Split server stop() and join()

For consistency with the other components, call stop() and join()
separately.

This allows to stop all components, then join them all.
pull/3757/head
Romain Vimont 1 year ago
parent e30e692b36
commit c78254fcd1

@ -698,6 +698,10 @@ end:
sc_file_pusher_destroy(&s->file_pusher);
}
if (server_started) {
sc_server_join(&s->server);
}
sc_server_destroy(&s->server);
return ret;

@ -909,7 +909,10 @@ sc_server_stop(struct sc_server *server) {
sc_cond_signal(&server->cond_stopped);
sc_intr_interrupt(&server->intr);
sc_mutex_unlock(&server->mutex);
}
void
sc_server_join(struct sc_server *server) {
sc_thread_join(&server->thread, NULL);
}

@ -108,6 +108,10 @@ sc_server_start(struct sc_server *server);
void
sc_server_stop(struct sc_server *server);
// join the server thread
void
sc_server_join(struct sc_server *server);
// close and release sockets
void
sc_server_destroy(struct sc_server *server);

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