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@ -951,7 +951,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
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if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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st = new Station();
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st = new Station(tile_org);
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st->town = ClosestTownFromTile(tile_org, UINT_MAX);
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st->string_id = GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
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@ -1375,7 +1375,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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st = new Station();
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st = new Station(tile);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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st->string_id = GenerateStationName(st, tile, STATIONNAMING_ROAD);
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@ -1683,7 +1683,7 @@ CommandCost CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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st = new Station();
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st = new Station(tile);
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st->town = t;
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st->string_id = GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
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@ -1800,7 +1800,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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Station *st = new Station();
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Station *st = new Station(tile);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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st->string_id = GenerateStationName(st, tile, STATIONNAMING_BUOY);
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@ -1960,7 +1960,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING);
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if (flags & DC_EXEC) {
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st = new Station();
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st = new Station(tile);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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st->string_id = GenerateStationName(st, tile, STATIONNAMING_DOCK);
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@ -2794,7 +2794,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
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void BuildOilRig(TileIndex tile)
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{
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Station *st = new Station();
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Station *st = new Station(tile);
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if (st == NULL) {
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DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
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