(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.

pull/155/head
frosch 15 years ago
parent bfb2635c58
commit eded89633c

@ -19,7 +19,6 @@
#include "newgrf_commons.h"
#include "station_map.h"
#include "tree_map.h"
#include "viewport_func.h"
#include "core/mem_func.hpp"
/** Constructor of generic class
@ -323,43 +322,3 @@ uint32 GetNearbyTileInformation(TileIndex tile)
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
}
/**
* Draws a building including all subsprites on a tile.
* @param ti The tile to draw on
* @param dts Sprite and subsprites to draw
* @param to The transparancy bit that toggles drawing of these sprites
* @param stage The construction stage (0-3)
* @param default_palette The default recolour sprite to use (typically company colour resp. random industry/house colour)
*/
void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette)
{
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
SpriteID image = dtss->image.sprite;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
image += stage;
}
SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
/* For industries and houses delta_x and delta_y are unsigned */
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
}
}
}

@ -15,8 +15,6 @@
#define NEWGRF_COMMONS_H
#include "tile_cmd.h"
#include "transparency.h"
#include "sprite.h"
/**
* Maps an entity id stored on the map to a GRF file.
@ -107,6 +105,4 @@ uint32 GetTerrainType(TileIndex tile);
TileIndex GetNearbyTile(byte parameter, TileIndex tile);
uint32 GetNearbyTileInformation(TileIndex tile);
void DrawTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, byte stage, SpriteID default_palette);
#endif /* NEWGRF_COMMONS_H */

@ -26,6 +26,7 @@
#include "company_base.h"
#include "town.h"
#include "core/random_func.hpp"
#include "sprite.h"
static BuildingCounts<uint32> _building_counts;
static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
@ -421,7 +422,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
}
DrawTileSeq(ti, dts, TO_HOUSES, stage, palette);
DrawNewGRFTileSeq(ti, dts, TO_HOUSES, stage, palette);
}
void DrawNewHouseTile(TileInfo *ti, HouseID house_id)

@ -26,6 +26,7 @@
#include "command_func.h"
#include "animated_tile_func.h"
#include "water.h"
#include "sprite.h"
#include "table/strings.h"
@ -185,7 +186,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro
}
}
DrawTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
}
uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)

@ -909,7 +909,7 @@ bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID
DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
DrawCommonTileSeqInGUI(x, y, sprites, rti->total_offset, relocation, palette);
DrawRailTileSeqInGUI(x, y, sprites, rti->total_offset, relocation, palette);
return true;
}

@ -35,6 +35,7 @@
#include "company_base.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "table/railtypes.h"
#include "table/track_land.h"
@ -1981,7 +1982,7 @@ static void DrawTile_Track(TileInfo *ti)
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
/* No NewGRF depots, so no relocation */
DrawCommonTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
DrawRailTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
}
DrawBridgeMiddle(ti);
}
@ -1999,7 +2000,7 @@ void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
DrawSprite(image, PAL_NONE, x, y);
DrawCommonTileSeqInGUI(x, y, dts, offset, 0, palette);
DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette);
}
static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)

@ -36,7 +36,6 @@
#include "company_base.h"
#include "core/random_func.hpp"
#include "table/sprites.h"
#include "table/strings.h"
/**
@ -1223,7 +1222,7 @@ static void DrawTile_Road(TileInfo *ti)
}
DrawGroundSprite(dts->ground.sprite, PAL_NONE);
DrawCommonTileSeq(ti, dts, TO_BUILDINGS, 0, 0, palette);
DrawOrigTileSeq(ti, dts, TO_BUILDINGS, palette);
break;
}
}
@ -1239,7 +1238,7 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
y += 17;
DrawSprite(dts->ground.sprite, PAL_NONE, x, y);
DrawCommonTileSeqInGUI(x, y, dts, 0, 0, palette);
DrawOrigTileSeqInGUI(x, y, dts, palette);
}
/**

@ -26,13 +26,17 @@
* @param orig_offset Sprite-Offset for original sprites
* @param newgrf_offset Sprite-Offset for NewGRF defined sprites
* @param default_palette The default recolour sprite to use (typically company colour)
* @param child_offset_is_unsigned Whether child sprite offsets are interpreted signed or unsigned
*/
void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette)
void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned)
{
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, dts->seq) {
SpriteID image = dtss->image.sprite;
/* TTD sprite 0 means no sprite */
if (GB(image, 0, SPRITE_WIDTH) == 0 && !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) continue;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
@ -49,8 +53,9 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
/* For stations and original spritelayouts delta_x and delta_y are signed */
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
int offs_x = child_offset_is_unsigned ? (uint8)dtss->delta_x : dtss->delta_x;
int offs_y = child_offset_is_unsigned ? (uint8)dtss->delta_y : dtss->delta_y;
AddChildSpriteScreen(image, pal, offs_x, offs_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
}
}
}
@ -63,14 +68,19 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
* @param orig_offset Sprite-Offset for original sprites
* @param newgrf_offset Sprite-Offset for NewGRF defined sprites
* @param default_palette The default recolour sprite to use (typically company colour)
* @param child_offset_is_unsigned Whether child sprite offsets are interpreted signed or unsigned
*/
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette)
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned)
{
const DrawTileSeqStruct *dtss;
Point child_offset = {0, 0};
foreach_draw_tile_seq(dtss, dts->seq) {
SpriteID image = dtss->image.sprite;
/* TTD sprite 0 means no sprite */
if (GB(image, 0, SPRITE_WIDTH) == 0 && !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) continue;
image += (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? newgrf_offset : orig_offset);
SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
@ -83,8 +93,9 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig
child_offset.x = pt.x + spr->x_offs;
child_offset.y = pt.y + spr->y_offs;
} else {
/* For stations and original spritelayouts delta_x and delta_y are signed */
DrawSprite(image, pal, x + child_offset.x + dtss->delta_x, y + child_offset.y + dtss->delta_y);
int offs_x = child_offset_is_unsigned ? (uint8)dtss->delta_x : dtss->delta_x;
int offs_y = child_offset_is_unsigned ? (uint8)dtss->delta_y : dtss->delta_y;
DrawSprite(image, pal, x + child_offset.x + offs_x, y + child_offset.y + offs_y);
}
}
}

@ -59,10 +59,53 @@ struct DrawBuildingsTileStruct {
/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette);
void DrawCommonTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned);
void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, SpriteID default_palette, bool child_offset_is_unsigned);
bool SkipSpriteData(byte type, uint16 num);
/**
* Draw tile sprite sequence on tile with railroad specifics.
* @param total_offset Spriteoffset from normal rail to current railtype.
* @param newgrf_offset Startsprite of the Action1 to use.
*/
static inline void DrawRailTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 newgrf_offset, SpriteID default_palette)
{
DrawCommonTileSeq(ti, dts, to, total_offset, newgrf_offset, default_palette, false);
}
/**
* Draw tile sprite sequence in GUI with railroad specifics.
* @param total_offset Spriteoffset from normal rail to current railtype.
* @param newgrf_offset Startsprite of the Action1 to use.
*/
static inline void DrawRailTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 total_offset, uint32 newgrf_offset, SpriteID default_palette)
{
DrawCommonTileSeqInGUI(x, y, dts, total_offset, newgrf_offset, default_palette, false);
}
/**
* Draw TTD sprite sequence on tile.
*/
static inline void DrawOrigTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, SpriteID default_palette)
{
DrawCommonTileSeq(ti, dts, to, 0, 0, default_palette, false);
}
/**
* Draw TTD sprite sequence in GUI.
*/
static inline void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, SpriteID default_palette)
{
DrawCommonTileSeqInGUI(x, y, dts, 0, 0, default_palette, false);
}
/**
* Draw NewGRF industrytile or house sprite layout
* @param stage Sprite inside the Action1 spritesets to use, i.e. construction stage.
*/
static inline void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32 stage, SpriteID default_palette)
{
DrawCommonTileSeq(ti, dts, to, 0, stage, default_palette, true);
}
/**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry

@ -44,6 +44,7 @@ void GfxInitSpriteMem();
void IncreaseSpriteLRU();
bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id);
bool SkipSpriteData(byte type, uint16 num);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
#endif /* SPRITECACHE_H */

@ -2455,7 +2455,7 @@ static void DrawTile_Station(TileInfo *ti)
total_offset = 0;
}
DrawCommonTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
}
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
@ -2477,7 +2477,7 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
}
/* Default waypoint has no railtype specific sprites */
DrawCommonTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
}
static uint GetSlopeZ_Station(TileIndex tile, uint x, uint y)

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