Commit Graph

9457 Commits

Author SHA1 Message Date
glx
6509e5ff8a (svn r12966) -Update: apply english.txt changes from r12965 to other languages 2008-05-05 22:52:49 +00:00
glx
7da190c1e0 (svn r12965) -Codechange: add support for callback 37 in industries directory window 2008-05-05 22:42:06 +00:00
glx
7f8f70f6f0 (svn r12964) -Codechange: rewrite callback 37 related code so it will be easier to add supported windows 2008-05-05 22:37:40 +00:00
rubidium
e7d125de58 (svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop. 2008-05-05 22:35:33 +00:00
smatz
19b20a7dde (svn r12962) -Fix (r12961): forgot one break 2008-05-05 22:22:12 +00:00
smatz
2e0ec76007 (svn r12961) -Codechange: store the type of savegame we are loading in a global variable 2008-05-05 22:03:01 +00:00
rubidium
f2683a6037 (svn r12960) -Codechange: handle return values of (some) file system related functions. 2008-05-05 21:54:05 +00:00
glx
15ebb1a292 (svn r12959) -Fix: don't assume no production when the first produced cargo is invalid in industries directory 2008-05-05 21:09:03 +00:00
peter1138
e2c739551c (svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of 'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded. 2008-05-05 19:02:10 +00:00
rubidium
41aeb7ffa0 (svn r12957) -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case. 2008-05-05 18:27:57 +00:00
belugas
8580edbf20 (svn r12956) -Codechange: Code-style application on switch-case aligment 2008-05-05 16:05:36 +00:00
smatz
f0064d5165 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
peter1138
78c0929b18 (svn r12953) -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items. 2008-05-05 11:36:43 +00:00
peter1138
7e70d9f09f (svn r12952) -Cleanup: Indenting and codestyle 2008-05-05 11:24:58 +00:00
belugas
24bfbc9472 (svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values. 2008-05-05 02:11:12 +00:00
belugas
dcdfb02130 (svn r12950) -Fix: two includes is one too much 2008-05-05 02:02:32 +00:00
rubidium
62259ff665 (svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces. 2008-05-04 22:57:50 +00:00
rubidium
c878af4841 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
glx
5b1e423889 (svn r12947) -Fix: keep only first 15 bits for non failed callback results 2008-05-04 22:32:25 +00:00
rubidium
cdf9ada599 (svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway. 2008-05-04 22:19:44 +00:00
rubidium
a89f533e09 (svn r12945) -Fix: (small) memory leak when joining/exiting threads. 2008-05-04 22:13:47 +00:00
smatz
89a8dc8cf7 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
rubidium
8fe14f7162 (svn r12943) -Fix: reading/modifying invalid data under some circumstances. 2008-05-04 21:47:36 +00:00
rubidium
4acb8f3a5e (svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes. 2008-05-04 21:36:37 +00:00
rubidium
0083ce9e1b (svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth. 2008-05-04 10:05:50 +00:00
bjarni
63fea0790b (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
rubidium
b35100e2a9 (svn r12939) -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number. 2008-05-04 09:39:16 +00:00
rubidium
ec931ba5c6 (svn r12938) -Codechange: coding style fixes. Patch by Alberth. 2008-05-04 08:56:59 +00:00
rubidium
7c93f3bab8 (svn r12937) -Codechange: split allocating and finding the spot to place a window. Patch by Alberth. 2008-05-04 08:49:57 +00:00
rubidium
300c7e459a (svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth. 2008-05-04 08:38:21 +00:00
rubidium
200e35cd8c (svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order. 2008-05-02 08:15:36 +00:00
belugas
5867336b6e (svn r12934) -Codechange: Before verification of local authority, just make sure airport can physically be built there. Just moving tests 2008-05-02 02:06:57 +00:00
glx
5bd8b6adb0 (svn r12933) -Fix: minor errors related to industries accepted/produced cargo 2008-05-01 22:51:53 +00:00
peter1138
c8e10ac1f8 (svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides. 2008-04-30 17:42:08 +00:00
rubidium
f1820a5708 (svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka. 2008-04-30 07:39:46 +00:00
smatz
36bb91cc6d (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre 2008-04-29 23:11:55 +00:00
peter1138
45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium
6056d1fb31 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
smatz
299b15c2bf (svn r12920) -Fix (r12859): town rating was affected even after the test run 2008-04-29 18:08:14 +00:00
smatz
0ddb481a33 (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress 2008-04-29 16:36:44 +00:00
rubidium
49ded3f2c3 (svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as buildable even when it was not. 2008-04-29 10:26:22 +00:00
peter1138
8bb0ff0a63 (svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE 2008-04-29 07:11:54 +00:00
smatz
2d7430cf33 (svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does 2008-04-28 23:48:45 +00:00
smatz
6181451b13 (svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value 2008-04-28 23:34:23 +00:00
peter1138
1a7c1cb84b (svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable. 2008-04-28 11:15:13 +00:00
bjarni
783e20a263 (svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
  -Mass autoreplace (the button in the depot window) will now estimate costs correctly
  -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
  Thanks to Ammler for testing this
2008-04-27 20:09:29 +00:00
bjarni
d6c971fd9b (svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID 2008-04-27 18:05:48 +00:00
peter1138
2d5be0185f (svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles. 2008-04-27 10:19:41 +00:00
smatz
bf3542e9f7 (svn r12906) -Fix: vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (before new player start) 2008-04-26 14:20:39 +00:00
smatz
f129ba40a7 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00