Jonathan G Rennison
0a9c44d1a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/airport_gui.cpp
# src/blitter/32bpp_anim_sse4.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/newgrf_object.h
# src/road_gui.cpp
# src/widgets/road_widget.h
# src/window.cpp
2 years ago
Bouke Haarsma
45d98f689a
Fix #9993 : Handle DPI changes on macOS and Windows
2 years ago
Jonathan G Rennison
23b974fb39
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fontcache.cpp
# src/openttd.cpp
# src/os/macosx/font_osx.cpp
# src/os/unix/font_unix.cpp
# src/os/windows/font_win32.cpp
# src/strings.cpp
2 years ago
Bouke Haarsma
f3fd9b5895
Codechange: typo in code comment ( #10061 )
2 years ago
Jonathan G Rennison
7c78b22c48
Show failure reason in message box when network savegame load fails
...
See: #412
2 years ago
Jonathan G Rennison
5b7db9d849
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/commit-checker.yml
# src/command.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/crashlog.cpp
# src/economy.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/misc_gui.cpp
# src/newgrf_config.cpp
# src/openttd.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/table/settings/gui_settings.ini
2 years ago
Niels Martin Hansen
345dcd3c7b
Add: Show current video driver info in Options window
2 years ago
Jonathan G Rennison
ceb4f7fb82
Fix #365 : Unused function warning on Mac OSX
2 years ago
Jonathan G Rennison
6197baee9c
Fix unused function warning on OSX
2 years ago
Jonathan G Rennison
29126619a3
Disable OSX touchbar support, fixes #358
2 years ago
Jonathan G Rennison
2f8e63e954
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/gfx.cpp
# src/lang/traditional_chinese.txt
# src/station_cmd.cpp
2 years ago
Michael Lutz
57b992717b
Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters.
2 years ago
Michael Lutz
69c8ed9965
Codechange: [OSX] Simplify touchbar button data definition.
2 years ago
Michael Lutz
b351cbe490
Fix #9743 : [OSX] Only (re-)create touchbar sprites when requested by the main loop.
2 years ago
Michael Lutz
f40e82a19d
Fix #9743 : [OSX] Don't try to render touchbar sprites with invalid zoom level.
2 years ago
Michael Lutz
80fc5fb46c
Change: [OSX] Allow touchbar usage on all supported OS versions.
...
Touchbar support was introduced in 10.12.2. There's no need to limit
support to 10.15+, as the convenience class NSButtonTouchBarItem is
easily replicated.
2 years ago
Jonathan G Rennison
2b8018f5d6
MinGW: Avoid function cast warnings with GetProcAddress
3 years ago
Jonathan G Rennison
9e946d4c5d
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/command.cpp
# src/console_cmds.cpp
# src/group_gui.cpp
# src/lang/catalan.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/greek.txt
# src/lang/hungarian.txt
# src/lang/irish.txt
# src/lang/japanese.txt
# src/lang/luxembourgish.txt
# src/lang/norwegian_bokmal.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/saveload/afterload.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/saveload.h
# src/script/script_instance.cpp
# src/toolbar_gui.cpp
# src/toolbar_gui.h
# src/vehicle_gui.cpp
# src/widgets/rail_widget.h
# src/widgets/vehicle_widget.h
# src/window.cpp
3 years ago
Jonathan G Rennison
62afd94b47
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/company_cmd.cpp
# src/economy.cpp
# src/lang/swedish.txt
# src/network/network_command.cpp
# src/news_gui.cpp
# src/saveload/saveload.h
# src/script/api/script_list.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/sdl2_v.cpp
3 years ago
Jonathan G Rennison
da282c3ecc
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# CMakeLists.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/korean.txt
# src/lang/norwegian_bokmal.txt
# src/lang/russian.txt
# src/lang/spanish.txt
# src/misc_gui.cpp
# src/newgrf.cpp
3 years ago
Jonathan G Rennison
544da99102
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/cargopacket.h
# src/lang/korean.txt
# src/linkgraph/linkgraph.h
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.h
# src/network/network_admin.h
# src/network/network_func.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/order_base.h
# src/rail_cmd.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/economy_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/signs_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/subsidy_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_object.cpp
# src/settings.cpp
# src/string.cpp
# src/string_func.h
# src/table/CMakeLists.txt
# src/table/settings/settings.ini
# src/viewport_sprite_sorter_sse4.cpp
3 years ago
Charles Pigott
86c295bb3b
Change: Ignore refresh_rate setting when vsync is enabled
3 years ago
Jonathan G Rennison
4042480806
Merge branch 'jgrpp' into jgrpp-beta
...
# Conflicts:
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/table/company_settings.ini
# src/table/currency_settings.ini
# src/table/gameopt_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/table/win32_settings.ini
# src/table/window_settings.ini
3 years ago
Patric Stout
441ff7e436
Fix: thread safety issue during exiting the game ( #9380 )
...
_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
(cherry picked from commit c12a152ec9
)
3 years ago
Patric Stout
0a7a4e06ad
Add: adhere the autosave_on_exit setting for Null videodriver ( #9343 )
...
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
(cherry picked from commit 37ae6b8ae3
)
3 years ago
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
3 years ago
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
3 years ago
embeddedt
883e4ea325
Change: [Emscripten] set default scrolling mode to non-pointer-locking ( #9191 )
3 years ago
Patric Stout
74186998a2
Codechange: use _cur_palette the same in all the drivers
...
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
3 years ago
Michael Lutz
37116a7575
Codechange: [OSX] Remove old code that has no effect on current OSX versions.
3 years ago
Michael Lutz
883e21dbb7
Codechange: [OSX] We use OpenGL even if Apple doesn't like it.
3 years ago
Michael Lutz
0d5d3083bd
Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
...
The enum values still have the exact same numerical values, but the 10.12
SDK introduced more explicit names (e.g. like NSEventTypeApplicationDefined
instead of NSApplicationDefined) for several enum constants.
Use them when available.
3 years ago
Jonathan G Rennison
87948d8029
Thread: Adjust checks for whether current thread is the game thread
3 years ago
Patric Stout
cf865597f8
Fix: don't propagate shift/ctrl state till next game-tick ( #9381 )
...
When the game-loop is very slow, it was easily possible to start
the loop with _shift_pressed being false, but end with
_shift_pressed being true. This doesn't hurt the game as such,
but for the user this can be very weird: I pressed "Buy Vehicle",
pressed shift a bit later, and I still get a cost indication.
3 years ago
Rubidium
357af686dc
Cleanup: use true/false instead of 1/0 where applicable
3 years ago
Rubidium
f904aef176
Cleanup: use nullptr instead of 0 or NULL
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
glx22
d485b50813
Fix: [MinGW] Ignore wglGetProcAddress() cast warnings
3 years ago
glx22
744a9e4745
Codechange: [WIN32] Add a wrapper around GetProcAddress()
3 years ago
glx22
2df48a78cc
Fix: [MinGW32] Can't convert lambda to stdcall
3 years ago
glx22
f4c7d5577e
Codechange: [WIN32] Use VersionHelpers where appropriate
3 years ago
Patric Stout
37ae6b8ae3
Add: adhere the autosave_on_exit setting for Null videodriver ( #9343 )
...
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
3 years ago
Michael Lutz
5be60d03a9
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
...
The old timeout could be too short if v-sync was on on lower refresh rates.
(cherry picked from commit 97722931a9
)
3 years ago
Jonathan G Rennison
bf87578173
Fix #264 : Crash before calling SDL_SetTextInputRect with no window focused
3 years ago
Patric Stout
ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) ( #9304 )
...
This to be more explicit the function changes the value, and not
returns yes/no.
3 years ago
Michael Lutz
97722931a9
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
...
The old timeout could be too short if v-sync was on on lower refresh rates.
3 years ago
Patric Stout
457b4f80b6
Fix 91b8ce07: dedicated servers could no longer create screenshots ( #9232 )
...
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
(cherry picked from commit 56050fc96f
)
3 years ago
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
...
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Patric Stout
56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots ( #9232 )
...
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
3 years ago
Milek7
deb2ad8997
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour ( #9140 )
...
(cherry picked from commit 20762f9117
)
3 years ago