Jonathan G Rennison
0a345efc27
Fix tram reversing on custom bridge head tiles.
7 years ago
Jonathan G Rennison
95e8bc67cc
Merge branch 'chunnel' into jgrpp
7 years ago
HackaLittleBit
60345d2e18
Fix cost of building tunnels.
7 years ago
Jonathan G Rennison
4d21d6f81c
Merge branch 'chunnel' into jgrpp
8 years ago
HackaLittleBit
eddd635f00
Chunnel: Make error reporting consistent with tunnel length reporting at cursor.
...
Error reporting should be in tune with occurrence of events.
8 years ago
Jonathan G Rennison
612c825bb6
Chunnel: Minor whitespace/scope changes, rename function.
8 years ago
HackaLittleBit
2549def764
Chunnel: Use separate container function for chunnel related conditions.
8 years ago
Jonathan G Rennison
0d4bf16f57
Merge branch 'custom_bridgeheads' into jgrpp
8 years ago
Jonathan G Rennison
57a5f08687
Fix handling of custom bridge heads on steep slopes.
8 years ago
HackaLittleBit
de24fed9d1
Chunnel: Tunnels are only allowed to cross sea.
8 years ago
Jonathan G Rennison
93a43da809
Chunnel: Prevent chunnels from intersecting with each other.
8 years ago
Jonathan G Rennison
4c9f7b73b3
Chunnel: Add a ground veh flag for (maybe) being in a chunnel
...
Use this to avoid inclination change code in non-chunnel wormholes.
8 years ago
Jonathan G Rennison
500ef49694
Chunnel: Double cost of building and removing chunnels.
8 years ago
Jonathan G Rennison
89a0a9c182
Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format.
8 years ago
Jonathan G Rennison
212f6ce6ef
Chunnel: Add setting to enable construction, default off.
8 years ago
Jonathan G Rennison
02b33e7f64
Chunnel: Add error text for too many tunnels.
8 years ago
Jonathan G Rennison
aac5b2d4ad
Chunnel: Adjust struct Tunnel constructor
8 years ago
Jonathan G Rennison
21bbb42d7e
Chunnel: Adjust arguments of IsTunnelInWay
8 years ago
HackaLittleBit
7e6215f271
Chunnel patch 28401: Add: Tile description chunnel.
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https://www.tt-forums.net/viewtopic.php?p=1183580#p1183580
8 years ago
HackaLittleBit
15c8e67655
Chunnel patch 28400: Codechange: Chunnels can now pass normal tunnels, fixed tile highlighting, fixed ramp detection.
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https://www.tt-forums.net/viewtopic.php?p=1183580#p1183580
8 years ago
HackaLittleBit
1ac8f66de1
Chunnel patch 28397: Codechange: Chunnels can't pass oilrigs.
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https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
8 years ago
HackaLittleBit
dfce9cc4c0
Chunnel patch 28396: Codechange: Chunnel portal must have minimal length of 4 tiles.
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https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
8 years ago
HackaLittleBit
dee526c6d6
Chunnel patch 28395: Add: Basic chunnel. Creating tunnels under water.
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https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
8 years ago
HackaLittleBit
f7ced74c22
Chunnel patch 28394: Codechange: Rework IsTunnelInWay proc.
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https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
8 years ago
HackaLittleBit
ad070b91ea
Chunnel patch 28392: Add: Basic tunnel pool. (no save)
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https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
8 years ago
Jonathan G Rennison
091c30e254
Merge branch 'custom_bridgeheads' into jgrpp
8 years ago
Jonathan G Rennison
c6fa52f1f1
Fix wrong calculation of road tunnel infrastructure counts.
8 years ago
Jonathan G Rennison
4550ac39b9
Merge branch 'signal_tunnels_bridges' into jgrpp
8 years ago
Jonathan G Rennison
e1ee952b85
Fix crash when updating infrastructure totals when deleting bridge with signals.
8 years ago
Jonathan G Rennison
072915f2c7
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape_grid.html
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
# src/saveload/extended_ver_sl.h
# src/settings_gui.cpp
# src/settings_type.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
8 years ago
Jonathan G Rennison
da177d063f
Custom bridge heads: Initial implementation
8 years ago
Jonathan G Rennison
1e5c788541
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# src/table/settings.ini
# src/tunnelbridge.h
8 years ago
Jonathan G Rennison
d762835903
Signals on tunnel/bridges are now added to infrastructure stats.
8 years ago
Jonathan G Rennison
074555e41d
Merge branch 'save_ext' into signal_tunnels_bridges
8 years ago
Jonathan G Rennison
478ff2538e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/lang/korean.txt
8 years ago
frosch
4753097c3d
(svn r27686) -Change: List railtype of rail tiles explicitly in the tile info window.
8 years ago
Jonathan G Rennison
10ae23d3b9
Merge branch 'departure-boards' into jgrpp
...
VehicleListIdentifier API changes.
# Conflicts:
# src/departures.cpp
# src/vehicle_gui.cpp
8 years ago
frosch
616c02c42e
(svn r27676) -Codechange: Rename catenary functions, so that they refer unambiguously to either RoadCatenary or RailCatenary.
8 years ago
Jonathan G Rennison
f82feb160f
Merge branch 'signal_tunnels_bridges' into jgrpp
...
# Conflicts:
# projects/openttd_vs100.vcxproj
# projects/openttd_vs100.vcxproj.filters
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs80.vcproj
# projects/openttd_vs90.vcproj
# source.list
# src/misc.cpp
# src/openttd.cpp
# src/pbs.cpp
# src/saveload/extended_ver_sl.cpp
# src/saveload/saveload.cpp
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnelbridge_map.h
8 years ago
Jonathan G Rennison
556594f2f0
Extend bridge signal simulation to support an unlimited no. of signals.
...
This is instead of the previous limit of 16, all stored in M2.
8 years ago
Jonathan G Rennison
0d2e9f91bf
Adjust signal on bridge/tunnel map bits, rename accessors, add docs.
...
Use same bit to store red/green state for entrances and exits.
No longer re-use exit bit to store red/green state of entrance.
Avoid modifying the M2 of tunnel entrances/exits.
Rename and rationalise map accessor functions.
Document bits used in landscape HTML docs.
8 years ago
Jonathan G Rennison
d733955d33
Add road vehicle state to UpdateViewport()->GetImage() var whitelist.
...
Minor refactoring of var check.
8 years ago
keldorkatarn
4c37aad393
Make sure we the custom track type based signals for bridges and tunnels also.
...
(cherry picked from commit 1dc478cb654f88eab3c760bdc9f305ce3f039ec3)
9 years ago
keldorkatarn
5cc56d6ad9
Make 32 instead of 16 rail types possible. by using one free bit of m1 in the map array.
...
(cherry picked from commit b44843800880cdc186f5183301ee0f42afbb5f84)
Also set non-rail type M3 bits to 0 where applicable.
Change savegame versioning to SLXI format.
9 years ago
Jonathan G Rennison
d08b162119
Merge branch 'signal_tunnels_bridges-sx' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
# src/signal.cpp
# src/train_cmd.cpp
9 years ago
Jonathan G Rennison
35b93a42ac
Enable bridge/tunnel exit signals to be one-way PBS.
...
Add signal conversion support.
9 years ago
Jonathan G Rennison
1a2b5e5172
Also draw signals for tunnel exits.
9 years ago
Jonathan G Rennison
3861968765
Enable setting semaphore/electric type of signals on bridges/tunnels.
9 years ago
Jonathan G Rennison
2b4dbf582a
Show tunnel/bridge exit signal facing correct way with correct colour.
9 years ago
Jonathan G Rennison
a25ac7a161
Enable signals on bridges/tunnels to work with PBS.
9 years ago