mangoapp: clean up unused variable

mangoapp-fpslimit
FlightlessMango 2 years ago
parent 44a335a809
commit 7740e8430f

@ -35,11 +35,9 @@ std::condition_variable mangoapp_cv;
static uint8_t raw_msg[1024] = {0};
uint8_t g_fsrUpscale = 0;
uint8_t g_fsrSharpness = 0;
GLFWwindow* glfwWindow;
static unsigned int get_prop(GLFWwindow* window){
static unsigned int get_prop(){
Display *x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
Atom gamescope_focused = XInternAtom(x11_display, "GAMESCOPE_FOCUSED_APP", true);
auto scr = DefaultScreen(x11_display);
auto root = RootWindow(x11_display, scr);
@ -199,7 +197,6 @@ int main(int, char**)
// Create window with graphics context
GLFWwindow* window = init(window, glsl_version);
glfwWindow = window;
// Initialize OpenGL loader
bool err = glewInit() != GLEW_OK;

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