Joshua Ashton
ef444a740d
mangoapp: Use glXQueryCurrentRendererIntegerMESA if available
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This is the best way to get vendor IDs instead of hardcoding based on the GL_RENDERER vendor string.
2023-07-25 06:29:28 +02:00
FlightlessMango
7c2a90c209
mangoapp: update colors if needed
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[skip ci]
2023-06-10 22:42:49 +02:00
FlightlessMango
352d365493
mangoapp: get resolution from gamescope
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[skip ci]
2023-05-30 07:46:58 +02:00
FlightlessMango
7853af98d0
mangoapp: amdgpu: pause the polling thread when it's not needed
2023-05-01 13:52:26 +02:00
FlightlessMango
11bc5111eb
mangoapp: move some variables to hudelements
2023-04-21 23:21:59 +02:00
FlightlessMango
d0f8c8aa94
mangoapp: control: rerload_config option
2023-03-07 18:19:23 +01:00
Emil Velikov
8e1c389f22
mangoapp: split proto details into separate header
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2023-03-04 21:31:25 +02:00
FlightlessMango
3190778086
Don't update metrics if we're not logging and not displaying
2023-02-07 12:09:10 +01:00
Kurt Kartaltepe
1a3fa6e4ff
overlay: Fixup device detection on intel GPUs
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This resolves missing GPU names due to deviceID only being computed for
AMD gpus. It also filters out display adapters so there is less noise in
the logs when scanning cards.
2022-12-28 23:07:36 +01:00
FlightlessMango
d0a1c4ea07
horizontal view and hud_no_margin
2022-09-05 13:50:27 +02:00
jackun
85007fe0bd
Use separate font atlas for vulkan
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vkCreateSwapchainKHR and vkQueuePresentKHR may share the same ImGui context accidentally and
vkCreateSwapchainKHR might (re)create font image and destroy old font atlas while vkQueuePresentKHR is still rendering :(
2022-07-29 02:11:28 +03:00
FlightlessMango
421ca3b57b
mangoapp: don't resize window if fps_only
2022-07-08 00:53:14 +02:00
Trigg
dfad000928
- Unsaved change from XA_ATOM to XA_CARDINAL
2022-07-08 00:22:47 +02:00
trigg
661cb205e4
Add and remove XAtom in gamescope mode
2022-07-08 00:22:47 +02:00
FlightlessMango
17f3ebb7bd
mangoapp: unused previous_pid variable
2022-07-08 00:07:02 +02:00
FlightlessMango
4eb6c83d81
mangoapp: disable checking vulkan layer for now
2022-07-05 16:56:47 +02:00
jackun
f680c28f1f
Generalize control over socket so it works with OpenGL too
2022-05-23 18:07:39 +03:00
jackun
3e6b35560c
Use overlay_new/end_frame with mangoapp
2022-05-16 11:06:23 +03:00
Emil Velikov
1e840f286b
mangohud: initialize the window_size
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This one seems janky - other frontends (glx/egl LD_PRELOAD, Vulkan)
init their own global window_size.
Although in reality we use the initial data solely to set the imgui
"window" position and we immediatelly overwrite it, with the follow-up
call render_imgui().
Odds are this won't fix the glitchy (re)sizes but it's a step in the
right direction.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
Emil Velikov
74e83c0bba
mangoapp: iconify/restore the window, don't destroy it
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Currently we're destroying the window, from under the glfw's framework
feet.
Basically we do a use-after-free, as glfwWindowShouldClose() is called
and due to some miracle we don't crash out.
Since we suspend all rendering, there's no need to actually destroy the
window - just iconify/restore it. A simple show/hide was attempted but
empirically did not work.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
Emil Velikov
40a1758518
mangoapp: reuse shutdown() helper
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Use the helper across the board, instead of open-coding it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
Emil Velikov
fc7a426d67
mangoapp: explicitly handle 0 over the protocol
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Receiving 0 indicates no-op/keep as-is. Add a trivial self-describing
two-liner.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
Emil Velikov
f2b991cccd
mangoapp: make internal function static
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
Emil Velikov
8482ca00fa
mangoapp: make mangoapp_paused, msgid static
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Both variables are used within the app alone - make them static to that
unit.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
Emil Velikov
5400332d5a
mangoapp: whitespace fixes
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Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2022-03-30 10:17:45 +03:00
FlightlessMango
3f92e10c14
mangoapp: fix broken fsr sharpness
2022-03-20 08:00:11 +01:00
FlightlessMango
e6adae8489
mangoapp: fixing some warnings
2022-03-19 22:23:59 +01:00
FlightlessMango
b064f47d66
mangoapp: vulkan layer
2022-03-14 19:49:20 +01:00
FlightlessMango
0402fa4ab5
mangoapp: fsr_steam_sharpness
2022-03-08 17:51:06 +01:00
FlightlessMango
5c984e7b80
mangoapp: fsr_steam_sharpness
2022-03-08 17:36:13 +01:00
FlightlessMango
cf8ba8fd63
mangoapp: clean up msg_size
2022-02-18 16:08:14 +01:00
FlightlessMango
d82738b03c
mangoapp: use GAMESCOPE_FOCUSED_APP_GFX instead
2022-02-18 16:08:14 +01:00
jackun
e555a942fb
Use single IO stats instance
2022-02-18 16:44:10 +02:00
FlightlessMango
e12042ca3d
mangoapp: adjust for changed msg size in gamescope
2022-02-17 15:27:17 +01:00
FlightlessMango
e289a55c6f
mangoapp: make sure steam_focused is false when mangoapp_steam
2022-02-16 11:26:39 +01:00
FlightlessMango
316914da8d
mangoapp: fixed mangoapp not respecting no_display
2022-02-15 19:16:45 +01:00
FlightlessMango
5cdedc4671
mangoapp: gamescope debug graphs
2022-02-15 10:23:33 +01:00
FlightlessMango
7740e8430f
mangoapp: clean up unused variable
2022-02-14 11:01:20 +01:00
FlightlessMango
44a335a809
mangoapp: mangoapp_steam bool
2022-02-14 11:01:03 +01:00
FlightlessMango
339f5c0d11
mangoapp: hide when steam is focused
2022-02-13 14:57:48 +01:00
FlightlessMango
4556caf6d3
mangoapp: remove some debug
2022-02-11 05:52:32 +01:00
FlightlessMango
b598d22543
mangoapp: don't write imgui.ini
2022-02-11 03:05:44 +01:00
FlightlessMango
61fb9267a0
mangoapp: don't use fsr if msg doesn't contain fsr
2022-02-09 05:33:08 +01:00
FlightlessMango
a9f811a207
mangoapp: gamescope fsr
2022-02-09 01:20:24 +01:00
Joshua Ashton
8bc979b53c
mangoapp: Fix janky window size transitions
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GL apps that use non-normalized coordinates for stuff that will probably do stuff like this a lot in ways that make it hard to precompute the values beforehand make me very upset.
2022-02-01 02:34:36 +00:00
Joshua Ashton
b99817fd2b
mangoapp: Don't redraw if we don't have new frames
2022-02-01 01:34:08 +00:00
Joshua Ashton
da8b0cbad4
mangoapp: Fix usage of notify_one in condition variable
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This should be outside of the lock_guard scope to avoid a deadlock.
2022-02-01 01:27:45 +00:00
FlightlessMango
15a5edeb51
mangoapp: fixing up ctl switch statements
2022-01-22 05:17:55 +01:00
FlightlessMango
97f6a00171
mangohudctl and interface
2022-01-21 10:35:55 +01:00
FlightlessMango
3e2023a4a2
mangoapp: control socket
2022-01-20 01:24:01 +01:00