Chunnel: Use hash table for tunnel search, change tunnel fields and savegame format.

pull/16/head
Jonathan G Rennison 7 years ago
parent ad15b47f72
commit 89a0a9c182

@ -2046,7 +2046,7 @@ bool AfterLoadGame()
return false;
}
const Tunnel *t = new Tunnel(start_tile, end_tile, false);
const Tunnel *t = new Tunnel(start_tile, end_tile, TileHeight(start_tile), false);
SetTunnelIndex(start_tile, t->index);
SetTunnelIndex(end_tile, t->index);
@ -2055,7 +2055,6 @@ bool AfterLoadGame()
}
}
/* Move the signal variant back up one bit for PBS. We don't convert the old PBS
* format here, as an old layout wouldn't work properly anyway. To be safe, we
* clear any possible PBS reservations as well. */

@ -20,6 +20,7 @@
static const SaveLoad _tunnel_desc[] = {
SLE_CONDVAR(Tunnel, tile_n, SLE_UINT32, 0, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, tile_s, SLE_UINT32, 0, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, height, SLE_UINT8, 0, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, is_chunnel, SLE_BOOL, 0, SL_MAX_VERSION),
SLE_END()
};

@ -24,12 +24,13 @@ struct Tunnel : TunnelPool::PoolItem<&_tunnel_pool> {
TileIndex tile_n; // North tile of tunnel.
TileIndex tile_s; // South tile of tunnel.
bool is_chunnel;
uint8 height; // Tunnel height
bool is_chunnel; // Whether this tunnel is a chunnel
Tunnel() {}
~Tunnel();
Tunnel(TileIndex tile_n, TileIndex tile_s, bool is_chunnel) : tile_n(tile_n), tile_s(tile_s), is_chunnel(is_chunnel)
Tunnel(TileIndex tile_n, TileIndex tile_s, uint8 height, bool is_chunnel) : tile_n(tile_n), tile_s(tile_s), height(height), is_chunnel(is_chunnel)
{
this->UpdateIndexes();
}

@ -22,6 +22,21 @@ TunnelPool _tunnel_pool("Tunnel");
INSTANTIATE_POOL_METHODS(Tunnel)
static std::unordered_map<TileIndex, TunnelID> tunnel_tile_index_map;
static std::unordered_multimap<uint64, Tunnel*> tunnel_axis_height_index;
static uint64 GetTunnelAxisHeightCacheKey(TileIndex tile, uint8 height, bool y_axis) {
if (y_axis) {
// tunnel extends along Y axis (DIAGDIR_SE from north end), has same X values
return TileX(tile) | (((uint64) height) << 24) | (((uint64) 1) << 32);
} else {
// tunnel extends along X axis (DIAGDIR_SW from north end), has same Y values
return TileY(tile) | (((uint64) height) << 24);
}
}
static inline uint64 GetTunnelAxisHeightCacheKey(const Tunnel* t) {
return GetTunnelAxisHeightCacheKey(t->tile_n, t->height, t->tile_s - t->tile_n > MapMaxX());
}
/**
* Clean up a tunnel tile
@ -34,6 +49,17 @@ Tunnel::~Tunnel()
tunnel_tile_index_map.erase(this->tile_n);
tunnel_tile_index_map.erase(this->tile_s);
}
auto range = tunnel_axis_height_index.equal_range(GetTunnelAxisHeightCacheKey(this));
bool have_erased = false;
for (auto it = range.first; it != range.second; ++it) {
if (it->second == this) {
tunnel_axis_height_index.erase(it);
have_erased = true;
break;
}
}
assert(have_erased);
}
/**
@ -45,6 +71,8 @@ void Tunnel::UpdateIndexes()
tunnel_tile_index_map[this->tile_n] = this->index;
tunnel_tile_index_map[this->tile_s] = this->index;
}
tunnel_axis_height_index.emplace(GetTunnelAxisHeightCacheKey(this), this);
}
/**
@ -53,6 +81,7 @@ void Tunnel::UpdateIndexes()
void Tunnel::PreCleanPool()
{
tunnel_tile_index_map.clear();
tunnel_axis_height_index.clear();
}
TunnelID GetTunnelIndexByLookup(TileIndex t)
@ -74,31 +103,16 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
return t->tile_n == tile ? t->tile_s : t->tile_n;
}
/**
* Is there a tunnel in the way in any direction?
* @param tile the tile to search from.
* @param z the 'z' to search on.
* @param chunnel_allowed True if chunnel mid-parts are allowed, used when terraforming.
* @return true if and only if there is a tunnel.
*/
bool IsTunnelInWay(TileIndex tile, int z, bool chunnel_allowed)
static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, bool chunnel_allowed, bool y_axis, TileIndexDiff tile_diff)
{
uint x = TileX(tile);
uint y = TileY(tile);
Tunnel *t;
FOR_ALL_TUNNELS(t) {
const auto tunnels = tunnel_axis_height_index.equal_range(GetTunnelAxisHeightCacheKey(tile, z, y_axis));
for (auto it = tunnels.first; it != tunnels.second; ++it) {
const Tunnel *t = it->second;
if (t->tile_n > tile || tile > t->tile_s) continue;
if (t->tile_s - t->tile_n > MapMaxX()){
if (TileX(t->tile_n) != x || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SE
} else {
if (TileY(t->tile_n) != y || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SW
}
if (t->is_chunnel && chunnel_allowed) {
/* Only if tunnel was build over water terraforming is allowed between portals. */
TileIndexDiff delta = GetTunnelBridgeDirection(t->tile_n) == DIAGDIR_SE ? TileOffsByDiagDir(DIAGDIR_SE) * 4 : 4; // 4 tiles ramp.
/* Only if tunnel was built over water is terraforming is allowed between portals. */
const TileIndexDiff delta = tile_diff * 4; // 4 tiles ramp.
if (tile < t->tile_n + delta || t->tile_s - delta < tile) return true;
continue;
}
@ -106,3 +120,15 @@ bool IsTunnelInWay(TileIndex tile, int z, bool chunnel_allowed)
}
return false;
}
/**
* Is there a tunnel in the way in any direction?
* @param tile the tile to search from.
* @param z the 'z' to search on.
* @param chunnel_allowed True if chunnel mid-parts are allowed, used when terraforming.
* @return true if and only if there is a tunnel.
*/
bool IsTunnelInWay(TileIndex tile, int z, bool chunnel_allowed)
{
return IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, false, 1) || IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, true, TileOffsByDiagDir(DIAGDIR_SE));
}

@ -814,7 +814,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if(start_tile > end_tile) Swap(tn, ts);
if (!Tunnel::CanAllocateItem()) return_cmd_error(STR_ERROR_TUNNEL_TOO_MANY);
const Tunnel *t = new Tunnel(tn, ts, is_chunnel);
const Tunnel *t = new Tunnel(tn, ts, TileHeight(tn), is_chunnel);
if (transport_type == TRANSPORT_RAIL) {
if (!IsTunnelTile(start_tile) && c != NULL) c->infrastructure.rail[railtype] += num_pieces;

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