For clarity, the fields used only when a delay was set were wrapped in
an anonymous structure.
Now that the delay buffer has been extracted to a separate component,
the delay is necessarily set (it may not be 0), so the fields are always
used.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
The components needing delayed frames (sc_screen and sc_v4l2_sink)
managed a sc_video_buffer instance, which itself embedded a
sc_frame_buffer instance (to keep only the most recent frame).
In theory, these components should not be aware of delaying: they should
just receive AVFrames later, and only handle a sc_frame_buffer.
Therefore, refactor sc_delay_buffer as a frame source (it consumes)
frames) and a frame sink (it produces frames, after some delay), and
plug an instance in the pipeline only when a delay is requested.
This also removes the need for a specific sc_video_buffer.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
There was a frame sink trait, implemented by components able to receive
AVFrames, but each frame source had to manually send frame to sinks.
In order to mutualise sink management, add a frame sink trait.
There was a packet sink trait, implemented by components able to
receive AVPackets, but each packet source had to manually send packets
to sinks.
In order to mutualise sink management, add a packet source trait.
A video buffer had 2 responsibilities:
- handle the frame delaying mechanism (queuing packets and pushing them
after the expected delay);
- keep only the most recent frame (using a sc_frame_buffer).
In order to be able to reuse only the frame delaying mechanism, extract
it to a separate component, sc_delay_buffer.
The video_buffer thread clears the queue once it is stopped, but new
frames might still be pushed asynchronously.
To avoid the problem, do not push any frame once the video_buffer is
stopped.
The packets queued for buffering were wrapped in a dynamically allocated
structure with a "next" field.
To avoid this additional layer of allocation and indirection, use a
VecDeque.
The packets queued for recording were wrapped in a dynamically allocated
structure with a "next" field.
To avoid this additional layer of allocation and indirection, use a
VecDeque.
Since in scrcpy a video packet passed to avcodec_send_packet() is always
a complete video frame, it is sufficient to call avcodec_receive_frame()
exactly once.
In practice, it also works for audio packets: the decoder produces
exactly 1 frame for 1 input packet.
In theory, it is an implementation detail though, so
avcodec_receive_frame() should be called in a loop.
By default, scrcpy mirrors only the video when audio capture fails on
the device. Add an option to force scrcpy to fail if audio is enabled
but does not work.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
If there is exactly one producer, then it can assume that the remaining
space in the buffer will only increase until it writes something.
This assumption may allow the producer to write to the buffer (up to a
known safe size) without any synchronization mechanism, thus allowing
to read and write different parts of the buffer in parallel.
The producer can then commit the write with a lock held, and update its
knowledge of the safe empty remaining space.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
When audio capture fails on the device, scrcpy continues mirroring the
video stream. This allows to enable audio by default only when
supported.
However, if an audio configuration occurs (for example the user
explicitly selected an unknown audio encoder), this must be treated as
an error and scrcpy must exit.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
If no bit-rate is passed, let the server use the default value (8Mbps).
This avoids to define a default value on both sides, and to pass the
default bit-rate as an argument when starting the server.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
By default, audio is enabled (--no-audio must be explicitly passed to
disable it).
However, some devices may not support audio capture (typically devices
below Android 11, or Android 11 when the shell application is not
foreground on start).
In that case, make the server notify the client to dynamically disable
audio forwarding so that it does not wait indefinitely for an audio
stream.
Also disable audio on unknown codec or missing decoder on the
client-side, for the same reasons.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
For video streams (at least H.264 and H.265), the config packet
containing SPS/PPS must be prepended to the next packet (the following
keyframe).
For audio streams (at least OPUS), they must not be merged.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
The client does not use the audio stream if there is no display and no
recording (i.e. only V4L2), so disable audio so that the device does not
attempt to capture it.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
When audio is enabled, open a new socket to send the audio stream from
the device to the client.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Audio will be enabled by default (when supported). Add an option to
disable it.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
The recorder opened the target file from the packet sink open()
callback, called by the demuxer. Only then the recorder thread was
started.
One golden rule for the recorder is to never block the demuxer for I/O,
because it would impact mirroring. This rule is respected on recording
packets, but not for the initial recorder opening.
Therefore, start the recorder thread from sc_recorder_init(), open the
file immediately from the recorder thread, then make it wait for the
stream to start (on packet sink open()).
Now that the recorder can report errors directly (rather than making the
demuxer call fail), it is possible to report file opening error even
before the packet sink is open.
The recorder has two initialization phases: one to initialize the
concrete recorder object, and one to open its packet_sink trait.
Initialize mutex and condvar as part of the object initialization.
If there were several packet_sink traits (spoiler: one for video, one
for audio), then the mutex and condvar would still be initialized only
once.
Stop scrcpy on recorder errors.
It was previously indirectly stopped by the demuxer, which failed to
push packets to a recorder in error. Report it directly instead:
- it avoids to wait for the next demuxer call;
- it will allow to open the target file from a separate thread and stop
immediately on any I/O error.
On the scrcpy-deps repo, I built FFmpeg 5.1.2 binaries for Windows with
only the features used by scrcpy.
For comparison, here are the sizes of the dll for FFmpeg 5.1.2:
- before: 89M
- after: 4.7M
It also allows to upgrade the old FFmpeg version (4.3.1) used for win32.
Refs <https://github.com/rom1v/scrcpy-deps>
Refs <https://github.com/Genymobile/scrcpy/issues/1753>
Running scrcpy --tcpip on a device already connected via TCP/IP did not
initialize server->serial.
As a consequence, in debug mode, an assertion failed:
scrcpy: ../app/src/server.c:770: run_server: Assertion
`server->serial' failed.
In release mode, scrcpy failed with this error:
adb: -s requires an argument
Scrcpy does not use FFmpeg network features. Initialize network locally
instead (useful only for Windows).
The include block has been moved to fix the following warning:
Please include winsock2.h before windows.h
When a call to a packet or frame sink fails, do not log the error on the
caller side: either the "failure" is expected (explicitly stopped) or it
must be logged by the packet or frame sink implementation.
The PTS received from MediaCodec are expressed relative to an arbitrary
clock origin. We consider the PTS of the first frame to be 0, and the
PTS of every other frame is relative to this first PTS (note that the
PTS is only used for recording, it is ignored for mirroring).
For simplicity, this relative PTS was computed on the server-side.
To prepare support for multiple stream (video and audio), send the
packet with its original PTS, and handle the PTS offset on the
client-side (by the recorder).
Since we can't know in advance which stream will produce the first
packet with the lowest PTS (a packet received later on one stream may
have a PTS lower than a packet received earlier on another stream),
computing the PTS on the server-side would require unnecessary waiting.
On click event, only the whole buttons state was passed to the device.
In addition, on ACTION_DOWN and ACTION_UP, pass the button associated to
the action.
Refs #3635 <https://github.com/Genymobile/scrcpy/issues/3635>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
For the initial connection between the device and the computer, an adb
tunnel is established (with "adb reverse" or "adb forward").
The device-side of the tunnel is a local socket having the hard-coded
name "scrcpy". This may cause issues when several scrcpy instances are
started in a few seconds for the same device, since they will try to
bind the same name.
To avoid conflicts, make the client generate a random UID, and append
this UID to the local socket name ("scrcpy_01234567").
Use av_packet_ref() to reference the packet without copy.
This also simplifies the logic, by making the "offset" variable and the
memcpy() call local to the if-block.
Right click and middle click require the source device to be a mouse,
not a touchscreen. Therefore, the source device was changed only when a
button other than the primary button was pressed (see
adc547fa6e).
However, this led to inconsistencies between the ACTION_DOWN when a
secondary button is pressed (with a mouse as source device) and the
matching ACTION_UP when the secondary button is released (with a
touchscreen as source device, because then there is no button pressed).
To avoid the problem in all cases, force a mouse as source device when
--forward-all-clicks is set.
Concretely, for mouse events in --forward-all-clicks mode:
- device source is set to InputDevice.SOURCE_MOUSE;
- motion event toolType is set to MotionEvent.TOOL_TYPE_MOUSE;
Otherwise (when --forward-all-clicks is unset, or for real touch
events), finger events are injected:
- device source is set to InputDevice.SOURCE_TOUCHSCREEN;
- motion event toolType is set to MotionEvent.TOOL_TYPE_FINGER.
Fixes#3568 <https://github.com/Genymobile/scrcpy/issues/3568>
PR #3579 <https://github.com/Genymobile/scrcpy/pull/3579>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
If the current adb port is not 5555 (typically 0 because it is not in
TCP/IP mode), --tcpip automatically executes (among other commands):
adb tcpip 5555
In case adb was already listening on another port, this command forced
to listen on 5555, and the connection should still succeed.
But this reconfiguration might be inconvenient for the user. If adb is
already in TCP/IP mode, use the current enabled port without
reconfiguration.
Fixes#3591 <https://github.com/Genymobile/scrcpy/issues/3591>
Add a launcher which opens a terminal, and keep it open in case of
errors (so that the user has time to read error messages).
The behavior is the same as scrcpy-console.bat on Windows.
PR #3351 <https://github.com/Genymobile/scrcpy/pull/3351>
On Windows and macOS, resizing blocks the event loop. Handling it
properly would require the same workaround as done in screen.c.
This reverts commit 436b368f9d.
We must distinguish 3 cases for await_for_server():
- an error occurred
- no error occurred, the device is connected
- no error occurred, the device is not connected (user requested to
quit)
For this purpose, use an additional output parameter to indicate if the
device is connected (only set when no error occurs).
Refs #3085 <https://github.com/Genymobile/scrcpy/pull/3085>
For simplicity, the parsing of `adb devices -l` output is performed in a
single pass on the whole output.
This output was limited to 4096 bytes. Since there are about 100 chars
per device line, this limited the number of connected devices to ~40.
Increase to 65536 bytes to avoid a limitation in practice.
PR #3035 <https://github.com/Genymobile/scrcpy/pull/3035>
The files in data/ are specific to the client app (not the server).
This also avoids to reference the parent directory (../) from
app/meson.build.
Refs 8d583d36e2
All adb commands are executed with an "interruptor", so that they can be
interrupted on Ctrl+C.
Make this interruptor optional, so that we could call "adb kill-server"
in OTG mode. This command always returns almost immediately anyway.
Ideally, we should make all blocking calls interruptible (including
libusb calls, by using the asynchronous API), but it's a lot of work,
and in practice it works well enough.
PR #3011 <https://github.com/Genymobile/scrcpy/pull/3011>
USB device disconnection is detected via a hotplug callback when it is
supported.
In addition, report disconnection on libusb calls returning
LIBUSB_ERROR_NO_DEVICE or LIBUSB_ERROR_NOT_FOUND. This allows to detect
disconnection after a libusb call when hotplug is not available.
PR #3011 <https://github.com/Genymobile/scrcpy/pull/3011>