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(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
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@ -32,7 +32,6 @@
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SmallVector<FiosItem, 32> _fios_items;
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static char *_fios_path;
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static const char *_fios_path_last;
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
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/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
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17
src/fios.h
17
src/fios.h
@ -107,14 +107,6 @@ enum SaveLoadDialogMode {
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SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
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};
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/** The different types of files that the system knows about. */
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enum FileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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FT_SCENARIO, ///< old or new scenario
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FT_HEIGHTMAP, ///< heightmap file
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};
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enum FiosType {
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FIOS_TYPE_DRIVE,
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FIOS_TYPE_PARENT,
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@ -137,14 +129,6 @@ struct FiosItem {
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char name[MAX_PATH];
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};
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/** Deals with the type of the savegame, independent of extension */
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struct FileToSaveLoad {
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int mode; ///< savegame/scenario type (old, new)
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FileType filetype; ///< what type of file are we dealing with
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char name[MAX_PATH]; ///< name
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char title[255]; ///< internal name of the game
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};
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enum SortingBits {
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SORT_ASCENDING = 0,
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SORT_DESCENDING = 1,
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@ -155,7 +139,6 @@ DECLARE_ENUM_AS_BIT_SET(SortingBits)
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/* Variables to display file lists */
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extern SmallVector<FiosItem, 32> _fios_items;
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extern FileToSaveLoad _file_to_saveload;
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extern SaveLoadDialogMode _saveload_mode;
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extern SortingBits _savegame_sort_order;
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@ -26,6 +26,7 @@
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#include "town.h"
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#include "core/geometry_func.hpp"
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#include "core/random_func.hpp"
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#include "saveload/saveload.h"
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#include "progress.h"
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#include "error.h"
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@ -31,6 +31,7 @@
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#include "object_base.h"
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#include "company_func.h"
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#include "pathfinder/npf/aystar.h"
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#include "saveload/saveload.h"
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#include <list>
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#include <set>
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@ -267,6 +267,7 @@
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extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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uint16 _sl_version; ///< the major savegame version identifier
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@ -33,6 +33,22 @@ enum SaveOrLoadMode {
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SL_LOAD_CHECK = 5, ///< Load for game preview.
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};
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/** The different types of files that the system knows about. */
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enum FileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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FT_SCENARIO, ///< old or new scenario
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FT_HEIGHTMAP, ///< heightmap file
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};
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/** Deals with the type of the savegame, independent of extension */
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struct FileToSaveLoad {
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SaveOrLoadMode mode; ///< savegame/scenario type (old, new)
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FileType filetype; ///< what type of file are we dealing with
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char name[MAX_PATH]; ///< name
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char title[255]; ///< internal name of the game
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};
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/** Types of save games. */
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enum SavegameType {
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SGT_TTD, ///< TTD savegame (can be detected incorrectly)
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@ -43,6 +59,8 @@ enum SavegameType {
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SGT_INVALID = 0xFF, ///< broken savegame (used internally)
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};
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extern FileToSaveLoad _file_to_saveload;
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void GenerateDefaultSaveName(char *buf, const char *last);
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void SetSaveLoadError(uint16 str);
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const char *GetSaveLoadErrorString();
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