Add: adhere the autosave_on_exit setting for Null videodriver (#9343)

This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".

(cherry picked from commit 37ae6b8ae3)
pull/326/head
Patric Stout 3 years ago committed by Jonathan G Rennison
parent 364ce76d51
commit 0a7a4e06ad

@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../saveload/saveload.h"
#include "../window_func.h"
#include "../thread.h"
#include "null_v.h"
@ -63,6 +64,12 @@ void VideoDriver_Null::MainLoop()
::UpdateWindows();
}
}
/* If requested, make a save just before exit. The normal exit-flow is
* not triggered from this driver, so we have to do this manually. */
if (_settings_client.gui.autosave_on_exit) {
DoExitSave();
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }

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