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@ -41,9 +41,9 @@ uint8_t g_fsrSharpness = 0;
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std::vector<float> gamescope_debug_latency {};
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std::vector<float> gamescope_debug_app {};
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static unsigned int get_prop(){
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static unsigned int get_prop(const char* propName){
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Display *x11_display = glfwGetX11Display();
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Atom gamescope_focused = XInternAtom(x11_display, "GAMESCOPE_FOCUSED_APP_GFX", true);
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Atom gamescope_focused = XInternAtom(x11_display, propName, true);
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auto scr = DefaultScreen(x11_display);
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auto root = RootWindow(x11_display, scr);
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Atom actual;
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@ -72,7 +72,7 @@ void ctrl_thread(){
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while (1){
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const struct mangoapp_ctrl_msgid1_v1 *mangoapp_ctrl_v1 = (const struct mangoapp_ctrl_msgid1_v1*) raw_msg;
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memset(raw_msg, 0, sizeof(raw_msg));
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size_t msg_size = msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 2, 0);
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msgrcv(msgid, (void *) raw_msg, sizeof(raw_msg), 2, 0);
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switch (mangoapp_ctrl_v1->log_session) {
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case 1:
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if (!logger->is_active())
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@ -113,7 +113,7 @@ void gamescope_frametime(uint64_t app_frametime_ns, uint64_t latency_ns){
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gamescope_debug_app.erase(gamescope_debug_app.begin());
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float latency_ms = latency_ns / 1000000.f;
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if (latency_ns == -1)
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if (latency_ns == uint64_t(-1))
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latency_ms = -1;
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gamescope_debug_latency.push_back(latency_ms);
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if (gamescope_debug_latency.size() > 200)
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@ -127,7 +127,7 @@ void msg_read_thread(){
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}
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int key = ftok("mangoapp", 65);
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msgid = msgget(key, 0666 | IPC_CREAT);
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pid_t previous_pid;
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uint32_t previous_pid = 0;
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const struct mangoapp_msg_header *hdr = (const struct mangoapp_msg_header*) raw_msg;
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const struct mangoapp_msg_v1 *mangoapp_v1 = (const struct mangoapp_msg_v1*) raw_msg;
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while (1){
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@ -142,8 +142,12 @@ void msg_read_thread(){
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if (params->fsr_steam_sharpness < 0)
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g_fsrSharpness = mangoapp_v1->fsrSharpness;
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}
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if (mangoapp_v1->pid != previous_pid){
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fprintf(stderr, "PID: %i\n", mangoapp_v1->pid);
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if (!HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_mangoapp_steam]){
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steam_focused = get_prop("GAMESCOPE_FOCUSED_APP_GFX") == 769;
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} else {
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steam_focused = false;
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}
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if (!steam_focused && mangoapp_v1->pid != previous_pid){
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string path = "/tmp/mangoapp/" + to_string(mangoapp_v1->pid) + ".json";
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ifstream i(path);
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if (i.fail()){
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@ -155,20 +159,12 @@ void msg_read_thread(){
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}
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previous_pid = mangoapp_v1->pid;
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}
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if (msg_size > offsetof(mangoapp_msg_v1, latency_ns)){
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if (msg_size > offsetof(mangoapp_msg_v1, latency_ns))
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gamescope_frametime(mangoapp_v1->app_frametime_ns, mangoapp_v1->latency_ns);
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}
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{
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std::unique_lock<std::mutex> lk(mangoapp_m);
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new_frame = true;
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if (!HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_mangoapp_steam]){
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if (get_prop() == 769)
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steam_focused = true;
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else
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steam_focused = false;
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} else {
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steam_focused = false;
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}
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}
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mangoapp_cv.notify_one();
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}
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@ -181,8 +177,8 @@ void msg_read_thread(){
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static const char *GamescopeOverlayProperty = "GAMESCOPE_EXTERNAL_OVERLAY";
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GLFWwindow* init(GLFWwindow* window, const char* glsl_version){
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window = glfwCreateWindow(1280, 720, "mangoapp overlay window", NULL, NULL);
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GLFWwindow* init(const char* glsl_version){
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GLFWwindow *window = glfwCreateWindow(1280, 720, "mangoapp overlay window", NULL, NULL);
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Display *x11_display = glfwGetX11Display();
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Window x11_window = glfwGetX11Window(window);
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if (x11_window && x11_display)
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@ -239,7 +235,7 @@ int main(int, char**)
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
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// Create window with graphics context
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GLFWwindow* window = init(window, glsl_version);
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GLFWwindow* window = init(glsl_version);
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// Initialize OpenGL loader
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bool err = glewInit() != GLEW_OK;
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@ -279,7 +275,7 @@ int main(int, char**)
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while (!glfwWindowShouldClose(window)){
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if (!params->no_display){
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if (mangoapp_paused){
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window = init(window, glsl_version);
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window = init(glsl_version);
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create_fonts(*params, sw_stats.font1, sw_stats.font_text);
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HUDElements.convert_colors(*params);
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mangoapp_paused = false;
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