Commit Graph

288 Commits (2a7d0de0b07177eaf78d53e934daf904b23de7c1)

Author SHA1 Message Date
rubidium 5c8cf85613 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 283b3d16ab (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
Yexo e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 16 years ago
frosch 3980e2739a (svn r15119) -Fix: several issues with result 0x4 (standard production change of primary industries) of callbacks 0x29 and 0x35. 16 years ago
frosch 5d585dcb4d (svn r15103) -Change: Keep industry variables 8E and 8F in sync with 93, when changing production using results 0D, 0E or 0F of callback 29 or 35. 16 years ago
peter1138 4585d9785d (svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations. 16 years ago
peter1138 afb94c252d (svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using SmallVector instead of using std::set. SmallVector does everything needed anyway. 16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
frosch b0b6285c26 (svn r14936) -Fix: INDUSTRYBEH_ONLY_NEARTOWN bypassed the clear-test and could e.g. result in incomplete clearing of protected houses. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium f16427fbe0 (svn r14823) -Document: some variables/structs (Alberth) 16 years ago
smatz b00e510140 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 16 years ago
rubidium d3144b6f04 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 16 years ago
rubidium e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 16 years ago
smatz 7fbd5beb0f (svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) target invalid industry 16 years ago
frosch aaf21df68b (svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings. 16 years ago
frosch c7b062e92f (svn r14604) -Codechange: Simplify a function and rename it, and fix some comments. 16 years ago
frosch e061107b68 (svn r14562) -Fix (r14561): 8 bits are enough. The rest stays reserved. 16 years ago
frosch 29c4c2d618 (svn r14561) -Feature(ette)[FS#2334]: Add result 0x0F to callbacks 0x29/0x35. (Yexo) 16 years ago
rubidium b5e467978b (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
belugas 9419a28a4b (svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by introducing a daily random industry change.
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
16 years ago
rubidium e4e563afc2 (svn r14093) -Fix [FS#2230]: don't flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5). 16 years ago
belugas 7e4b1e2d84 (svn r13872) -Feature: Split the news message announcing opening and closure of industries into two news of their own 16 years ago
belugas 72344adce7 (svn r13864) -Feature(FS #2164): All industry creations are now generating a news event, even those funded by a real player. 16 years ago
frosch 6684bc12d5 (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 16 years ago
smatz abea03fb89 (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries 16 years ago
frosch 2b071f84ea (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 17 years ago
frosch 90507de6e4 (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. 17 years ago
belugas f7b79916e8 (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 17 years ago
rubidium 723792cf08 (svn r13348) -Fix: an industry does not always need foundations; in the case of NewGRFs an industry can be built on a steep slope, however when 'querying' the foundation type of an industry we neglected the fact that these steep slope tiles do not have a foundation. As a result of this when one built a structure requiring foundations on a tile SW or SE of a steep slope industry tile it would try to apply the foundation on the steep slope to determine whether to draw the wall of the foundation and trigger an assert. 17 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
rubidium d289464d69 (svn r13255) -Codechange: move _opt to _settings. 17 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
frosch 7f80552293 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 17 years ago
peter1138 42f78d2fc3 (svn r13205) -Codechange: Remove unnecessary code-style-buggering-up macro. 17 years ago
glx dc1c529a31 (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 17 years ago
rubidium 373343cef6 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 17 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 17 years ago
glx 5bd8b6adb0 (svn r12933) -Fix: minor errors related to industries accepted/produced cargo 17 years ago
rubidium d56827a9a9 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 17 years ago
rubidium 97f78133d2 (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. 17 years ago
rubidium 8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 17 years ago
rubidium 40b19f3997 (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 17 years ago
rubidium ba0532b595 (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 17 years ago
rubidium 18e64b28e2 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 17 years ago
rubidium 973997e896 (svn r12617) -Codechange: add type safety to the Order's load and unload types. 17 years ago
smatz 76eaed68a0 (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 17 years ago
rubidium 53d101cc99 (svn r12593) -Codechange: hide Order's flags in most of the code. 17 years ago
rubidium 935b562074 (svn r12588) -Codechange: do not access the destination of an order directly. 17 years ago
rubidium 3b0e3d8d30 (svn r12584) -Codechange: do not access the order type directly. 17 years ago
smatz fcf4a7067d (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 17 years ago
rubidium c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 17 years ago
rubidium 2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 17 years ago
peter1138 e40b66861c (svn r12317) -Fix [FS#1815]: Map string IDs that are embedded from other strings. 17 years ago
frosch 7f3d56041b (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 17 years ago
smatz 9f619f91b3 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 17 years ago
belugas 83de4db1c0 (svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting.  It does the same, just adds a bit more readability
17 years ago
belugas f26bd05b99 (svn r12091) -Codechange : remove all production level magic numbers and replace them by enums 17 years ago
peter1138 c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch 23e6411fb7 (svn r12029) -Feature: Allow trees on shore. 17 years ago
rubidium 3b20e4d09a (svn r12006) -Fix: implement FS#1697 without the nasty side effects as specified in FS#1712. 17 years ago
belugas 7c50416d64 (svn r11977) -Fix(r11976): not a typo, not a bug. Just a removal that should have been done.
Would help to compile first...
17 years ago
belugas e918b8d31b (svn r11976) -Fix: It seems that industries using results 0D/0E on callback cb29/35 were a bit too eager to close down. 17 years ago
peter1138 b5534e42a0 (svn r11952) -Fix (r11926): Prevent industries from being built on rivers, unless they require water. 17 years ago
rubidium 8b90809718 (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 17 years ago
frosch 9a9a1dcb6c (svn r11876) -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) 17 years ago
rubidium 736640fd87 (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
belugas 1bfe4e0e02 (svn r11798) -Codechange: add comments and give a more representative function's name 17 years ago
rubidium 0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 285a4a106f (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... 17 years ago
belugas 578390ada7 (svn r11766) -Codechange: Last fine tunings on smooth economy, by Sirkoz. 17 years ago
rubidium 445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
glx 40b5641eb4 (svn r11716) -Fix [FS#1561]: don't put more than one Random() in function calls because parameter evaluation order is not guaranteed in the c++ standard (can lead to desyncs) 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
glx 4320447aef (svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house) 17 years ago
rubidium a510606144 (svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to build some industries in the scenario editor. 17 years ago
glx 7e7606b0d3 (svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrong 17 years ago
belugas 4f5ae3b66f (svn r11545) -Revert(r11543): The result is not what was expected. Looks like more work might be needed 17 years ago
belugas aeb90dfab4 (svn r11543) -Codechange: Give a more adequate message when trying to place an industry required to be built over a house on any other type of tiles.
In reference to FS#1492, and other "bugs" like that one
17 years ago
belugas b98847e489 (svn r11534) -Feature(newgrf): Implement property 23h for Industries.
This will add a cost to the removal of an industry using the cheat magic bulldozer.
Note that the removal of regular or newgrf industries without specified removal cost will have no cost applied to.
This is a difference from original spec, where a default base cost is added.
17 years ago
belugas a22bdeb8e3 (svn r11532) -Feature[newgrf]: Add decrement(0x0D) / increment(0x0E) production operations from result of production callback cb29/35.
Only var 0x93 will be affected by these operations
17 years ago
maedhros 24a5dd3ca2 (svn r11528) -Fix (r11500): With smooth economy enabled, industries that should only decrease production would always increase it when more than 60% was transported. 17 years ago
skidd13 f56579e0d9 (svn r11526) -Codechange: Rename the function delta fitting to the naming style 17 years ago
skidd13 e36dba227b (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
rubidium 7f72e5573a (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 17 years ago
glx b38d2e8dbb (svn r11502) -Fix (r11144): don't do standard production change if callbacks 29/35 failed
-Fix (r11144): disable smooth economy for industries using callbacks 29/35
17 years ago
belugas 0ed5570eb4 (svn r11500) -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz. 17 years ago
glx 74cf54910a (svn r11499) -Fix (r11144): mul/div factor were wrong (off by two) 17 years ago