Patric Stout
772729cc7d
Fix: when syncing width of GUI items, take padding into account ( #10915 )
1 year ago
Jonathan G Rennison
2ed248a61d
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# src/aircraft_cmd.cpp
# src/airport_gui.cpp
# src/articulated_vehicles.cpp
# src/build_vehicle_gui.cpp
# src/company_gui.cpp
# src/genworld_gui.cpp
# src/gfx_layout.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_config.h
# src/newgrf_engine.cpp
# src/news_gui.cpp
# src/order_gui.cpp
# src/roadveh_cmd.cpp
# src/saveload/saveload.h
# src/saveload/vehicle_sl.cpp
# src/ship_cmd.cpp
# src/statusbar_gui.cpp
# src/table/settings/network_private_settings.ini
# src/table/settings/network_settings.ini
# src/toolbar_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
1 year ago
Jonathan G Rennison
02fe4af934
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/release-windows.yml
# src/company_base.h
# src/company_cmd.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/economy.cpp
# src/economy_cmd.h
# src/fios.h
# src/goal.cpp
# src/group_gui.cpp
# src/network/core/config.h
# src/network/network_admin.cpp
# src/newgrf_config.cpp
# src/os/windows/win32.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload_error.hpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/stdafx.h
# src/story.cpp
# src/story_base.h
# src/string.cpp
# src/table/settings/economy_settings.ini
# src/tests/CMakeLists.txt
# src/tests/math_func.cpp
1 year ago
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
1 year ago
Peter Nelson
4767641c8c
Codechange: Remove various INT strings.
1 year ago
Peter Nelson
d5fb9e7dc6
Codechange: Remove various DATE_LONG strings.
1 year ago
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
1 year ago
Peter Nelson
35ba49bfb4
Change: Rename text colour NWidgetPart to SetTextStyle and add font size.
...
This allows to set both text colour and size for any widget with default
drawing.
1 year ago
Rubidium
ee723f26ba
Codechange: Make FileToSaveLoad's title std::string and simplify assignments
1 year ago
Jonathan G Rennison
c89079a210
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/saveload/cargopacket_sl.cpp
# src/saveload/saveload.h
# src/strings.cpp
# src/vehicle.cpp
1 year ago
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
1 year ago
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
1 year ago
Jonathan G Rennison
adf2210bc8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/lang/afrikaans.txt
# src/lang/arabic_egypt.txt
# src/lang/basque.txt
# src/lang/belarusian.txt
# src/lang/brazilian_portuguese.txt
# src/lang/bulgarian.txt
# src/lang/catalan.txt
# src/lang/croatian.txt
# src/lang/czech.txt
# src/lang/danish.txt
# src/lang/dutch.txt
# src/lang/english.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/esperanto.txt
# src/lang/estonian.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/frisian.txt
# src/lang/gaelic.txt
# src/lang/galician.txt
# src/lang/german.txt
# src/lang/greek.txt
# src/lang/hebrew.txt
# src/lang/hungarian.txt
# src/lang/icelandic.txt
# src/lang/indonesian.txt
# src/lang/irish.txt
# src/lang/italian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/latin.txt
# src/lang/latvian.txt
# src/lang/lithuanian.txt
# src/lang/luxembourgish.txt
# src/lang/malay.txt
# src/lang/norwegian_bokmal.txt
# src/lang/norwegian_nynorsk.txt
# src/lang/persian.txt
# src/lang/polish.txt
# src/lang/portuguese.txt
# src/lang/romanian.txt
# src/lang/russian.txt
# src/lang/serbian.txt
# src/lang/simplified_chinese.txt
# src/lang/slovak.txt
# src/lang/slovenian.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/swedish.txt
# src/lang/tamil.txt
# src/lang/thai.txt
# src/lang/traditional_chinese.txt
# src/lang/turkish.txt
# src/lang/ukrainian.txt
# src/lang/vietnamese.txt
# src/lang/welsh.txt
# src/saveload/afterload.cpp
1 year ago
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
1 year ago
Jonathan G Rennison
6d4474b84e
Merge tag '13.0-beta2' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/console_gui.cpp
# src/depot_gui.cpp
# src/error_gui.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/misc_gui.cpp
# src/network/network_content_gui.h
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/settings_gui.cpp
# src/settings_type.h
# src/station_gui.cpp
# src/subsidy_gui.cpp
# src/table/settings/gui_settings.ini
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_cmd.cpp
# src/vehicle_gui.cpp
# src/viewport.cpp
# src/water_cmd.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2 years ago
Jonathan G Rennison
02e19521bc
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/build_vehicle_gui.cpp
# src/cheat_gui.cpp
# src/company_gui.cpp
# src/error_gui.cpp
# src/fios_gui.cpp
# src/gfx_func.h
# src/graph_gui.cpp
# src/group_gui.cpp
# src/misc_gui.cpp
# src/newgrf_debug_gui.cpp
# src/order_gui.cpp
# src/road_gui.cpp
# src/roadveh_gui.cpp
# src/settings_gui.cpp
# src/ship_gui.cpp
# src/station_gui.cpp
# src/statusbar_gui.cpp
# src/subsidy_gui.cpp
# src/timetable_gui.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/vehicle_gui.cpp
# src/widget.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2 years ago
Jonathan G Rennison
1f36c3f3e4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ai/ai_gui.cpp
# src/build_vehicle_gui.cpp
# src/genworld_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/newgrf_sound.cpp
# src/roadveh.h
# src/sound.cpp
# src/station_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehicle_gui.cpp
2 years ago
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2 years ago
Jonathan G Rennison
3b7352132b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/screenshot.cpp
# src/settings_gui.cp
2 years ago
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2 years ago
Jonathan G Rennison
6459e62fff
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/english.txt
# src/map_type.h
# src/network/network_command.cpp
# src/object_cmd.cpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/settings_gui.cpp
# src/string.cpp
# src/table/road_land.h
# src/table/settings/game_settings.ini
# src/table/settings/world_settings.ini
# src/tbtr_template_gui_main.h
# src/train_cmd.cpp
2 years ago
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2 years ago
Jonathan G Rennison
0a9c44d1a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/airport_gui.cpp
# src/blitter/32bpp_anim_sse4.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/newgrf_object.h
# src/road_gui.cpp
# src/widgets/road_widget.h
# src/window.cpp
2 years ago
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
...
Remove custom text drawing of some widgets in favour of standard text
widgets.
2 years ago
Peter Nelson
fc944829e1
Change: Don't use zero-sized plane for World Generation window.
...
Use of zero-sized plane causes the window size calculation to change
depending on which plane is displayed. Instead use an empty plane so
that largest of the planes is taken into account for sizing.
2 years ago
Jonathan G Rennison
b69521ea87
Allow specifying a custom number of industries in map generation window
3 years ago
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
3 years ago
Andreas Schmitt
150e502cf9
Add generation of public roads linking towns
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
3 years ago
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
...
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
3 years ago
Jonathan G Rennison
2e6dbfee05
Merge branch 'master' into jgrpp
3 years ago
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
3 years ago
reldred
213b6fe6ef
Add PR #231 : More river configuration options
3 years ago
Patric Stout
f05e2e0d40
Feature: allow setting a custom terrain type to define highest peak
...
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
3 years ago
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
...
It will add some slack to the map height limit if that was set
to auto.
3 years ago
Patric Stout
422e132845
Feature: auto-detect map height limit based on generated map
...
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.
In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.
People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.
Cheats still allow you to change this value.
3 years ago
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
3 years ago
Patric Stout
23f27db8c3
Change: remove "maximum map height" from the New Game GUI
...
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.
How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.
Commits following this commit also make it more useful, so users
no longer have to care about it.
3 years ago
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
...
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
3 years ago
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
...
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
3 years ago
Patric Stout
751434ea63
Fix: placing random trees in SE crashes the game ( #8892 )
...
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.
With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
3 years ago
Jonathan G Rennison
abf8505c69
Add rainforest line height setting to map generation windows
...
See: #227
3 years ago
Patric Stout
970fedd78c
Add: make modal windows update more smooth
...
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.
This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.
It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).
Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
3 years ago
Jonathan G Rennison
68a0a4d1b9
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/newgrf_config.cpp
3 years ago
Patric Stout
8bf8c0f251
Fix d437445c: also use std::chrono for the GRFFileScanner modal window
...
For some reason I only converted one of the two modal windows we
have, and completely forgot the other.
While at it, synchronize the way those two modal windows work
in terms of "next_update".
3 years ago
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
3 years ago
Patric Stout
d437445c67
Codechange: use std::chrono to track time in modal windows
...
Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
3 years ago
frosch
c71d0f5e7f
Change: move townname generator selection to mapgen GUI.
3 years ago
frosch
d17226910d
Codechange: minor rearrangement of settings in random map and heightmap GUI.
3 years ago
frosch
81e47277e7
Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'.
3 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
3 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
3 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
3 years ago
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
Jonathan G Rennison
af09391bfb
Use atomic load for _realtime_tick in _SetGeneratingWorldProgress
4 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
f5747bf753
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/group_gui.cpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui.cpp
# src/vehicle_gui_base.h
# src/widgets/dropdown.cpp
# src/widgets/dropdown_type.h
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
Jonathan G Rennison
361758b516
Merge branches 'crashlog_improvements', 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/core/smallstack_type.hpp
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/linkgraphjob.h
# src/misc.cpp
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/saveload.cpp
5 years ago
Michael Lutz
05f4e73608
Codechange: Replace custom mutex code with C++11 mutex'es.
...
A conforming compiler with a valid <mutex>-header is expected.
Most parts of the code assume that locking a mutex will never fail unexpectedly,
which is generally true on all common platforms that don't just pretend to
be C++11. The use of condition variables in driver code is checked.
5 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
5 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
5 years ago
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
5 years ago
Jonathan G Rennison
3a640af71d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/ground_vehicle.cpp
# src/viewport.cpp
6 years ago
Miguel Horta
e00908f5e9
Fix #6898 : Replace atoi() with strtoul()
...
Normalize type and parsing of generation_seed across all files
Add assert_compile() to ensure correct type
6 years ago
Jonathan G Rennison
4d1bd8e4b4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/genworld_gui.cpp
# src/gfx.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/music.cpp
# src/table/settings.ini
# src/town_cmd.cpp
# src/train_cmd.cpp
6 years ago
Niels Martin Hansen
836d25e738
Codechange: Address some MSVC compiler warnings
6 years ago
Jonathan G Rennison
5e67582a64
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# config.lib
# src/saveload/extended_ver_sl.cpp
# src/saveload/saveload.cpp
8 years ago
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
8 years ago
alberth
a959c0c965
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
8 years ago
alberth
9135f7130e
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
8 years ago
alberth
a35e970ab0
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
8 years ago
Jonathan G Rennison
761463d134
Merge branch 'template_train_replacement-sx' into jgrpp
...
# Conflicts:
# src/window.cpp
8 years ago
frosch
4d1843a95e
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
8 years ago
frosch
2337d169e8
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
8 years ago
Jonathan G Rennison
5d222e4d5e
Merge branch 'extra_large_maps' into extra_large_maps-sx
...
Conflicts:
src/genworld_gui.cpp
src/map_type.h
src/newgrf_debug_gui.cpp
9 years ago
patch-import
7d2b4bd3ea
Import extra large maps patch.
...
http://www.tt-forums.net/viewtopic.php?f=33&t=33137
9 years ago
alberth
56c9765f72
(svn r27285) -Codechange: Use LG_ORIGINAL instead of a magic 0 to indicate the original landscape generator.
9 years ago
alberth
b8414c2884
(svn r27285) -Codechange: Use LG_ORIGINAL instead of a magic 0 to indicate the original landscape generator.
9 years ago
alberth
6670d28cca
(svn r27140) -Codechange: Fix typo in GenenerateLandscapeWindowMode (chillcore)
9 years ago
alberth
4b2db6e649
(svn r27140) -Codechange: Fix typo in GenenerateLandscapeWindowMode (chillcore)
9 years ago
frosch
b6568912f1
(svn r27135) -Fix: Misalignment in generate world window in case of small fonts.
10 years ago
frosch
1c181fd460
(svn r27135) -Fix: Misalignment in generate world window in case of small fonts.
10 years ago
alberth
eb9da96a46
(svn r27085) -Fix: Always return a valid window to the world generation gui code.
10 years ago
alberth
78896895cf
(svn r27085) -Fix: Always return a valid window to the world generation gui code.
10 years ago
rubidium
ed8f48a945
(svn r27043) -Fix: could not enter third digit of snow line height
10 years ago
rubidium
dfd57f2616
(svn r27043) -Fix: could not enter third digit of snow line height
10 years ago
rubidium
0efe811f74
(svn r27009) -Add: extra level of general map heightness (ChillCore)
10 years ago
rubidium
8d90e86c2c
(svn r27009) -Add: extra level of general map heightness (ChillCore)
10 years ago
rubidium
84920f721d
(svn r26926) -Change: limit flat world height to the maximum configured map height
10 years ago