(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.

pull/155/head
rubidium 14 years ago
parent 37ced41d6c
commit 738e71af4a

@ -442,6 +442,7 @@ STR_ABOUT_MENU_AI_DEBUG :AI debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S)
STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant screenshot (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
############ range ends here
############ range for days starts (also used for the place in the highscore window)
@ -2375,6 +2376,20 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X offset: {NUM}, Y offset: {NUM}
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}

@ -57,4 +57,9 @@ GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
*/
GrfSpecFeature GetGrfSpecFeature(VehicleType type);
/**
* Show the window for aligning sprites.
*/
void ShowSpriteAlignerWindow();
#endif /* NEWGRF_DEBUG_H */

@ -13,7 +13,9 @@
#include <stdarg.h>
#include "window_gui.h"
#include "window_func.h"
#include "fileio_func.h"
#include "gfx_func.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
#include "textbuf_gui.h"
@ -528,3 +530,201 @@ GrfSpecFeature GetGrfSpecFeature(VehicleType type)
default: return GSF_INVALID;
}
}
/**** Sprite Aligner ****/
/** Widgets we want (some) influence over. */
enum SpriteAlignerWidgets {
SAW_CAPTION, ///< Caption of the window
SAW_PREVIOUS, ///< Skip to the previous sprite
SAW_GOTO, ///< Go to a given sprite
SAW_NEXT, ///< Skip to the next sprite
SAW_UP, ///< Move the sprite up
SAW_LEFT, ///< Move the sprite to the left
SAW_RIGHT, ///< Move the sprite to the right
SAW_DOWN, ///< Move the sprite down
SAW_SPRITE, ///< The actual sprite
SAW_OFFSETS, ///< The sprite offsets
};
/** Window used for aligning sprites. */
struct SpriteAlignerWindow : Window {
SpriteID current_sprite; ///< The currently shown sprite
SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window()
{
this->InitNested(desc, wno);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case SAW_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
break;
case SAW_OFFSETS: {
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
SetDParam(0, spr->x_offs);
SetDParam(1, spr->y_offs);
} break;
default:
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != SAW_SPRITE) return;
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
int width = r.right - r.left + 1;
int height = r.bottom - r.top + 1;
int x = r.left - spr->x_offs + (width - spr->width) / 2;
int y = r.top - spr->y_offs + (height - spr->height) / 2;
/* And draw only the part within the sprite area */
SubSprite subspr = {
spr->x_offs + (spr->width - width) / 2 + 1,
spr->y_offs + (spr->height - height) / 2 + 1,
spr->x_offs + (spr->width + width) / 2 - 1,
spr->y_offs + (spr->height + height) / 2 - 1,
};
DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr);
}
virtual void OnPaint()
{
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case SAW_PREVIOUS:
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
this->SetDirty();
break;
case SAW_GOTO:
ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, 150, this, CS_NUMERAL, QSF_NONE);
break;
case SAW_NEXT:
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
this->SetDirty();
break;
case SAW_UP:
case SAW_DOWN:
case SAW_LEFT:
case SAW_RIGHT: {
/*
* Yes... this is a hack.
*
* No... I don't think it is useful to make this less of a hack.
*
* If you want to align sprites, you just need the number. Generally
* the sprite caches are big enough to not remove the sprite from the
* cache. If that's not the case, just let the NewGRF developer
* increase the cache size instead of storing thousands of offsets
* for the incredibly small chance that it's actually going to be
* used by someone and the sprite cache isn't big enough for that
* particular NewGRF developer.
*/
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
switch (widget) {
case SAW_UP: spr->y_offs--; break;
case SAW_DOWN: spr->y_offs++; break;
case SAW_LEFT: spr->x_offs--; break;
case SAW_RIGHT: spr->x_offs++; break;
}
/* Ofcourse, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */
MarkWholeScreenDirty();
} break;
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
this->current_sprite = atoi(str);
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SetDirty();
}
};
static const NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, SAW_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, SAW_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP), SetMinimalSize(200, 200),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(WWT_LABEL, COLOUR_GREY, SAW_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
static const WindowDesc _sprite_aligner_desc(
WDP_AUTO, 400, 300,
WC_SPRITE_ALIGNER, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets)
);
void ShowSpriteAlignerWindow()
{
AllocateWindowDescFront<SpriteAlignerWindow>(&_sprite_aligner_desc, 0);
}

@ -140,6 +140,41 @@ bool SpriteExists(SpriteID id)
return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file_slot == 0);
}
/**
* Get the sprite type of a given sprite.
* @param sprite The sprite to look at.
* @return the type of sprite.
*/
SpriteType GetSpriteType(SpriteID sprite)
{
if (!SpriteExists(sprite)) return ST_INVALID;
return GetSpriteCache(sprite)->type;
}
/**
* Get the (FIOS) file slot of a given sprite.
* @param sprite The sprite to look at.
* @return the FIOS file slot
*/
uint GetOriginFileSlot(SpriteID sprite)
{
if (!SpriteExists(sprite)) return 0;
return GetSpriteCache(sprite)->file_slot;
}
/**
* Get a reasonable (upper bound) estimate of the maximum
* SpriteID used in OpenTTD; there will be no sprites with
* a higher SpriteID, although there might be up to roughly
* a thousand unused SpriteIDs below this number.
* @note It's actually the number of spritecache items.
* @return maximum SpriteID
*/
uint GetMaxSpriteID()
{
return _spritecache_items;
}
static void *AllocSprite(size_t);
static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)

@ -28,6 +28,11 @@ extern uint _sprite_cache_size;
void *GetRawSprite(SpriteID sprite, SpriteType type);
bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite);
uint GetOriginFileSlot(SpriteID sprite);
uint GetMaxSpriteID();
static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
assert(type != ST_RECOLOUR);

@ -44,6 +44,7 @@
#include "smallmap_gui.h"
#include "graph_gui.h"
#include "textbuf_gui.h"
#include "newgrf_debug.h"
#include "network/network.h"
#include "network/network_gui.h"
@ -759,7 +760,7 @@ static void MenuClickNewspaper(int index)
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, TBN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, 7);
PopupMainToolbMenu(w, TBN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 8 : 7);
}
static void MenuClickSmallScreenshot()
@ -781,6 +782,7 @@ static void MenuClickHelp(int index)
case 4: MenuClickSmallScreenshot(); break;
case 5: MenuClickWorldScreenshot(); break;
case 6: ShowAboutWindow(); break;
case 7: ShowSpriteAlignerWindow(); break;
}
}

@ -107,6 +107,7 @@ enum WindowClass {
WC_AI_LIST,
WC_AI_SETTINGS,
WC_NEWGRF_INSPECT,
WC_SPRITE_ALIGNER,
WC_INVALID = 0xFFFF
};

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