(svn r18101) -Fix (r15188): AI settings window used window-relative pixel positions

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 15 years ago
parent cddc057a60
commit 60c04c25a2

@ -450,6 +450,7 @@ enum AIConfigWindowWidgets {
AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
AIC_WIDGET_CAPTION, ///< Window caption
AIC_WIDGET_BACKGROUND, ///< Window background
AIC_WIDGET_NUMBER, ///< Number of AIs
AIC_WIDGET_LIST, ///< List with currently selected AIs
AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs
AIC_WIDGET_CHANGE, ///< Select another AI button
@ -464,7 +465,7 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_MAUVE, AIC_WIDGET_CAPTION), SetMinimalSize(289, 14), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, AIC_WIDGET_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 16),
NWidget(WWT_EMPTY, COLOUR_MAUVE, AIC_WIDGET_NUMBER), SetMinimalSize(0, 16),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, AIC_WIDGET_LIST), SetMinimalSize(288, 112), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP),
NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, AIC_WIDGET_SCROLLBAR),
@ -517,9 +518,15 @@ struct AIConfigWindow : public Window {
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
if (widget == AIC_WIDGET_LIST) {
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
switch (widget) {
case AIC_WIDGET_NUMBER:
size->height = FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 4;
break;
case AIC_WIDGET_LIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
break;
}
}
@ -532,7 +539,7 @@ struct AIConfigWindow : public Window {
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case AIC_WIDGET_BACKGROUND: {
case AIC_WIDGET_NUMBER: {
byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
DrawArrowButtons(r.left + 10, r.top + 4, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
@ -564,11 +571,12 @@ struct AIConfigWindow : public Window {
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case AIC_WIDGET_BACKGROUND: {
case AIC_WIDGET_NUMBER: {
/* Check if the user clicked on one of the arrows to configure the number of AIs */
if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
if (IsInsideBS(pt.x, nwid->pos_x + 10, 20) && IsInsideBS(pt.y, nwid->pos_y + 4, 10)) {
int new_value;
if (pt.x <= 20) {
if (pt.x <= (int)nwid->pos_x + 20) {
new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
} else {
new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);

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