Chunnel: Add a ground veh flag for (maybe) being in a chunnel

Use this to avoid inclination change code in non-chunnel wormholes.
pull/16/head
Jonathan G Rennison 7 years ago
parent ec9f0371e8
commit 4c9f7b73b3

@ -16,6 +16,7 @@
#include "vehicle_gui.h"
#include "landscape.h"
#include "window_func.h"
#include "tunnel_map.h"
#include "widgets/vehicle_widget.h"
/** What is the status of our acceleration? */
@ -54,6 +55,7 @@ enum GroundVehicleFlags {
GVF_GOINGUP_BIT = 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
GVF_GOINGDOWN_BIT = 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
GVF_SUPPRESS_IMPLICIT_ORDERS = 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
GVF_CHUNNEL_BIT = 3, ///< Vehicle may currently be in a chunnel. (Cached track information for inclination changes)
};
/**
@ -225,6 +227,10 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
}
if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT) && !IsTunnelTile(this->tile)) {
ClrBit(this->gv_flags, GVF_CHUNNEL_BIT);
}
assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos));
}
@ -241,7 +247,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
int old_z = this->z_pos;
if (in_wormhole) {
this->UpdateZPositionInWormhole();
if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT)) this->UpdateZPositionInWormhole();
} else if (new_tile) {
this->UpdateZPositionAndInclination();
} else {

@ -2108,6 +2108,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
if (frame == _tunnel_visibility_frame[dir]) {
t->tile = tile;
t->track = TRACK_BIT_WORMHOLE;
if (Tunnel::GetByTile(tile)->is_chunnel) SetBit(t->gv_flags, GVF_CHUNNEL_BIT);
t->vehstatus |= VS_HIDDEN;
return VETSB_ENTERED_WORMHOLE;
}
@ -2133,6 +2134,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
rv->tile = tile;
rv->cur_image_valid_dir = INVALID_DIR;
rv->state = RVSB_WORMHOLE;
if (Tunnel::GetByTile(tile)->is_chunnel) SetBit(rv->gv_flags, GVF_CHUNNEL_BIT);
rv->vehstatus |= VS_HIDDEN;
return VETSB_ENTERED_WORMHOLE;
} else {

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