top toolbar tooltips for added features. (#10616) 1 year ago
Tyler Trahan 97bdf99239
Codechange: Add a property to graph windows for whether to draw dates (#10608) 1 year ago
translators 39c6b3def1 Update: Translations from eints
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
1 year ago
Tyler Trahan 0de5eb53fa
Codechange: Use constants for service interval max/min/default values (#10611) 1 year ago
Tyler Trahan 1691640603
Fix: Specify units for value of share trading age setting (#10612) 1 year ago
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
1 year ago
glx22 3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 1 year ago
Jonathan G Rennison 43cea852a6 Fix 41b414b: Validate RAW_STRING parameter values in game_script mode 1 year ago
Peter Nelson 47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 1 year ago
Peter Nelson 5199881a8d Codechange: Use correct type for linkgraph company mask. 1 year ago
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 1 year ago
Peter Nelson 08977828cc Fix: Check ID for name is within bounds. 1 year ago
Peter Nelson cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 1 year ago
Peter Nelson 8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 1 year ago
Peter Nelson 96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
1 year ago
Peter Nelson 04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 1 year ago
translators 9246789fd3 Update: Translations from eints
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
1 year ago
Loïc Guilloux e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 1 year ago
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 1 year ago
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 1 year ago
Peter Nelson 93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 1 year ago
Peter Nelson 02961fd7af Codechange: Use std::vector for NewGRF class lists. 1 year ago
PeterN 73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 1 year ago
PeterN c1077212d7
Codechange: Use a shared_ptr for viewport overlay. (#10586) 1 year ago
translators c905824248 Update: Translations from eints
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
1 year ago
Loïc Guilloux 9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 1 year ago
Tyler Trahan 0bf6f82305 Cleanup: Don't mix switches and early returns in widget selection 1 year ago
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 1 year ago
translators a15e584e40 Update: Translations from eints
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
1 year ago
translators 24e9af83aa Update: Translations from eints
japanese: 22 changes by fmang
1 year ago
translators 83eb73a9b2 Update: Translations from eints
japanese: 12 changes by fmang
1 year ago
translators 1d915214a1 Update: Translations from eints
japanese: 31 changes by fmang
1 year ago
translators d15a14bd9e Update: Translations from eints
japanese: 32 changes by fmang
danish: 7 changes by bscargo
1 year ago
Tyler Trahan e5438891e2
Cleanup: Keep spacing saveload versions by groups of five (#10576) 1 year ago
translators 1424b7b49e Update: Translations from eints
french: 14 changes by ZarTek-Creole
1 year ago
translators 3254d65b3e Update: Translations from eints
swedish: 17 changes by joeax910
czech: 13 changes by jachymozo
danish: 3 changes by bscargo
1 year ago
translators 0bf6d80cd7 Update: Translations from eints
danish: 161 changes by bscargo
1 year ago
Rubidium 24b5033a06 Fix #10568: "can savegame be loaded check" failed in dedicated server
* If loading fails, it usually returns SL_REINIT which doesn't trigger check
 * If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
1 year ago
translators be69aa6257 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
korean: 3 changes by telk5093
german: 30 changes by Wuzzy2
slovak: 14 changes by legitalk
dutch: 12 changes by Afoklala
1 year ago
Peter Nelson e999aa2923 Fix: Don't (briefly) switch from title-only playlist on menu screen.
Switching playlist while on the menu screen now only changes the playlist
that will be used when out of the menu screen.
1 year ago
Peter Nelson 3b90b85439 Change: Allow jukebox lists to fill window width. 1 year ago
Peter Nelson 0c4e2ce114 Change: Resize jukebox when changing music set. 1 year ago
Peter Nelson 1ec34acb51 Fix: Truncated music-set song names cause warning log.
The music-set does not need to be selected for this to occur.

Resolved by using std::string instead of fixed buffer for song names,
which avoids manual string copying and removes the length limit.
1 year ago
PeterN 2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 1 year ago
Rubidium 1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
1 year ago
Rubidium 717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
1 year ago
Rubidium 8d443d1379 Add: company mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
1 year ago
Rubidium 534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
1 year ago
Rubidium a79f97c022 Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID 1 year ago
Joan Josep d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. (#10558) 1 year ago
translators 4af7f3e645 Update: Translations from eints
catalan: 13 changes by J0anJosep
1 year ago
Jonathan G Rennison c74dfe393f
Fix #10556: Duplication of road infrastructure count updates (#10557)
When building a road stop
1 year ago
Rubidium 3287acd114 Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32 1 year ago
Peter Nelson b6609d1833 Fix: Network server highlight invisible with RTL layout. 1 year ago
translators df2b66ad5d Update: Translations from eints
english (au): 14 changes by krysclarke
romanian: 3 changes by bnegrut
finnish: 10 changes by hpiirai
1 year ago
Rubidium 83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
1 year ago
Rubidium cada2ca310 Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers 1 year ago
translators 665a73b3c7 Update: Translations from eints
english (us): 12 changes by 2TallTyler
korean: 14 changes by telk5093
portuguese: 12 changes by azulcosta
polish: 16 changes by pAter-exe
1 year ago
glx22 ca149447d7 Codechange: Use SQInteger for generic numbers in script_window 1 year ago
glx22 f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 1 year ago
glx22 4e48bf2e16 Codechange: Use SQInteger for generic numbers in script_town 1 year ago
glx22 18fe0a4046 Codechange: Use SQInteger for generic numbers in script_tilelist 1 year ago
glx22 cada18a6f8 Codechange: Use SQInteger for generic numbers in script_tile 1 year ago
glx22 07b73a8c02 Codechange: Use SQInteger for generic numbers in script_subsidy 1 year ago
glx22 cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 1 year ago
glx22 a9a55f2153 Codechange: Use SQInteger for generic numbers in script_station 1 year ago
glx22 446ebaa6b9 Codechange: Use SQInteger for generic numbers in script_road 1 year ago
glx22 4f6a2f31b5 Codechange: Use SQInteger for generic numbers in script_rail 1 year ago
glx22 cb2e76aae3 Codechange: Use SQInteger for generic numbers in script_priorityqueue 1 year ago
glx22 777b4d0987 Codechange: Use SQInteger for generic numbers in script_order 1 year ago
glx22 49ea69fdef Codechange: Use SQInteger for generic numbers in script_objecttype 1 year ago
glx22 0293fd41e5 Codechange: Use SQInteger for generic numbers in script_news 1 year ago
glx22 f22903ab14 Codechange: Use SQInteger for generic numbers in script_newgrf 1 year ago
glx22 ca67075397 Codechange: Use SQInteger for generic numbers in script_map 1 year ago
glx22 a225fda9fe Codechange: Use SQInteger for generic numbers in script_list 1 year ago
glx22 74ab9ee9dd Codechange: Use SQInteger for generic numbers in script_league 1 year ago
glx22 367b2ba6d1 Codechange: Use SQInteger for generic numbers in script_infrastructure 1 year ago
glx22 5eaf9d39bf Codechange: Use SQInteger for generic numbers in script_industrytype 1 year ago
glx22 6671994655 Codechange: Use SQInteger for generic numbers in script_industry 1 year ago
glx22 8eb35633ec Codechange: Use SQInteger for generic numbers in script_group 1 year ago
glx22 6ca8499e6a Codechange: Use SQInteger for generic numbers in script_goal 1 year ago
glx22 e784915b27 Codechange: Use SQInteger for generic numbers in script_gamesettings 1 year ago
glx22 6b8b4c392f Codechange: Use SQInteger for generic numbers in script_engine 1 year ago
glx22 2f40bf8097 Codechange: Use SQInteger for generic numbers in script_date 1 year ago
glx22 424ae74504 Codechange: Use SQInteger for generic numbers in script_companymode 1 year ago
glx22 89c0841d0a Codechange: Use SQInteger for generic numbers in script_company 1 year ago
glx22 7727323dbe Codechange: Use SQInteger for generic numbers in script_cargomonitor 1 year ago
glx22 40424601c6 Codechange: Use SQInteger for generic numbers in script_cargo 1 year ago
glx22 83826b1793 Codechange: Use SQInteger for generic numbers in script_bridgelist 1 year ago
glx22 58bf2f7176 Codechange: Use SQInteger for generic numbers in script_bridge 1 year ago
glx22 73561802cb Codechange: Use SQInteger for generic numbers in script_airport 1 year ago
glx22 b6f3552e4b Fix: [Script] Inconsistent precondition failure return values 1 year ago
glx22 e06a666fa2 Fix: remove ScriptController constructor from API documentation 1 year ago
glx22 67a4c5e0db Codechange: Use {fmt} for script_admin JSON generation 1 year ago
glx22 ce8cde3b8d Fix: [Script] Detect circular references in ScriptText 1 year ago
glx22 9a957f1d4b Change: [Script] Improve ScriptText validation error messages 1 year ago
Rubidium 8fa61533f0 Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set 1 year ago
translators e60632bce6 Update: Translations from eints
italian: 12 changes by Rivarossi
russian: 14 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 14 changes by ericandradex
1 year ago
Rubidium 30ae07269d Fix: game scripts must not build with non-existing road types 1 year ago
dP 01ebfad809
Fix 3719f60: Crash when copying non-station orders (#10540) 1 year ago
translators 16a7bc54b3 Update: Translations from eints
finnish: 2 changes by hpiirai
catalan: 2 changes by J0anJosep
1 year ago
Jonathan G Rennison 87f4d37de3
Fix #10522: Link graph line tooltip test for vertical lines (#10524) 1 year ago
Tyler Trahan 3719f60de0 Add: Use specific error message when vehicle cannot go to station/waypoint 1 year ago
Tyler Trahan 44848f4edf Add: CommandCost supports an optional second error string 1 year ago
dP e3169c73bd
Fix: Restore using founder client name as company manager name (#10535) 1 year ago
translators ec8b2836df Update: Translations from eints
english (us): 2 changes by 2TallTyler
dutch: 2 changes by Afoklala
polish: 3 changes by pAter-exe
1 year ago
translators 58aa769282 Update: Translations from eints
vietnamese: 2 changes by KhoiCanDev
italian: 2 changes by Rivarossi
russian: 2 changes by Ln-Wolf
turkish: 3 changes by EndChapter
portuguese: 2 changes by azulcosta
1 year ago
Loïc Guilloux 2a2e51765a
Cleanup 54db96b: Left-over function declaration (#10528) 1 year ago
translators 9bdcbc5af7 Update: Translations from eints
french: 3 changes by glx22
1 year ago
Jonathan G Rennison 0e4b716815 Fix: O(N^2) cost of Station::RecomputeCatchmentForAll
Station::RemoveFromAllNearbyLists does not need to be called when
all station nearby lists have been cleared and are being regenerated.
1 year ago
Jonathan G Rennison 5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers (#10525)
* Fix: IgnoreObjectProperty did not handle object property 0x18

* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
1 year ago
Zachary e17c82e32b Add: maximum number of companies allowed to the client list 1 year ago
translators 6f9b3fa964 Update: Translations from eints
chinese (traditional): 7 changes by inAndyPao
1 year ago
glx22 41b414bc1c Change: [Script] Restore support of {RAW_STRING} in ScriptText 1 year ago
glx22 991a797e09 Change: [Script] Validate ScriptText parameters type and amount 1 year ago
Rubidium 728973859d Change: [Script] Automate the ScriptObject reference counting 1 year ago
glx22 a1fc4d5c0e Codechange: [Script] Merge the 3 ScriptText param arrays 1 year ago
glx22 af15dca316 Change: [Script] Extract params info from GS strings 1 year ago
Tyler Trahan 6e52ceab96
Feature: Industry directory text filter (#10518) 1 year ago
Rubidium 1eefe1c3a0 Codechange: hide Tile(Extended) into the Tile structure 1 year ago
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 1 year ago
Rubidium 7a6452d3ef Codechange: introduce Tile class for accessing map data of a single tile 1 year ago
Rubidium 7a1816a6cd Codechange: rename Tile to TileBase to be able to introduce a new Tile class 1 year ago
Rubidium 0fb0469e47 Codechange: introduce iterator to iterate over the Tiles of a Map
Note: this version is using TileIndex, but that changes later
1 year ago
Chenshu Yu eabb9db0bb
Fix #9810: 'Rebuilding' a through road stop costs money (#9852) 1 year ago
dP b0542c8c49
Codechange: Don't store tree counter in the map array (#10018) 1 year ago
SamuXarick 6eabbaa751 Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else 1 year ago
Michael Lutz aab580e0ac Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph. 1 year ago
Michael Lutz 4d3da0cf14 Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraphJob. 1 year ago
Michael Lutz 7352f812e6 Codechange: [Linkgraph] Only store present link graph edges and not all possible edges. 1 year ago
Michael Lutz 178249e7cc Codechange: Saveload macros for entries with a custom table name. 1 year ago
Michael Lutz 8f851ead70 Codechange: [Linkgraph] Split annotation for demand between nodes from the edge annotations. 1 year ago
Michael Lutz 564de01d66 Remove: SmallMatrix be gone. 1 year ago
Michael Lutz fe27db3dfd Codechange: [Linkgraph] Store edges in each node and not in a global matrix. 1 year ago
Niels Martin Hansen 2fee8ecdda Add #7525: Allow autoreplace with same model vehicle 1 year ago
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 1 year ago
Tyler Trahan a18182e24b
Revert 92c7551: Line drawing algorithm fix broke other cases (#10497)
This reverts commit 92c755161d.
1 year ago
translators 07fbd19da3 Update: Translations from eints
luxembourgish: 8 changes by phreeze83
1 year ago
Rubidium 947a789bf6 Codechange: split large function into smaller steps and simplify logic 1 year ago
Rubidium 8cbf1be9d6 Codechange: split large function into smaller functions with self-explanatory names 1 year ago
Rubidium a409e4b026 Add: documention to large functions that have too little documentation according to CodeQL 1 year ago
translators 2561fad5d4 Update: Translations from eints
romanian: 1 change by bnegrut
1 year ago
dP c73b88ddca
Fix: Don't send unused tile field over the network (#10507) 1 year ago
Michael Lutz 9b3326e3fd Codechange: [Script] Use std::vector instead of a hand-rolled alternative. 1 year ago
Michael Lutz ca3cb4d2ef Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
1 year ago
translators 187d330177 Update: Translations from eints
spanish (mexican): 1 change by GNosii
1 year ago
SamuXarick b52b29b1a4 Change: Avoid crashing to the side of a train
When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
1 year ago
SamuXarick 8351b97f52 Add: [Script] Labels for negative values of a setting 1 year ago
SamuXarick 376820c0b6 Doc: [Script] Update info descriptions 1 year ago
SamuXarick bb2ac8b3c4 Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int 1 year ago
SamuXarick fde7028a95 Fix #10059: [Script] Let custom values on a config item be up to 10 digits + 1 for sign 1 year ago
SamuXarick 7b1fd3e37f Fix #10059: [Script] Clamp config item values to int32
Also prevent random_deviation to be below 0.
1 year ago
Nik Nyby 92c755161d
Fix #10222: Adjust line drawing algorithm (#10491) 1 year ago
translators 8778949b6a Update: Translations from eints
english (us): 1 change by nikolas
galician: 18 changes by pvillaverde
1 year ago
translators 9ade3345f7 Update: Translations from eints
english (us): 3 changes by nikolas
galician: 1 change by pvillaverde
1 year ago
translators 4a8b8807e6 Update: Translations from eints
vietnamese: 6 changes by KhoiCanDev
korean: 1 change by telk5093
1 year ago
PeterN 2376112c77
Fix #10477: Not enough space for text due to rounding down (OSX) (#10489) 1 year ago
SamuXarick 3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
1 year ago
glx22 3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 1 year ago
glx22 e735370318 Change: [Script] A ScriptText with too many parameters is now a fatal error
It should never happen as adding/setting parameters already checks that anyway.
1 year ago
translators 2fdfc38da8 Update: Translations from eints
korean: 6 changes by telk5093
slovak: 8 changes by legitalk
catalan: 3 changes by J0anJosep
turkish: 5 changes by EndChapter
dutch: 1 change by Afoklala
portuguese (brazilian): 8 changes by ericandradex
polish: 2 changes by pAter-exe
1 year ago
Loïc Guilloux 4072dcff49
Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 1 year ago
Patric Stout fdfcb09aa3 Fix #10131: actually cancel downloads when pressing cancel 1 year ago
Patric Stout dea2dea881 Fix: reset content download progress to zero if falling back to TCP
Otherwise this chain of events can happen:
- You already have a (partial) file downloaded
- You start the download, and HTTP fails
- This resets the download progress to the current size of the file
- The TCP download starts at a very large value (UINT32_MAX - filesize)

It now resets to 0% done when any negative value is being given.
As added bonus, we no longer have to query how much was already
downloaded.
1 year ago
Patric Stout 1c17556f96 Codechange: replace instance of char * with std::string 1 year ago
Patric Stout 0722bb3bf4
Change: try to detect the CA file/path for CURL (#10481)
The default is given compile-time, not run-time. So libcurl is
of no use to us.

Current list is kindly borrowed from
https://go.dev/src/crypto/x509/root_linux.go
1 year ago
Patric Stout ea90fa24f8
Codechange: move curl into a thread so simplify code (#10480)
With a thread, we can just run curl_easy_perform() and let CURL
and threads handle the blocking part.

With async solution there are too many things to keep track of,
and it makes "when to update the GUI" tricky. By using a thread
that all gets a lot simpler, as the game-thread and download-thread
run side-by-side.

This is similar to how the WinHttp backend already works.
1 year ago
translators 228b34c2bf Update: Translations from eints
english (au): 1 change by krysclarke
czech: 2 changes by jachymozo
finnish: 1 change by hpiirai
1 year ago
dP fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands (#10475) 1 year ago
frosch d7fcb420c4 Fix: compilation with libcurl from 2013. 1 year ago
translators 04847b1208 Update: Translations from eints
english (us): 1 change by 2TallTyler
portuguese: 2 changes by ppxppy
1 year ago
translators 695ce0ab09 Update: Translations from eints
swedish: 3 changes by joeax910
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
ukrainian: 1 change by serg-bloim
latvian: 7 changes by lexuslatvia
1 year ago
Patric Stout 64523709bf
Add: use https:// for content-service connections (#10448)
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.

On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.

(On MacOS and Windows the certificate store is filled by default)

Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
1 year ago
translators 09f7f32b8d Update: Translations from eints
ukrainian: 2 changes by serg-bloim
1 year ago
Loïc Guilloux a2c8168924
Fix #10465: Delay closing of network join progress window (#10466) 1 year ago
Bilongozhko, Serhii (Contractor) 35ad964c6b Feature: Ctrl+Click to reset late counter for the entire vehicle group. 1 year ago
SamuXarick 231935fccd Change: Show buy company dialog window even when playing in the AI company 1 year ago
SamuXarick 43ce73db86 Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs 1 year ago
Loïc Guilloux 6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) (#10443)
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
1 year ago
translators 7bd475b86c Update: Translations from eints
english (au): 2 changes by krysclarke
estonian: 107 changes by RM87
romanian: 2 changes by bnegrut
finnish: 8 changes by hpiirai
dutch: 4 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 2 changes by pAter-exe
1 year ago
glx22 3278f4c7bb Fix #10280, 59645c6: Ignore double-click for unavailable town actions 1 year ago
glx22 d6aa526b69 Fix #10461, 59645c6: Properly check for _local_company validity 1 year ago
translators 59251d3c6b Update: Translations from eints
english (us): 2 changes by 2TallTyler
estonian: 110 changes by RM87
czech: 5 changes by jacobczsk
italian: 11 changes by Rivarossi
russian: 2 changes by Ln-Wolf
1 year ago
translators b083584649 Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
portuguese: 1 change by azulcosta
1 year ago
Tyler Trahan f12498b633
Add: Show NewGRF name in NewGRF-created errors (#10457) 1 year ago
translators 0c36e4a771 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
vietnamese: 2 changes by KhoiCanDev
luxembourgish: 5 changes by phreeze83
catalan: 3 changes by J0anJosep
french: 11 changes by ZarTek-Creole, 5 changes by glx22
1 year ago
dP b5bc001d42
Codechange: Swap comments for CommandHelper::Post overloads (#10454) 1 year ago
translators cb2944205c Update: Translations from eints
english (au): 4 changes by krysclarke
swedish: 16 changes by joeax910
english (us): 2 changes by 2TallTyler
chinese (simplified): 2 changes by XiaoJi-Game
hebrew: 3 changes by Boltyansky
romanian: 10 changes by kneekoo
russian: 5 changes by Ln-Wolf
portuguese: 2 changes by azulcosta
polish: 4 changes by pAter-exe
1 year ago