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@ -423,7 +423,7 @@ static const GameSettingData _game_setting_info[] = {
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/*
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* A: competitors
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* B: start time in months / 3
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* C: town count (2 = high, 0 = very low)
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* C: town count (3 = high, 0 = very low)
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* D: industry count (4 = high, 0 = none)
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* E: inital loan / 1000 (in GBP)
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* F: interest rate
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@ -442,9 +442,9 @@ static const GameSettingData _game_setting_info[] = {
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*/
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static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
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A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
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{2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
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{4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
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{7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
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{2, 2, 2, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
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{4, 1, 2, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
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{7, 0, 3, 3, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
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};
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void SetDifficultyLevel(int mode, GameOptions *gm_opt)
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