Chunnel: Prevent chunnels from intersecting with each other.

pull/16/head
Jonathan G Rennison 7 years ago
parent 4c9f7b73b3
commit 93a43da809

@ -270,7 +270,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min, true)) {
if (direction == -1 && IsTunnelInWay(tile, z_min, ITIWF_IGNORE_CHUNNEL)) {
_terraform_err_tile = tile; // highlight the tile above the tunnel
return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
}

@ -103,14 +103,17 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
return t->tile_n == tile ? t->tile_s : t->tile_n;
}
static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, bool chunnel_allowed, bool y_axis, TileIndexDiff tile_diff)
static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, IsTunnelInWayFlags flags, bool y_axis, TileIndexDiff tile_diff)
{
const auto tunnels = tunnel_axis_height_index.equal_range(GetTunnelAxisHeightCacheKey(tile, z, y_axis));
for (auto it = tunnels.first; it != tunnels.second; ++it) {
const Tunnel *t = it->second;
if (t->tile_n > tile || tile > t->tile_s) continue;
if (t->is_chunnel && chunnel_allowed) {
if (!t->is_chunnel && (flags & ITIWF_CHUNNEL_ONLY)) {
continue;
}
if (t->is_chunnel && (flags & ITIWF_IGNORE_CHUNNEL)) {
/* Only if tunnel was built over water is terraforming is allowed between portals. */
const TileIndexDiff delta = tile_diff * 4; // 4 tiles ramp.
if (tile < t->tile_n + delta || t->tile_s - delta < tile) return true;
@ -128,7 +131,7 @@ static inline bool IsTunnelInWaySingleAxis(TileIndex tile, int z, bool chunnel_a
* @param chunnel_allowed True if chunnel mid-parts are allowed, used when terraforming.
* @return true if and only if there is a tunnel.
*/
bool IsTunnelInWay(TileIndex tile, int z, bool chunnel_allowed)
bool IsTunnelInWay(TileIndex tile, int z, IsTunnelInWayFlags flags)
{
return IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, false, 1) || IsTunnelInWaySingleAxis(tile, z, chunnel_allowed, true, TileOffsByDiagDir(DIAGDIR_SE));
return IsTunnelInWaySingleAxis(tile, z, flags, false, 1) || IsTunnelInWaySingleAxis(tile, z, flags, true, TileOffsByDiagDir(DIAGDIR_SE));
}

@ -56,7 +56,16 @@ static inline TunnelID GetTunnelIndex(TileIndex t)
}
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, int z, bool chunnel_allowed = false);
/** Flags for miscellaneous industry tile specialities */
enum IsTunnelInWayFlags {
ITIWF_NONE = 0,
ITIWF_IGNORE_CHUNNEL = 1 << 0, ///< Chunnel mid-parts are ignored, used when terraforming.
ITIWF_CHUNNEL_ONLY = 1 << 1, ///< Only check for chunnels
};
DECLARE_ENUM_AS_BIT_SET(IsTunnelInWayFlags)
bool IsTunnelInWay(TileIndex, int z, IsTunnelInWayFlags flags = ITIWF_NONE);
/**
* Set the index of tunnel tile.

@ -740,7 +740,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
head_tiles = 0;
found_tunnel_tile = INVALID_TILE;
}
if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z, true)) {
if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z, ITIWF_IGNORE_CHUNNEL)) {
if (found_tunnel_tile == INVALID_TILE || is_chunnel) { // Remember the first or the last when we pass a tunnel.
found_tunnel_tile = end_tile;
head_tiles = 0;
@ -749,6 +749,26 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
head_tiles++;
tiles++;
}
if (is_chunnel && !_cheats.crossing_tunnels.value) {
/*
* Chunnel check: second pass
*
* Make sure that we don't intersect with any other chunnels
*/
TileIndex check_tile = start_tile;
for (;;) {
check_tile += delta;
if (check_tile == end_tile) break;
if (IsTunnelInWay(check_tile, start_z, ITIWF_CHUNNEL_ONLY)) {
_build_tunnel_endtile = check_tile;
return_cmd_error(STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY);
}
}
}
/* The cost of the digging. */
for (int i = tiles; i > 0; i--) {
if (tiles == tiles_bump) {

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