Commit Graph

1663 Commits (1d64640ebd908bdb1df97e35c0dc1f6ed7bdadd4)
 

Author SHA1 Message Date
Darkvater 4089c85653 (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
truelight 44d901dba7 (svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive 20 years ago
pasky d77530b3ab (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) 20 years ago
pasky 7a4d83407a (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) 20 years ago
darkvater f0cd2845d9 (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 20 years ago
Darkvater d82e20ed7e (svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching 20 years ago
tron 77d79ed22d (svn r2060) Clean up some string construction and remove now unused macro 20 years ago
truelight 6f5dae6684 (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
are checked against the vehicle-position-hash, instead all vehicles to 
the PF-position-hash. Big speed increase (function usages drops from 9% 
to 0.5%!) for maps with a lot of trains.
20 years ago
truelight 0560b88db2 (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) 20 years ago
tron 4d55d8a4bd (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 20 years ago
celestar 6246150d8d (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron 20 years ago
celestar 0cec257797 (svn r2055) -CodeChange: Begun introducting StationID 20 years ago
celestar ce00b71aa6 (svn r2054) -CodeChange: Removed an unused enum 20 years ago
darkvater 831f7d8a46 (svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. 20 years ago
darkvater 877a9f7df7 (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. 20 years ago
darkvater 6c08d459d6 (svn r2051) - Remove trailing tabs from vs.net project file
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
20 years ago
miham 802b63a5a9 (svn r2050) Weekly langfile updates 20 years ago
truelight c45c4ff5d9 (svn r2049) -Update: updated project files 20 years ago
truelight 1b2aaed4ad (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 20 years ago
truelight 61c2c8da9f (svn r2047) -Fix: never commit your own personal changes... :( 20 years ago
truelight d1e158d6f7 (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
truelight 625d041e99 (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
20 years ago
truelight fd77153960 (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user 20 years ago
truelight 813e84bf9e (svn r2043) -Fix: committed too many files in the last commit 20 years ago
truelight e51659da60 (svn r2042) -Fix: forgot to remove a printf ;) 20 years ago
truelight 49d69f6fa3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 20 years ago
tron 0a95a224ff (svn r2040) Readd check that got accidently removed in r2022 20 years ago
tron ca83a54490 (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
remove now unused enums and remove a redundant condition in one if
20 years ago
tron 2695b93fee (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
20 years ago
tron b0eda62f1e (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 20 years ago
tron 59fa2e78e8 (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
20 years ago
tron 9655764730 (svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
20 years ago
celestar a9c0a173bf (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
pasky 00ff85dcb8 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
Celestar 327261f8fe (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 20 years ago
celestar 879513b1b2 (svn r2031) -Fix: Station #256 now gets cargo delivered as well 20 years ago
celestar 239aa75504 (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs 20 years ago
celestar 6f41ecfe9e (svn r2029) -Fix: Added files I forgot to svn add the previous commit 20 years ago
celestar 2c1d712268 (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 20 years ago
miham e2321fe97a (svn r2027) Fixed a typo in the brazilian-portuguese language name 20 years ago
miham 446a5cbb57 (svn r2026) Moved brasilian_portuguese to finished languages 20 years ago
miham 71a558f09a (svn r2025) Daily langfile changes - 05/03/19 20 years ago
bjarni e5abf58461 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
20 years ago
miham c7e5ef76df (svn r2023) Added brazilian-portuguese translation [yet unfinished] 20 years ago
tron b5c9012315 (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function 20 years ago
pasky 49f769948b (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. 20 years ago
tron f82893680b (svn r2020) Reduce code duplication in the minimap code a bit 20 years ago
tron 167f30edc7 (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch 20 years ago
tron 50535a88bf (svn r2018) Yet another workaround 20 years ago
tron bb88bc5a97 (svn r2017) Explicitly mark SlReadByte as 'inline' 20 years ago