peter1138
|
d4a9b3aced
|
(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows.
|
10 years ago |
rubidium
|
6e99a55928
|
(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking
|
10 years ago |
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
10 years ago |
rubidium
|
83eeba28b7
|
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
|
11 years ago |
frosch
|
43ec0bf0c1
|
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
|
11 years ago |
frosch
|
e184b9799c
|
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
|
11 years ago |
frosch
|
5f8f71edf0
|
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
|
11 years ago |
frosch
|
98fdd20f84
|
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
|
11 years ago |
frosch
|
fef30983e6
|
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
|
11 years ago |
frosch
|
ee4e68bd5e
|
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
|
11 years ago |
frosch
|
5cb174c6b8
|
(svn r25412) -Codechange: Make use of Window::OnHotkey
|
11 years ago |
frosch
|
1b8b1f3f6c
|
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
|
11 years ago |
frosch
|
d9e9710cb3
|
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
|
11 years ago |
frosch
|
bb308c5e30
|
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
|
11 years ago |
frosch
|
4e4e635916
|
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
|
11 years ago |
frosch
|
8157a8afd8
|
(svn r25290) -Add: Assign string names to notable windows.
|
11 years ago |
frosch
|
56e4a8c4d6
|
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
|
11 years ago |
zuu
|
c6187b5d97
|
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
|
11 years ago |
frosch
|
9b06e79765
|
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
|
11 years ago |
frosch
|
a00320c61d
|
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
|
12 years ago |
frosch
|
e43bf5dabd
|
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
|
12 years ago |
frosch
|
a499435351
|
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
|
12 years ago |
frosch
|
545b6de900
|
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
|
12 years ago |
frosch
|
f5d8ba5d7f
|
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
|
12 years ago |
frosch
|
6e6d94a2d1
|
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
|
12 years ago |
frosch
|
f6d4200f86
|
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
|
12 years ago |
frosch
|
f2221e8b89
|
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
|
12 years ago |
frosch
|
2c22fe98dd
|
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
|
12 years ago |
frosch
|
c4d7c8dd42
|
(svn r24733) -Codechange: Move handling of editbox keys to window class.
|
12 years ago |
frosch
|
7699a7dc06
|
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
|
12 years ago |
frosch
|
6d1fe626f5
|
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
|
12 years ago |
frosch
|
1071d51508
|
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
|
12 years ago |
frosch
|
137adb3496
|
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
|
12 years ago |
frosch
|
17025fa6ea
|
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
|
12 years ago |
frosch
|
8cd77b6f6e
|
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
|
12 years ago |
frosch
|
03736af2ae
|
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
|
12 years ago |
frosch
|
cd55253865
|
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
|
12 years ago |
zuu
|
eff4bbeb53
|
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
|
12 years ago |
zuu
|
d219fdb875
|
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
|
12 years ago |
zuu
|
f3f4c562ff
|
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
|
12 years ago |
zuu
|
468d232ef4
|
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
|
12 years ago |
zuu
|
a97387011d
|
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
|
12 years ago |
yexo
|
5192155253
|
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
|
12 years ago |
frosch
|
bca5ba1d26
|
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
|
12 years ago |
frosch
|
d58eee1e79
|
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
|
12 years ago |
frosch
|
be0b94400d
|
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
|
12 years ago |
frosch
|
625ec041b9
|
(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
|
12 years ago |
frosch
|
65f51240cd
|
(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.
|
12 years ago |
frosch
|
e240f660f0
|
(svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows.
|
12 years ago |
frosch
|
056f779334
|
(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
|
12 years ago |
frosch
|
198de5397e
|
(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h
|
12 years ago |
frosch
|
0332c7e6b3
|
(svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
|
12 years ago |
rubidium
|
6356178a25
|
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
|
12 years ago |
rubidium
|
1cf2f521ab
|
(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts
|
12 years ago |
frosch
|
69e197c87f
|
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
|
13 years ago |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
13 years ago |
rubidium
|
d2f776ef3e
|
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
|
13 years ago |
alberth
|
4af8c2d5e1
|
(svn r23704) -Doc: Doxygen comment fixes and additions.
|
13 years ago |
truebrain
|
96e1f0a8f0
|
(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
|
13 years ago |
truebrain
|
0e6ca77e1a
|
(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI
|
13 years ago |
smatz
|
2fb22e8214
|
(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript
|
13 years ago |
truebrain
|
8456d5de69
|
(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
|
13 years ago |
truebrain
|
5718c2e2e3
|
(svn r23607) -Add: wire GameScript in all the GUIs
|
13 years ago |
truebrain
|
561b25d031
|
(svn r23601) -Fix: fix the conflict in window number
|
13 years ago |
frosch
|
6ae8cac432
|
(svn r23589) -Codechange: Make the AI-start-delay setting translateable.
|
13 years ago |
truebrain
|
e9f584ac21
|
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
|
13 years ago |
truebrain
|
2aa774e831
|
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
|
13 years ago |
rubidium
|
58423b26d1
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
13 years ago |
truebrain
|
34d7f01ccc
|
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
|
13 years ago |
truebrain
|
e37149a1de
|
(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary
|
13 years ago |
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
13 years ago |
truebrain
|
afdb67a353
|
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
|
13 years ago |
truebrain
|
b7a655bf4c
|
(svn r23209) -Codechange: track the current active script instance directly, instead of assuming the current company points you to the right one.
|
13 years ago |
yexo
|
924a5e06b3
|
(svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API documentation as AIs were never able to use it anyway
|
13 years ago |
yexo
|
a256bd71e4
|
(svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu)
|
13 years ago |
rubidium
|
de27205e6c
|
(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that
|
13 years ago |
frosch
|
56a41a8852
|
(svn r22616) -Codechange: Fix typo.
|
13 years ago |
frosch
|
3f003c0977
|
(svn r22553) -Fix (r22499): NewGRF parameter window was not set dirty, when changing row selection.
|
13 years ago |
yexo
|
ffdfa5a213
|
(svn r22499) -Fix: don't lower the arrow buttons in the newgrf/AI parameter windows if they're clicked when disabled
|
13 years ago |
frosch
|
5e449b8fae
|
(svn r22429) -Add: some constants for specific palette colours used in the GUI.
|
13 years ago |
frosch
|
22286bd7b6
|
(svn r22421) -Fix: Replace various references to Windows palette greyscale indices with the DOS palette indices.
|
13 years ago |
rubidium
|
70c7ec30b1
|
(svn r22396) -Document: some AI doxygen stuff
|
13 years ago |
frosch
|
bdc8a59ff4
|
(svn r22386) -Fix [FS#4602]: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window.
|
13 years ago |
terkhen
|
10caf391a1
|
(svn r22343) -Change: Remove pixel limiter for query strings.
|
13 years ago |
frosch
|
cba6eb87c2
|
(svn r22249) -Codechange: Process some more invalidation of IDs during command scope.
|
13 years ago |
frosch
|
141f2eba50
|
(svn r22248) -Codechange: Make OnInvalidateData() process 'delete this;' already in command scope.
|
13 years ago |
frosch
|
0ff4f31723
|
(svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle command-/GUI-scope itself.
|
13 years ago |
frosch
|
ec9540a12a
|
(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().
|
13 years ago |
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
14 years ago |
yexo
|
b22945350f
|
(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game
|
14 years ago |
alberth
|
f5c6fd1a25
|
(svn r21331) -Codechange: Make drawing the widgets default behaviour in OnPaint().
|
14 years ago |
rubidium
|
924a924907
|
(svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIs
|
14 years ago |
rubidium
|
c7f0518f16
|
(svn r21246) -Fix: upon rescanning AIs the new AIs would (after some time) show up in the AI list but you could not select all
|
14 years ago |
rubidium
|
30637a8340
|
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
|
14 years ago |
frosch
|
98250ad8da
|
(svn r20951) -Codechange: Add SmallMap::Contains() and use it.
|
14 years ago |
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
14 years ago |
yexo
|
f6f218cf6b
|
(svn r20604) -Feature: add a reset button to the newgrf parameters window
|
14 years ago |
rubidium
|
1231dc7b57
|
(svn r20575) -Fix [FS#4059] (r20542): reloading of companies did load another AI
|
14 years ago |
yexo
|
16be24e13a
|
(svn r20558) -Codechange: use one generic function to create a list of company buttons
|
14 years ago |
yexo
|
381b14a1e9
|
(svn r20556) -Fix (r20555): a tempory copy/pasted line ended up in the commit
|
14 years ago |