mangoapp: fsr_steam_sharpness

pull/703/head
FlightlessMango 2 years ago
parent 5c984e7b80
commit 0402fa4ab5

@ -135,7 +135,8 @@ void msg_read_thread(){
update_hud_info_with_frametime(sw_stats, *params, vendorID, mangoapp_v1->visible_frametime_ns);
if (msg_size > offsetof(mangoapp_msg_v1, fsrUpscale)){
g_fsrUpscale = mangoapp_v1->fsrUpscale;
// g_fsrSharpness = mangoapp_v1->fsrSharpness;
if (params->fsr_steam_sharpness < 0)
g_fsrSharpness = mangoapp_v1->fsrSharpness;
}
if (msg_size > offsetof(mangoapp_msg_v1, latency_ns)){
gamescope_frametime(mangoapp_v1->app_frametime_ns, mangoapp_v1->latency_ns);

@ -768,27 +768,29 @@ void HudElements::battery(){
void HudElements::gamescope_fsr(){
#ifdef MANGOAPP
ImGui::TableNextRow(); ImGui::TableNextColumn();
string FSR_TEXT;
ImVec4 FSR_COLOR;
if (g_fsrUpscale){
FSR_TEXT = "ON";
FSR_COLOR = HUDElements.colors.fps_value_high;
} else {
FSR_TEXT = "OFF";
FSR_COLOR = HUDElements.colors.fps_value_low;
}
if (HUDElements.params->enabled[OVERLAY_PARAM_ENABLED_fsr]) {
ImGui::TableNextRow(); ImGui::TableNextColumn();
string FSR_TEXT;
ImVec4 FSR_COLOR;
if (g_fsrUpscale){
FSR_TEXT = "ON";
FSR_COLOR = HUDElements.colors.fps_value_high;
} else {
FSR_TEXT = "OFF";
FSR_COLOR = HUDElements.colors.fps_value_low;
}
ImGui::TextColored(HUDElements.colors.engine, "%s", "FSR");
ImGui::TableNextColumn();
right_aligned_text(FSR_COLOR, HUDElements.ralign_width, "%s", FSR_TEXT.c_str());
ImGui::TableNextColumn();
if (g_fsrUpscale){
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", g_fsrSharpness);
ImGui::SameLine(0,1.0f);
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::Text("Sharp");
ImGui::PopFont();
ImGui::TextColored(HUDElements.colors.engine, "%s", "FSR");
ImGui::TableNextColumn();
right_aligned_text(FSR_COLOR, HUDElements.ralign_width, "%s", FSR_TEXT.c_str());
ImGui::TableNextColumn();
if (g_fsrUpscale){
right_aligned_text(HUDElements.colors.text, HUDElements.ralign_width, "%i", g_fsrSharpness);
ImGui::SameLine(0,1.0f);
ImGui::PushFont(HUDElements.sw_stats->font1);
ImGui::Text("Sharp");
ImGui::PopFont();
}
}
#endif
}

@ -624,6 +624,7 @@ parse_overlay_config(struct overlay_params *params,
params->fps_value = { 30, 60 };
params->round_corners = 0;
params->battery_color =0xff9078;
params->fsr_steam_sharpness = -1;
#ifdef HAVE_X11
params->toggle_hud = { XK_Shift_R, XK_F12 };

@ -80,6 +80,7 @@ typedef unsigned long KeySym;
OVERLAY_PARAM_BOOL(debug) \
OVERLAY_PARAM_BOOL(gamepad_battery) \
OVERLAY_PARAM_BOOL(gamepad_battery_icon) \
OVERLAY_PARAM_BOOL(hide_fsr_sharpness) \
OVERLAY_PARAM_CUSTOM(fps_sampling_period) \
OVERLAY_PARAM_CUSTOM(output_folder) \
OVERLAY_PARAM_CUSTOM(output_file) \

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