(svn r15188) -Feature: You can now change the number of AIs from the AI config window.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Yexo 16 years ago
parent 2307adf8d2
commit ddcaf2f4cc

@ -365,12 +365,9 @@ struct AISettingsWindow : public Window {
virtual void OnTick()
{
if (this->timeout != 0) {
this->timeout--;
if (this->timeout == 0) {
this->clicked_button = -1;
this->SetDirty();
}
if (--this->timeout == 0) {
this->clicked_button = -1;
this->SetDirty();
}
}
};
@ -441,8 +438,13 @@ struct AIConfigWindow : public Window {
};
CompanyID selected_slot;
bool clicked_button;
bool clicked_increase;
int timeout;
AIConfigWindow() : Window(&_ai_config_desc)
AIConfigWindow() : Window(&_ai_config_desc),
clicked_button(false),
timeout(0)
{
selected_slot = INVALID_COMPANY;
this->resize.step_height = 14;
@ -464,8 +466,10 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
this->DrawWidgets();
byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
DrawArrowButtons(10, 18, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
DrawString(36, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
int y = this->widget[AIC_WIDGET_LIST].top;
for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
@ -487,6 +491,23 @@ struct AIConfigWindow : public Window {
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIC_WIDGET_BACKGROUND: {
/* Check if the user clicked on one of the arrows to configure the number of AIs */
if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
if (pt.x <= 20) {
_settings_newgame.difficulty.max_no_competitors = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
} else {
_settings_newgame.difficulty.max_no_competitors = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
}
if (_settings_newgame.difficulty.diff_level != 3) {
_settings_newgame.difficulty.diff_level = 3;
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
}
this->SetDirty();
}
break;
}
case AIC_WIDGET_LIST: { // Select a slot
uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
@ -525,6 +546,14 @@ struct AIConfigWindow : public Window {
this->vscroll.cap += delta.y / 14;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
virtual void OnTick()
{
if (--this->timeout == 0) {
this->clicked_button = -1;
this->SetDirty();
}
}
};
void ShowAIConfigWindow()

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