Commit Graph

261 Commits (0a9c44d1a2b3b5de76595dfc74938fca34b3448a)

Author SHA1 Message Date
rubidium 5f2ddfbc5a (svn r18152) -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets 15 years ago
rubidium 626de6b128 (svn r18126) -Codechange: remove duplicate (since r18119) scrollbar capacity/matrix initialisation 15 years ago
peter1138 60c04c25a2 (svn r18101) -Fix (r15188): AI settings window used window-relative pixel positions 15 years ago
rubidium 3d2d7af88f (svn r18086) -Codechange: remove 'widget' from WindowDesc 15 years ago
rubidium 860b9b1cea (svn r18028) -Codechange: unglobalise some functions 15 years ago
alberth 44aacfc59f (svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
Gentlemen, swap your string parameters.
15 years ago
rubidium ca0521f89f (svn r17853) -Codechange: remove the 'delta' parameter from OnResize; it was used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone. 15 years ago
rubidium d1d35b95b6 (svn r17786) -Fix [FS#3265]: graphical glitches (matrices/scrollbars with wrong 'size') upon reiniting windows 15 years ago
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium c847f5c04e (svn r17674) -Codechange: replace SetDirty + OnInvalidateData with InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant. 15 years ago
alberth 116c77c342 (svn r17572) -Codechange: Use the Window::GetWidget() function to access nested widgets through the nested_array. 15 years ago
frosch ebd916be3d (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 15 years ago
rubidium 4b9b858127 (svn r17366) -Codechange: make the AI GUIs use the scrollbar wrappers 15 years ago
yexo f548a1b3b3 (svn r17298) -Fix [FS#3153]: reloading an AI started a new AI in the first available company slot causing other AIs to be started 15 years ago
rubidium aca7ba714a (svn r17271) -Fix: SetFill sometimes used 1/0 when it should be using true/false 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
alberth 05a65dcc12 (svn r17130) -Fix [FS#3099]: Last line of output in the AI debug window did not fit entirely. 15 years ago
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
rubidium 4b2592dbc0 (svn r17062) -Change: unify the naming of some 125 strings 15 years ago
alberth 38600459a5 (svn r17044) -Codechange: ai windows use nested widget tree. 15 years ago
rubidium e9bc557b2a (svn r16930) -Codechange: more StringID name unification and grouping 15 years ago
alberth d0a47fc1b4 (svn r16845) -Codechange: Introduction of constants for describing the bits in a WWT_MATRIX data field. 15 years ago
alberth bc32b7dc4c (svn r16780) -Add [FS#3015]: Allow the AI Debug Window to become sticky. 15 years ago
smatz bea3fe2b8b (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 15 years ago
smatz 8563b77fee (svn r16557) -Feature(tte) [NoAI][FS#2892]: mark dead AIs by red background in the AIDebug window 15 years ago
yexo 59ae226ab1 (svn r16522) -Fix [FS#2962]: possible assert in ai debug window when an AI was stopped an a human company took it's CompanyID 15 years ago
smatz 8808f3beea (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 15 years ago
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
rubidium 7dd677ced2 (svn r16162) -Codechange: remove needless TC_ colours from DrawString when they are part of strings and add some colours to a few strings. 15 years ago
rubidium 53887e07bb (svn r16160) -Codechange: remove the need for explicit TC_FROMSTRING for DrawString. 15 years ago
rubidium 59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 15 years ago
frosch 90ebf211dc (svn r16094) -Fix: AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed. 15 years ago
yexo a91ff2d5e8 (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. 15 years ago
yexo 3e2e5b097c (svn r16091) -Change [FS#2778]: Reverse the order of the lines in the AI debug window 15 years ago
alberth 9d2738b9c4 (svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() callback 15 years ago
yexo 809e4f398c (svn r15852) -Codechange: New widgets for the AI windows. 15 years ago
rubidium 3e93f8adda (svn r15844) -Codechange: allow text alignment to be forced so the console and ai debug output don't get swapped (those are untranslateable anyways) 15 years ago
yexo 84fb615344 (svn r15835) -Codechange: Prevent using the return value of DrawString as much as possible. 15 years ago
rubidium 22d4270ea8 (svn r15811) -Fix: left != right and as a result of that the ai debug window was kinda empty. 15 years ago
rubidium ead0a6a6e5 (svn r15806) -Codechange: pass both left and right to the vehicle details drawing functions instead of only the left. 15 years ago
rubidium d837fc4d03 (svn r15797) -Codechange: make users of the old DrawStringMultiLine use the new one. 15 years ago
rubidium 45f189fdca (svn r15785) -Codechange: remove the *Truncated part of the old text drawing API. 15 years ago
rubidium f9def73be6 (svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth) 15 years ago
yexo 2e6e2457f1 (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash. 15 years ago
yexo 1884ba20bc (svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier. 15 years ago
yexo c3c549f731 (svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui. 16 years ago
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 8dae160d0f (svn r15425) -Codechange: some color->colour changes and type safety. 16 years ago
rubidium 377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
Yexo cb3784d8b1 (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut 16 years ago
Yexo a5807f4a77 (svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 83e1288c6a (svn r15215) -Fix: various MSVC x64 compiler warnings 16 years ago
glx b44390bf39 (svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) 16 years ago
Yexo ddcaf2f4cc (svn r15188) -Feature: You can now change the number of AIs from the AI config window. 16 years ago
Yexo e395533632 (svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
16 years ago
Yexo c3b7917da1 (svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name. 16 years ago
Yexo 3d35b3c2cc (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
truebrain ef62688522 (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago