Codechange: Make the simple Malloc sprite allocator globally usable.

pull/221/head
Michael Lutz 3 years ago
parent 70aa3b4011
commit 6776229047

@ -277,11 +277,6 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
}
void *AllocateFont(size_t size)
{
return MallocT<byte>(size);
}
/* Check if a glyph should be rendered with anti-aliasing. */
static bool GetFontAAState(FontSize size)
@ -355,7 +350,7 @@ const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
builtin_questionmark_data
};
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, SimpleSpriteAlloc);
assert(spr != nullptr);
GlyphEntry new_glyph;
new_glyph.sprite = spr;
@ -643,7 +638,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.width = slot->advance.x >> 6;
this->SetGlyphPtr(key, &new_glyph);

@ -74,6 +74,4 @@ public:
bool IsBuiltInFont() override { return false; }
};
void *AllocateFont(size_t size);
#endif /* FONTCACHE_INTERNAL_H */

@ -333,7 +333,7 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.width = (byte)std::round(CTFontGetAdvancesForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1));
this->SetGlyphPtr(key, &new_glyph);

@ -532,7 +532,7 @@ void Win32FontCache::ClearFontCache()
}
GlyphEntry new_glyph;
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
new_glyph.width = gm.gmCellIncX;
this->SetGlyphPtr(key, &new_glyph);

@ -808,6 +808,14 @@ static void *AllocSprite(size_t mem_req)
}
}
/**
* Sprite allocator simply using malloc.
*/
void *SimpleSpriteAlloc(size_t size)
{
return MallocT<byte>(size);
}
/**
* Handles the case when a sprite of different type is requested than is present in the SpriteCache.
* For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.

@ -26,6 +26,7 @@ extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size);
void *SimpleSpriteAlloc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr);
bool SpriteExists(SpriteID sprite);

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