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@ -450,6 +450,7 @@ enum AIConfigWindowWidgets {
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AIC_WIDGET_CLOSEBOX = 0, ///< Close window button
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AIC_WIDGET_CAPTION, ///< Window caption
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AIC_WIDGET_BACKGROUND, ///< Window background
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AIC_WIDGET_NUMBER, ///< Number of AIs
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AIC_WIDGET_LIST, ///< List with currently selected AIs
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AIC_WIDGET_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs
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AIC_WIDGET_CHANGE, ///< Select another AI button
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@ -464,7 +465,7 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_MAUVE, AIC_WIDGET_CAPTION), SetMinimalSize(289, 14), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, AIC_WIDGET_BACKGROUND),
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NWidget(NWID_SPACER), SetMinimalSize(0, 16),
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NWidget(WWT_EMPTY, COLOUR_MAUVE, AIC_WIDGET_NUMBER), SetMinimalSize(0, 16),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, AIC_WIDGET_LIST), SetMinimalSize(288, 112), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP),
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NWidget(WWT_SCROLLBAR, COLOUR_MAUVE, AIC_WIDGET_SCROLLBAR),
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@ -517,9 +518,15 @@ struct AIConfigWindow : public Window {
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
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{
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if (widget == AIC_WIDGET_LIST) {
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
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switch (widget) {
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case AIC_WIDGET_NUMBER:
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size->height = FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 4;
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break;
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case AIC_WIDGET_LIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height;
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break;
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}
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}
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@ -532,7 +539,7 @@ struct AIConfigWindow : public Window {
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case AIC_WIDGET_BACKGROUND: {
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case AIC_WIDGET_NUMBER: {
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byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
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DrawArrowButtons(r.left + 10, r.top + 4, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
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SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
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@ -564,11 +571,12 @@ struct AIConfigWindow : public Window {
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case AIC_WIDGET_BACKGROUND: {
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case AIC_WIDGET_NUMBER: {
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/* Check if the user clicked on one of the arrows to configure the number of AIs */
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if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
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NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
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if (IsInsideBS(pt.x, nwid->pos_x + 10, 20) && IsInsideBS(pt.y, nwid->pos_y + 4, 10)) {
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int new_value;
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if (pt.x <= 20) {
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if (pt.x <= (int)nwid->pos_x + 20) {
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new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
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} else {
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new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
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