Add random util

Add a user-friendly tool to generate random numbers.
refactor-encoder
Romain Vimont 1 year ago
parent 059ec45f82
commit 74e3f8b253

@ -37,6 +37,7 @@ src = [
'src/util/net_intr.c',
'src/util/process.c',
'src/util/process_intr.c',
'src/util/rand.c',
'src/util/strbuf.c',
'src/util/str.c',
'src/util/term.c',

@ -0,0 +1,24 @@
#include "rand.h"
#include <stdlib.h>
#include "tick.h"
void sc_rand_init(struct sc_rand *rand) {
sc_tick seed = sc_tick_now(); // microsecond precision
rand->xsubi[0] = (seed >> 32) & 0xFFFF;
rand->xsubi[1] = (seed >> 16) & 0xFFFF;
rand->xsubi[2] = seed & 0xFFFF;
}
uint32_t sc_rand_u32(struct sc_rand *rand) {
// jrand returns a value in range [-2^31, 2^31]
// conversion from signed to unsigned is well-defined to wrap-around
return jrand48(rand->xsubi);
}
uint64_t sc_rand_u64(struct sc_rand *rand) {
uint32_t msb = sc_rand_u32(rand);
uint32_t lsb = sc_rand_u32(rand);
return ((uint64_t) msb << 32) | lsb;
}

@ -0,0 +1,16 @@
#ifndef SC_RAND_H
#define SC_RAND_H
#include "common.h"
#include <inttypes.h>
struct sc_rand {
unsigned short xsubi[3];
};
void sc_rand_init(struct sc_rand *rand);
uint32_t sc_rand_u32(struct sc_rand *rand);
uint64_t sc_rand_u64(struct sc_rand *rand);
#endif
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