Chunnel patch 28394: Codechange: Rework IsTunnelInWay proc.

https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
pull/16/head
HackaLittleBit 7 years ago committed by Jonathan G Rennison
parent 67e7d12eb7
commit f7ced74c22

@ -40,28 +40,6 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
return t->tile_n == tile ? t->tile_s : t->tile_n;
}
/**
* Is there a tunnel in the way in the given direction?
* @param tile the tile to search from.
* @param z the 'z' to search on.
* @param dir the direction to start searching to.
* @return true if and only if there is a tunnel.
*/
bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
int height;
do {
tile -= delta;
if (!IsValidTile(tile)) return false;
height = GetTileZ(tile);
} while (z < height);
return z == height && IsTunnelTile(tile) && GetTunnelBridgeDirection(tile) == dir;
}
/**
* Is there a tunnel in the way in any direction?
* @param tile the tile to search from.
@ -70,6 +48,20 @@ bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir)
*/
bool IsTunnelInWay(TileIndex tile, int z)
{
return IsTunnelInWayDir(tile, z, (TileX(tile) > (MapMaxX() / 2)) ? DIAGDIR_NE : DIAGDIR_SW) ||
IsTunnelInWayDir(tile, z, (TileY(tile) > (MapMaxY() / 2)) ? DIAGDIR_NW : DIAGDIR_SE);
uint x = TileX(tile);
uint y = TileY(tile);
Tunnel *t;
FOR_ALL_TUNNELS(t) {
if (t->tile_n > tile || tile > t->tile_s) continue;
if (t->tile_s - t->tile_n > MapMaxX()){
if (TileX(t->tile_n) != x || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SE
} else {
if (TileY(t->tile_n) != y || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SW
}
return true;
}
return false;
}

@ -52,7 +52,6 @@ static inline TunnelID GetTunnelIndex(TileIndex t)
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, int z);
bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);
/**
* Makes a road tunnel entrance

@ -663,12 +663,6 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
* position, because of increased-cost-by-length: 'cost += cost >> 3' */
TileIndexDiff delta = TileOffsByDiagDir(direction);
DiagDirection tunnel_in_way_dir;
if (DiagDirToAxis(direction) == AXIS_Y) {
tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
} else {
tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
}
TileIndex end_tile = start_tile;
@ -688,7 +682,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (start_z == end_z) break;
if (!_cheats.crossing_tunnels.value && IsTunnelInWayDir(end_tile, start_z, tunnel_in_way_dir)) {
if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z)) {
return_cmd_error(STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY);
}

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