Commit Graph

751 Commits (38571cf0daea6f9e4ec56f489df0c9a282ef94f4)

Author SHA1 Message Date
Jonathan G Rennison 0a9c44d1a2 Merge branch 'master' into jgrpp
# Conflicts:
#	src/airport_gui.cpp
#	src/blitter/32bpp_anim_sse4.cpp
#	src/console_cmds.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/newgrf_object.h
#	src/road_gui.cpp
#	src/widgets/road_widget.h
#	src/window.cpp
2 years ago
Bouke Haarsma 45d98f689a Fix #9993: Handle DPI changes on macOS and Windows 2 years ago
Jonathan G Rennison 23b974fb39 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fontcache.cpp
#	src/openttd.cpp
#	src/os/macosx/font_osx.cpp
#	src/os/unix/font_unix.cpp
#	src/os/windows/font_win32.cpp
#	src/strings.cpp
2 years ago
Bouke Haarsma f3fd9b5895
Codechange: typo in code comment (#10061) 2 years ago
Jonathan G Rennison 7c78b22c48 Show failure reason in message box when network savegame load fails
See: #412
2 years ago
Jonathan G Rennison 5b7db9d849 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/commit-checker.yml
#	src/command.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/crashlog.cpp
#	src/economy.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/misc_gui.cpp
#	src/newgrf_config.cpp
#	src/openttd.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/table/settings/gui_settings.ini
2 years ago
Niels Martin Hansen 345dcd3c7b Add: Show current video driver info in Options window 2 years ago
Jonathan G Rennison ceb4f7fb82 Fix #365: Unused function warning on Mac OSX 2 years ago
Jonathan G Rennison 6197baee9c Fix unused function warning on OSX 2 years ago
Jonathan G Rennison 29126619a3 Disable OSX touchbar support, fixes #358 2 years ago
Jonathan G Rennison 2f8e63e954 Merge branch 'master' into jgrpp
# Conflicts:
#	src/gfx.cpp
#	src/lang/traditional_chinese.txt
#	src/station_cmd.cpp
2 years ago
Michael Lutz 57b992717b Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters. 2 years ago
Michael Lutz 69c8ed9965 Codechange: [OSX] Simplify touchbar button data definition. 2 years ago
Michael Lutz b351cbe490 Fix #9743: [OSX] Only (re-)create touchbar sprites when requested by the main loop. 2 years ago
Michael Lutz f40e82a19d Fix #9743: [OSX] Don't try to render touchbar sprites with invalid zoom level. 2 years ago
Michael Lutz 80fc5fb46c Change: [OSX] Allow touchbar usage on all supported OS versions.
Touchbar support was introduced in 10.12.2. There's no need to limit
support to 10.15+, as the convenience class NSButtonTouchBarItem is
easily replicated.
2 years ago
Jonathan G Rennison 2b8018f5d6 MinGW: Avoid function cast warnings with GetProcAddress 3 years ago
Jonathan G Rennison 9e946d4c5d Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/command.cpp
#	src/console_cmds.cpp
#	src/group_gui.cpp
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/danish.txt
#	src/lang/greek.txt
#	src/lang/hungarian.txt
#	src/lang/irish.txt
#	src/lang/japanese.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/traditional_chinese.txt
#	src/lang/turkish.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/saveload/afterload.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/saveload.h
#	src/script/script_instance.cpp
#	src/toolbar_gui.cpp
#	src/toolbar_gui.h
#	src/vehicle_gui.cpp
#	src/widgets/rail_widget.h
#	src/widgets/vehicle_widget.h
#	src/window.cpp
3 years ago
Jonathan G Rennison 62afd94b47 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/company_cmd.cpp
#	src/economy.cpp
#	src/lang/swedish.txt
#	src/network/network_command.cpp
#	src/news_gui.cpp
#	src/saveload/saveload.h
#	src/script/api/script_list.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/sdl2_v.cpp
3 years ago
Jonathan G Rennison da282c3ecc Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/ci-build.yml
#	CMakeLists.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/korean.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/spanish.txt
#	src/misc_gui.cpp
#	src/newgrf.cpp
3 years ago
Jonathan G Rennison 544da99102 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/cargopacket.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraph.h
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.h
#	src/network/network_admin.h
#	src/network/network_func.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/order_base.h
#	src/rail_cmd.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/economy_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/map_sl.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/signs_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/subsidy_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_object.cpp
#	src/settings.cpp
#	src/string.cpp
#	src/string_func.h
#	src/table/CMakeLists.txt
#	src/table/settings/settings.ini
#	src/viewport_sprite_sorter_sse4.cpp
3 years ago
Charles Pigott 86c295bb3b Change: Ignore refresh_rate setting when vsync is enabled 3 years ago
Jonathan G Rennison 4042480806 Merge branch 'jgrpp' into jgrpp-beta
# Conflicts:
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/table/company_settings.ini
#	src/table/currency_settings.ini
#	src/table/gameopt_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/table/win32_settings.ini
#	src/table/window_settings.ini
3 years ago
Patric Stout 441ff7e436 Fix: thread safety issue during exiting the game (#9380)
_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.

(cherry picked from commit c12a152ec9)
3 years ago
Patric Stout 0a7a4e06ad Add: adhere the autosave_on_exit setting for Null videodriver (#9343)
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".

(cherry picked from commit 37ae6b8ae3)
3 years ago
Danny de Bruijne 753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 3 years ago
Jonathan G Rennison 0b0d154788 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/ci-build.yml
#	src/lang/german.txt
#	src/lang/romanian.txt
#	src/lang/slovak.txt
#	src/lang/turkish.txt
#	src/network/core/address.cpp
#	src/network/core/tcp.h
#	src/network/core/udp.cpp
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/saveload/newgrf_sl.cpp
#	src/tree_cmd.cpp
#	src/video/video_driver.hpp
#	src/window.cpp
#	src/window_gui.h
3 years ago
embeddedt 883e4ea325
Change: [Emscripten] set default scrolling mode to non-pointer-locking (#9191) 3 years ago
Patric Stout 74186998a2 Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
3 years ago
Michael Lutz 37116a7575 Codechange: [OSX] Remove old code that has no effect on current OSX versions. 3 years ago
Michael Lutz 883e21dbb7 Codechange: [OSX] We use OpenGL even if Apple doesn't like it. 3 years ago
Michael Lutz 0d5d3083bd Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
The enum values still have the exact same numerical values, but the 10.12
SDK introduced more explicit names (e.g. like NSEventTypeApplicationDefined
instead of NSApplicationDefined) for several enum constants.
Use them when available.
3 years ago
Jonathan G Rennison 87948d8029 Thread: Adjust checks for whether current thread is the game thread 3 years ago
Patric Stout cf865597f8
Fix: don't propagate shift/ctrl state till next game-tick (#9381)
When the game-loop is very slow, it was easily possible to start
the loop with _shift_pressed being false, but end with
_shift_pressed being true. This doesn't hurt the game as such,
but for the user this can be very weird: I pressed "Buy Vehicle",
pressed shift a bit later, and I still get a cost indication.
3 years ago
Rubidium 357af686dc Cleanup: use true/false instead of 1/0 where applicable 3 years ago
Rubidium f904aef176 Cleanup: use nullptr instead of 0 or NULL 3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
glx22 d485b50813 Fix: [MinGW] Ignore wglGetProcAddress() cast warnings 3 years ago
glx22 744a9e4745 Codechange: [WIN32] Add a wrapper around GetProcAddress() 3 years ago
glx22 2df48a78cc Fix: [MinGW32] Can't convert lambda to stdcall 3 years ago
glx22 f4c7d5577e Codechange: [WIN32] Use VersionHelpers where appropriate 3 years ago
Patric Stout 37ae6b8ae3
Add: adhere the autosave_on_exit setting for Null videodriver (#9343)
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
3 years ago
Michael Lutz 5be60d03a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.

(cherry picked from commit 97722931a9)
3 years ago
Jonathan G Rennison bf87578173 Fix #264: Crash before calling SDL_SetTextInputRect with no window focused 3 years ago
Patric Stout ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)
This to be more explicit the function changes the value, and not
returns yes/no.
3 years ago
Michael Lutz 97722931a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
3 years ago
Patric Stout 457b4f80b6 Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.

(cherry picked from commit 56050fc96f)
3 years ago
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Patric Stout 56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
3 years ago
Milek7 deb2ad8997 Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140)
(cherry picked from commit 20762f9117)
3 years ago