Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668)

(cherry picked from commit db573c8742)

# Conflicts:
#	src/fontcache/spritefontcache.cpp
#	src/gfx.cpp
#	src/spritecache.cpp
pull/510/head
Jonathan G Rennison 1 year ago
parent 7da25820ea
commit de5b114a83

@ -21,6 +21,16 @@
static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
/**
* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).
* @return Pixel amount at _font_zoom (current interface size).
*/
static int ScaleFontTrad(int value)
{
return UnScaleByZoom(value * ZOOM_LVL_BASE, _font_zoom);
}
/**
* Create a new sprite font cache.
* @param fs The font size to create the cache for.
@ -29,7 +39,7 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid
{
this->InitializeUnicodeGlyphMap();
this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
}
/**
@ -107,7 +117,7 @@ void SpriteFontCache::ClearFontCache()
{
Layouter::ResetFontCache(this->fs);
this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
}
const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
@ -121,7 +131,7 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleSpriteTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
}
bool SpriteFontCache::GetDrawGlyphShadow()

@ -101,9 +101,10 @@ static void GfxMainBlitter(const GfxBlitterCtx &ctx, const Sprite *sprite, int x
static ReusableBuffer<uint8> _cursor_backup;
ZoomLevel _gui_zoom = ZOOM_LVL_OUT_4X; ///< GUI Zoom level
int _gui_scale = MIN_INTERFACE_SCALE; ///< GUI scale, 100 is 100%.
int _gui_scale_cfg; ///< GUI scale in config.
ZoomLevel _gui_zoom = ZOOM_LVL_OUT_4X; ///< GUI Zoom level
ZoomLevel _font_zoom = _gui_zoom; ///< Sprite font Zoom level (not clamped)
int _gui_scale = MIN_INTERFACE_SCALE; ///< GUI scale, 100 is 100%.
int _gui_scale_cfg; ///< GUI scale in config.
/**
* The rect for repaint.
@ -2359,6 +2360,8 @@ void UpdateGUIZoom()
}
int8 new_zoom = ScaleGUITrad(1) <= 1 ? ZOOM_LVL_OUT_4X : ScaleGUITrad(1) >= 4 ? ZOOM_LVL_MIN : ZOOM_LVL_OUT_2X;
/* Font glyphs should not be clamped to min/max zoom. */
_font_zoom = static_cast<ZoomLevel>(new_zoom);
/* Ensure the gui_zoom is clamped between min/max. */
new_zoom = Clamp(new_zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
_gui_zoom = static_cast<ZoomLevel>(new_zoom);
@ -2377,17 +2380,20 @@ void UpdateGUIZoom()
*/
bool AdjustGUIZoom(AdjustGUIZoomMode mode)
{
ZoomLevel old_zoom = _gui_zoom;
ZoomLevel old_gui_zoom = _gui_zoom;
ZoomLevel old_font_zoom = _font_zoom;
int old_scale = _gui_scale;
UpdateGUIZoom();
if (old_scale == _gui_scale) return false;
/* Reload sprites if sprite zoom level has changed. */
if (old_zoom != _gui_zoom) {
if (old_gui_zoom != _gui_zoom) {
GfxClearSpriteCache();
VideoDriver::GetInstance()->ClearSystemSprites();
UpdateCursorSize();
if (mode != AGZM_STARTUP) UpdateRouteStepSpriteSize();
} else if (old_font_zoom != _font_zoom) {
GfxClearFontSpriteCache();
}
ClearFontCache();
@ -2402,7 +2408,7 @@ bool AdjustGUIZoom(AdjustGUIZoomMode mode)
/* Adjust all window sizes to match the new zoom level, so that they don't appear
to move around when the application is moved to a screen with different DPI. */
auto zoom_shift = old_zoom - _gui_zoom;
auto zoom_shift = old_gui_zoom - _gui_zoom;
for (Window *w : Window::IterateFromBack()) {
if (mode == AGZM_AUTOMATIC) {
w->left = (w->left * _gui_scale) / old_scale;

@ -568,14 +568,14 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
}
if (sprite->type == ST_FONT && ZOOM_LVL_GUI != ZOOM_LVL_NORMAL) {
if (sprite->type == ST_FONT && _font_zoom != ZOOM_LVL_NORMAL) {
/* Make ZOOM_LVL_NORMAL be ZOOM_LVL_GUI */
sprite[ZOOM_LVL_NORMAL].width = sprite[ZOOM_LVL_GUI].width;
sprite[ZOOM_LVL_NORMAL].height = sprite[ZOOM_LVL_GUI].height;
sprite[ZOOM_LVL_NORMAL].x_offs = sprite[ZOOM_LVL_GUI].x_offs;
sprite[ZOOM_LVL_NORMAL].y_offs = sprite[ZOOM_LVL_GUI].y_offs;
sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_GUI].data;
sprite[ZOOM_LVL_NORMAL].colours = sprite[ZOOM_LVL_GUI].colours;
sprite[ZOOM_LVL_NORMAL].width = sprite[_font_zoom].width;
sprite[ZOOM_LVL_NORMAL].height = sprite[_font_zoom].height;
sprite[ZOOM_LVL_NORMAL].x_offs = sprite[_font_zoom].x_offs;
sprite[ZOOM_LVL_NORMAL].y_offs = sprite[_font_zoom].y_offs;
sprite[ZOOM_LVL_NORMAL].data = sprite[_font_zoom].data;
sprite[ZOOM_LVL_NORMAL].colours = sprite[_font_zoom].colours;
}
return encoder->Encode(sprite, allocator);
@ -1084,4 +1084,17 @@ void GfxClearSpriteCache()
VideoDriver::GetInstance()->ClearSystemSprites();
}
/**
* Remove all encoded font sprites from the sprite cache without
* discarding sprite location information.
*/
void GfxClearFontSpriteCache()
{
/* Clear sprite ptr for all cached font items */
for (uint i = 0; i != _spritecache.size(); i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->GetType() == ST_FONT && sc->GetPtr() != nullptr) DeleteEntryFromSpriteCache(i);
}
}
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];

@ -61,6 +61,7 @@ static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
void GfxInitSpriteMem();
void GfxClearSpriteCache();
void GfxClearFontSpriteCache();
void IncreaseSpriteLRU();
SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);

@ -286,11 +286,12 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
if (sprite_type != ST_MAPGEN) {
if (zoom < lengthof(zoom_lvl_map)) {
is_wanted_zoom_lvl = true;
if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_2X &&
ZoomLevel zoom_min = sprite_type == ST_FONT ? ZOOM_LVL_NORMAL : _settings_client.gui.sprite_zoom_min;
if (zoom_min >= ZOOM_LVL_OUT_2X &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_2X) {
is_wanted_zoom_lvl = false;
}
if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_4X &&
if (zoom_min >= ZOOM_LVL_OUT_4X &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_4X) {
is_wanted_zoom_lvl = false;
}

@ -57,6 +57,7 @@ extern int _gui_scale;
extern int _gui_scale_cfg;
extern ZoomLevel _gui_zoom;
extern ZoomLevel _font_zoom;
#define ZOOM_LVL_GUI (_gui_zoom)
static const int MIN_INTERFACE_SCALE = 100;

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