|
|
|
@ -75,9 +75,6 @@ struct AIListWindow : public Window {
|
|
|
|
|
this->DrawWidgets();
|
|
|
|
|
|
|
|
|
|
/* Draw a list of all available AIs. */
|
|
|
|
|
AIInfoList::const_iterator it = this->ai_info_list->begin();
|
|
|
|
|
int i = 1;
|
|
|
|
|
for (; i < this->vscroll.pos; i++) it++;
|
|
|
|
|
int y = this->widget[AIL_WIDGET_LIST].top;
|
|
|
|
|
/* First AI in the list is hardcoded to random */
|
|
|
|
|
if (this->vscroll.pos == 0) {
|
|
|
|
@ -85,10 +82,13 @@ struct AIListWindow : public Window {
|
|
|
|
|
y += 14;
|
|
|
|
|
}
|
|
|
|
|
AIInfo *selected_info = NULL;
|
|
|
|
|
for (; i < this->vscroll.pos + this->vscroll.cap && it != this->ai_info_list->end(); i++, it++) {
|
|
|
|
|
AIInfoList::const_iterator it = this->ai_info_list->begin();
|
|
|
|
|
for (int i = 1; it != this->ai_info_list->end(); i++, it++) {
|
|
|
|
|
if (this->selected == i - 1) selected_info = (*it).second;
|
|
|
|
|
DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
|
|
|
|
|
y += 14;
|
|
|
|
|
if (IsInsideBS(i, this->vscroll.pos, this->vscroll.cap)) {
|
|
|
|
|
DoDrawStringTruncated((*it).second->GetName(), 4, y + 3, (this->selected == i - 1) ? TC_WHITE : TC_BLACK, this->width - 8);
|
|
|
|
|
y += 14;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Some info about the currently selected AI. */
|
|
|
|
|