rubidium
|
de980ef0f9
|
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
|
13 years ago |
rubidium
|
c465c79f09
|
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
|
13 years ago |
yexo
|
72500ddedf
|
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
13 years ago |
terkhen
|
3b4976dbb2
|
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
|
13 years ago |
michi_cc
|
6ea9fc644c
|
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
|
13 years ago |
rubidium
|
440b6221d1
|
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
|
13 years ago |
frosch
|
5fbd3eba42
|
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
|
13 years ago |
rubidium
|
47836bb412
|
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
|
13 years ago |
terkhen
|
e8a8b6dae5
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
13 years ago |
frosch
|
62b6d0eb0e
|
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
|
13 years ago |
alberth
|
a70556dac2
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
13 years ago |
smatz
|
c85e1c3089
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
14 years ago |
terkhen
|
98a9c1f91c
|
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
|
14 years ago |
rubidium
|
aa333aeff2
|
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
|
14 years ago |
rubidium
|
b778cc61d1
|
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
|
14 years ago |
rubidium
|
cb2c7f871f
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
14 years ago |
terkhen
|
67ce7c5c41
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
|
14 years ago |
rubidium
|
ec4f688ca0
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
14 years ago |
yexo
|
c5597c44c4
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
|
14 years ago |
rubidium
|
eafc316342
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
14 years ago |
rubidium
|
dd618051a7
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
14 years ago |
frosch
|
0ebd5af86f
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
14 years ago |
terkhen
|
ef588232c9
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
14 years ago |
alberth
|
b698045b82
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
14 years ago |
yexo
|
30b29ae060
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
14 years ago |
smatz
|
548a3747e9
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
14 years ago |
frosch
|
98cd443735
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
14 years ago |
frosch
|
f3015ee820
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
14 years ago |
frosch
|
f768485e1d
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
14 years ago |
terkhen
|
e55b006a86
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
14 years ago |
terkhen
|
fa47477d0d
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
14 years ago |
rubidium
|
360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
rubidium
|
7107eef4de
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
14 years ago |
smatz
|
ca2d4c5d6e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
14 years ago |
rubidium
|
f336f61104
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
14 years ago |
rubidium
|
0fd9d4ba1d
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
14 years ago |
rubidium
|
cf8062c3bd
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
14 years ago |
rubidium
|
662900c113
|
(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
|
14 years ago |
frosch
|
399818e96f
|
(svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
|
14 years ago |
rubidium
|
1f2276b785
|
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
14 years ago |
rubidium
|
92767f454e
|
(svn r20409) -Codechange: reduce the number of includes needed by newgrf.h
|
14 years ago |
rubidium
|
da8c058b89
|
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
|
14 years ago |
rubidium
|
d7921b24e6
|
(svn r20337) -Codechange: unify the construction of objects on the map
|
14 years ago |
terkhen
|
ec6cba6b92
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
14 years ago |
terkhen
|
014771848d
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
14 years ago |
alberth
|
91eba89331
|
(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition.
|
14 years ago |
frosch
|
c18839704b
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
14 years ago |
frosch
|
5b86c79fce
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
14 years ago |
alberth
|
e5b703ddf9
|
(svn r20279) -Doc: Doxygen additions/improvements.
|
14 years ago |
alberth
|
1743c86610
|
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
|
14 years ago |
terkhen
|
a6c7630e82
|
(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.
|
14 years ago |
alberth
|
137e2b64c9
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
14 years ago |
rubidium
|
9fd2afb147
|
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
|
14 years ago |
michi_cc
|
a8c6eaeb4a
|
(svn r20048) -Feature: Add a setting to forbid towns building level crossings.
|
14 years ago |
michi_cc
|
9745b96dcf
|
(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings when using original or better town layout.
|
14 years ago |
frosch
|
a5bea603ea
|
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
|
14 years ago |
frosch
|
ee53807e51
|
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
|
14 years ago |
frosch
|
bca1abe146
|
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
14 years ago |
frosch
|
dc1a95a9fd
|
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
|
14 years ago |
rubidium
|
cb92cdf975
|
(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
|
14 years ago |
frosch
|
ed80045221
|
(svn r19654) -Codechange: Use Extract<> in more places.
|
14 years ago |
smatz
|
258b128a56
|
(svn r19614) -Codechange: "it's" => "its" where appropriate
|
14 years ago |
alberth
|
68ee4aa7d6
|
(svn r19482) -Doc: Doxygen additions/updates.
|
14 years ago |
alberth
|
a7619c7fb3
|
(svn r19479) -Codechange: Test range of town size and layout instead of against the current last value.
|
14 years ago |
alberth
|
b0f3fff54b
|
(svn r19478) -Codechange: Resolve TS_ prefix clash between TileSource and TownSize enums.
|
14 years ago |
alberth
|
ae5b11321b
|
(svn r19400) -Codechange: CheckforTownRating returns a CommandCost.
|
15 years ago |
yexo
|
23af928ce9
|
(svn r19295) -Codechange: introduce wrapper functions for GRFConfig::name/info
|
15 years ago |
alberth
|
87c09ddcc0
|
(svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns CommandCost.
|
15 years ago |
alberth
|
01562e2dfc
|
(svn r19272) -Doc: successfull -> successful.
|
15 years ago |
smatz
|
5504b1105e
|
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
|
15 years ago |
rubidium
|
f618acfb7d
|
(svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions
|
15 years ago |
rubidium
|
9467b7c6d6
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
15 years ago |
rubidium
|
e202a26990
|
(svn r18715) -Codechange: make StationFinder a subclass of TileArea
|
15 years ago |
rubidium
|
0bff19e869
|
(svn r18567) -Fix [FS#2613]: [NewGRF] House property 15 did not work
|
15 years ago |
smatz
|
e0a28e8c54
|
(svn r18550) -Fix (r18281): show expected price of town construction even when the company doesn't have enough money
|
15 years ago |
rubidium
|
d66fe90ad0
|
(svn r18415) -Fix [FS#3332]: on slopes the original and better road layouts did not check their minimum distance requirements
|
15 years ago |
smatz
|
73136f78b3
|
(svn r18302) -Fix [FS#3328](r18281): city size multiplier was ignored when generating new game
|
15 years ago |
frosch
|
13a72bb345
|
(svn r18283) -Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
|
15 years ago |
smatz
|
f7466979b9
|
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
|
15 years ago |
smatz
|
2c63d0d323
|
(svn r18110) -Codechange [FS#3316]: search for stations nearby only once per producer (instead of once pre produced cargo type) (fonsinchen)
|
15 years ago |
rubidium
|
b2d7edddfa
|
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
|
15 years ago |
frosch
|
040404c5d3
|
(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.
|
15 years ago |
alberth
|
5a97b64d73
|
(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
Gentlemen, swap your string parameters.
|
15 years ago |
rubidium
|
982b8ee5fc
|
(svn r17693) -Cleanup: remove some unneeded includes
|
15 years ago |
smatz
|
29dc97afb6
|
(svn r17615) -Fix (r17612): town sign could be glitchy when creating town with custom name (Terkhen)
|
15 years ago |
smatz
|
e5204575bb
|
(svn r17614) -Fix: crash when deleting town while TownDirectory is open
|
15 years ago |
smatz
|
ad2c641bca
|
(svn r17612) -Feature: possibility to choose (randomise or enter custom) town name before its creation (original patch by Terkhen)
|
15 years ago |
smatz
|
499b6df23b
|
(svn r17611) -Fix: buffers used for verifying company and president name length were too short, possibly causing false positives
|
15 years ago |
smatz
|
a2f43040af
|
(svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' too
|
15 years ago |
smatz
|
13437a998e
|
(svn r17603) -Codechange: since now, towns are 'founded' instead of 'built'
|
15 years ago |
smatz
|
c3a80f1518
|
(svn r17589) -Codechange: rename town_acc to always_accepted
|
15 years ago |
alberth
|
ba5e072881
|
(svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a header file to allow sharing.
|
15 years ago |
rubidium
|
2e5596025c
|
(svn r17579) -Fix: remove doxygen docs for removed parameters, or change @param to @tparam if necessary
|
15 years ago |
rubidium
|
310465da07
|
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
|
15 years ago |
rubidium
|
06e490fadc
|
(svn r17567) -Fix: some doxygen warnings
|
15 years ago |
rubidium
|
0c2f375230
|
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
|
15 years ago |
frosch
|
0e36260337
|
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
|
15 years ago |
rubidium
|
10c3af4642
|
(svn r17493) -Codechange: store the depot index on the map
|
15 years ago |
rubidium
|
33e1a11aa9
|
(svn r17444) -Fix [FS#3173]: when building roads isn't allowed for town, then don't build the initial piece either
|
15 years ago |
smatz
|
5d622fd840
|
(svn r17439) -Fix (r17436): you weren't paid for cargo delivered to houses and headquarters anymore
|
15 years ago |