Jonathan G Rennison
18a42664fc
Merge branch 'master' into jgrpp
...
Remove 'byte' typedef
2 weeks ago
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
...
See: eaae0bb5e
4 months ago
Jonathan G Rennison
55d78a23be
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/squirrel/include/squirrel.h
# src/blitter/32bpp_sse_func.hpp
# src/bridge_map.h
# src/clear_map.h
# src/company_manager_face.h
# src/console_func.h
# src/core/bitmath_func.hpp
# src/core/endian_func.hpp
# src/core/random_func.hpp
# src/depot_map.h
# src/elrail_func.h
# src/fontcache.h
# src/industry_map.h
# src/map_func.h
# src/newgrf_spritegroup.h
# src/object_map.h
# src/rail.h
# src/rail_map.h
# src/road_func.h
# src/road_map.h
# src/saveload/saveload.h
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/sl/oldloader.h
# src/sprite.h
# src/spritecache.h
# src/station_func.h
# src/station_map.h
# src/story_base.h
# src/strings_func.h
# src/tile_cmd.h
# src/tile_map.h
# src/tile_type.h
# src/town.h
# src/town_map.h
# src/tree_map.h
# src/tunnel_map.h
# src/tunnelbridge_map.h
# src/vehicle_func.h
# src/viewport_func.h
# src/void_map.h
# src/water.h
# src/water_map.h
# src/widget_type.h
4 months ago
Rubidium
3a676a5af0
Codechange: replace static inline with static for non-class functions
5 months ago
Jonathan G Rennison
3a8217fc99
Sprite cache: Move LRU to struct Sprite
...
Prune from sprite cache by individual sprite structs instead of IDs
9 months ago
Jonathan G Rennison
46f5fb9f25
Sprite cache: Allow caching only required subset of sprite zoom levels
...
Enable for blitters based on 32bpp_optimized or SSE
9 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
10 months ago
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
1 year ago
Jonathan G Rennison
de5b114a83
Fix #10660 : Sprite Font scale affected by viewport zoom level limits. ( #10668 )
...
(cherry picked from commit db573c8742
)
# Conflicts:
# src/fontcache/spritefontcache.cpp
# src/gfx.cpp
# src/spritecache.cpp
1 year ago
PeterN
db573c8742
Fix #10660 : Sprite Font scale affected by viewport zoom level limits. ( #10668 )
1 year ago
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Jonathan G Rennison
7685c36f35
Implement partial parallelisation of non-map mode viewport rendering
2 years ago
Jonathan G Rennison
29a1e49c28
Change various asserts to not be included in release builds
2 years ago
Jonathan G Rennison
5e413c9dcd
Fix #9804 : Only apply sprite_zoom_min setting when sprites available ( #9988 )
...
Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode
This is to avoid placeholder or empty sprites being used, causing
visual artefacts
2 years ago
Jonathan G Rennison
309f1b47d2
Only apply sprite_zoom_min setting when suitable zoom levels are available
...
Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode
See: https://github.com/OpenTTD/OpenTTD/issues/9804
2 years ago
Jonathan G Rennison
27316f70ec
Create enum for sprite cache control flag bits
2 years ago
Rubidium
6bd12e24d7
Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality
...
(cherry picked from commit fdc11a9f94
)
3 years ago
Rubidium
fdc11a9f94
Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality
3 years ago
Jonathan G Rennison
f4e29071be
Merge tag '1.11.0-beta2' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/debug.cpp
# src/gfx.cpp
# src/gfx_func.h
# src/lang/czech.txt
# src/lang/english.txt
# src/lang/italian.txt
# src/lang/swedish.txt
# src/lang/ukrainian.txt
# src/network/network_server.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/pathfinder/follow_track.hpp
# src/screenshot.cpp
# src/settings_type.h
# src/spritecache.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/video_driver.cpp
# src/video/video_driver.hpp
# src/video/win32_v.cpp
3 years ago
Michael Lutz
6776229047
Codechange: Make the simple Malloc sprite allocator globally usable.
3 years ago
Michael Lutz
02e8741457
Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.
3 years ago
Jonathan G Rennison
81a1094cc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_cmds.cpp
# src/date.cpp
# src/economy.cpp
# src/misc.cpp
# src/newgrf_house.cpp
4 years ago
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
...
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
4 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
3f03d03d92
Fix uint8 file_slot in LoadNextSprite
5 years ago
Jonathan G Rennison
90cd312428
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fios.h
7 years ago
frosch
7b553d255e
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
7 years ago
frosch
050271ed2d
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
7 years ago
patch-import
536a95dfd0
Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
...
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
9 years ago
michi_cc
14094d00bf
(svn r23887) -Feature: [NewGRF] Support for container version 2.
12 years ago
michi_cc
6db39410a1
(svn r23887) -Feature: [NewGRF] Support for container version 2.
12 years ago
peter1138
b84174fd4d
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
13 years ago
peter1138
81598273e9
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
13 years ago
peter1138
9e0e4bf639
(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.
13 years ago
peter1138
15d0a22aac
(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.
13 years ago
frosch
29f8f11ed4
(svn r21788) -Codechange: Enable GetRawSprite() to also load sprites not using the spritecache but a custom allocator function.
14 years ago
frosch
93ae848b0a
(svn r21788) -Codechange: Enable GetRawSprite() to also load sprites not using the spritecache but a custom allocator function.
14 years ago
frosch
dfff637487
(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h
14 years ago
frosch
3d1008318b
(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h
14 years ago
rubidium
738e71af4a
(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
14 years ago
rubidium
c72e2dde60
(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
14 years ago
frosch
eded89633c
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
15 years ago
frosch
24e0945bc4
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
alberth
d5693bd446
(svn r16671) -Doc: Documenting Sprite structure.
15 years ago