Pass screen instance to mouse capture functions

Using the screen instance or not in these functions is an implementation
detail. Further changes will require the screen instance.

Refs 7848a387c8
PR #3031 <https://github.com/Genymobile/scrcpy/pull/3031>
libusb-macos
Romain Vimont 2 years ago
parent 82a99f69ec
commit 9db42341e4

@ -163,7 +163,8 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
}
static void
sc_screen_set_mouse_capture(bool capture) {
sc_screen_set_mouse_capture(struct sc_screen *screen, bool capture) {
(void) screen;
if (SDL_SetRelativeMouseMode(capture)) {
LOGE("Could not set relative mouse mode to %s: %s",
capture ? "true" : "false", SDL_GetError());
@ -171,13 +172,16 @@ sc_screen_set_mouse_capture(bool capture) {
}
static inline bool
sc_screen_get_mouse_capture(void) {
sc_screen_get_mouse_capture(struct sc_screen *screen) {
(void) screen;
return SDL_GetRelativeMouseMode();
}
static inline void
sc_screen_toggle_mouse_capture(void) {
sc_screen_set_mouse_capture(!sc_screen_get_mouse_capture());
sc_screen_toggle_mouse_capture(struct sc_screen *screen) {
(void) screen;
bool new_value = !sc_screen_get_mouse_capture(screen);
sc_screen_set_mouse_capture(screen, new_value);
}
static void
@ -721,7 +725,7 @@ sc_screen_update_frame(struct sc_screen *screen) {
if (sc_screen_is_relative_mode(screen)) {
// Capture mouse on start
sc_screen_set_mouse_capture(true);
sc_screen_set_mouse_capture(screen, true);
}
}
@ -834,7 +838,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (relative_mode) {
sc_screen_set_mouse_capture(false);
sc_screen_set_mouse_capture(screen, false);
}
break;
}
@ -864,7 +868,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
if (key == cap) {
// A mouse capture key has been pressed then released:
// toggle the capture mouse mode
sc_screen_toggle_mouse_capture();
sc_screen_toggle_mouse_capture(screen);
}
// Mouse capture keys are never forwarded to the device
return;
@ -874,7 +878,7 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
case SDL_MOUSEWHEEL:
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
if (relative_mode && !sc_screen_get_mouse_capture()) {
if (relative_mode && !sc_screen_get_mouse_capture(screen)) {
// Do not forward to input manager, the mouse will be captured
// on SDL_MOUSEBUTTONUP
return;
@ -890,8 +894,8 @@ sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event) {
}
break;
case SDL_MOUSEBUTTONUP:
if (relative_mode && !sc_screen_get_mouse_capture()) {
sc_screen_set_mouse_capture(true);
if (relative_mode && !sc_screen_get_mouse_capture(screen)) {
sc_screen_set_mouse_capture(screen, true);
return;
}
break;

@ -5,7 +5,8 @@
#include "util/log.h"
static void
sc_screen_otg_set_mouse_capture(bool capture) {
sc_screen_otg_set_mouse_capture(struct sc_screen_otg *screen, bool capture) {
(void) screen;
if (SDL_SetRelativeMouseMode(capture)) {
LOGE("Could not set relative mouse mode to %s: %s",
capture ? "true" : "false", SDL_GetError());
@ -13,13 +14,16 @@ sc_screen_otg_set_mouse_capture(bool capture) {
}
static inline bool
sc_screen_otg_get_mouse_capture(void) {
sc_screen_otg_get_mouse_capture(struct sc_screen_otg *screen) {
(void) screen;
return SDL_GetRelativeMouseMode();
}
static inline void
sc_screen_otg_toggle_mouse_capture(void) {
sc_screen_otg_set_mouse_capture(!sc_screen_otg_get_mouse_capture());
sc_screen_otg_toggle_mouse_capture(struct sc_screen_otg *screen) {
(void) screen;
bool new_value = !sc_screen_otg_get_mouse_capture(screen);
sc_screen_otg_set_mouse_capture(screen, new_value);
}
static void
@ -86,7 +90,7 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
if (screen->mouse) {
// Capture mouse on start
sc_screen_otg_set_mouse_capture(true);
sc_screen_otg_set_mouse_capture(screen, true);
}
return true;
@ -198,7 +202,7 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (screen->mouse) {
sc_screen_otg_set_mouse_capture(false);
sc_screen_otg_set_mouse_capture(screen, false);
}
break;
}
@ -232,7 +236,7 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
if (key == cap) {
// A mouse capture key has been pressed then released:
// toggle the capture mouse mode
sc_screen_otg_toggle_mouse_capture();
sc_screen_otg_toggle_mouse_capture(screen);
}
// Mouse capture keys are never forwarded to the device
return;
@ -244,26 +248,26 @@ sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
}
break;
case SDL_MOUSEMOTION:
if (screen->mouse && sc_screen_otg_get_mouse_capture()) {
if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
sc_screen_otg_process_mouse_motion(screen, &event->motion);
}
break;
case SDL_MOUSEBUTTONDOWN:
if (screen->mouse && sc_screen_otg_get_mouse_capture()) {
if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
sc_screen_otg_process_mouse_button(screen, &event->button);
}
break;
case SDL_MOUSEBUTTONUP:
if (screen->mouse) {
if (sc_screen_otg_get_mouse_capture()) {
if (sc_screen_otg_get_mouse_capture(screen)) {
sc_screen_otg_process_mouse_button(screen, &event->button);
} else {
sc_screen_otg_set_mouse_capture(true);
sc_screen_otg_set_mouse_capture(screen, true);
}
}
break;
case SDL_MOUSEWHEEL:
if (screen->mouse && sc_screen_otg_get_mouse_capture()) {
if (screen->mouse && sc_screen_otg_get_mouse_capture(screen)) {
sc_screen_otg_process_mouse_wheel(screen, &event->wheel);
}
break;

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