(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
yexo 16 years ago
parent 13bc604fde
commit c3c549f731

@ -16,6 +16,7 @@
#include "../string_func.h"
#include "../textbuf_gui.h"
#include "../settings_type.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "ai.hpp"
@ -485,15 +486,13 @@ struct AIConfigWindow : public Window {
case AIC_WIDGET_BACKGROUND: {
/* Check if the user clicked on one of the arrows to configure the number of AIs */
if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
int new_value;
if (pt.x <= 20) {
_settings_newgame.difficulty.max_no_competitors = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
} else {
_settings_newgame.difficulty.max_no_competitors = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
}
if (_settings_newgame.difficulty.diff_level != 3) {
_settings_newgame.difficulty.diff_level = 3;
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
}
IConsoleSetSetting("difficulty.max_no_competitors", new_value);
this->SetDirty();
}
break;

@ -571,15 +571,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
_settings_newgame.difficulty.number_towns = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns);
IConsoleSetSetting("difficulty.number_towns", index);
break;
case GLAND_INDUSTRY_PULLDOWN:
_settings_newgame.difficulty.number_industries = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries);
IConsoleSetSetting("difficulty.number_industries", index);
break;
case GLAND_LANDSCAPE_PULLDOWN:
@ -592,15 +588,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_TERRAIN_PULLDOWN:
_settings_newgame.difficulty.terrain_type = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type);
IConsoleSetSetting("difficulty.terrain_type", index);
break;
case GLAND_WATER_PULLDOWN:
_settings_newgame.difficulty.quantity_sea_lakes = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes);
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
break;
}
this->SetDirty();

@ -1009,7 +1009,10 @@ static bool DifficultyReset(int32 level)
static bool DifficultyChange(int32)
{
if (_game_mode == GM_MENU) {
_settings_newgame.difficulty.diff_level = 3;
if (_settings_newgame.difficulty.diff_level != 3) {
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
_settings_newgame.difficulty.diff_level = 3;
}
} else {
_settings_game.difficulty.diff_level = 3;
}

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