Commit Graph

151 Commits (6298ef095ffa9a2cdd2b4d245e71280743b5a59e)

Author SHA1 Message Date
Romain Vimont f19c455110 Fix leak on error
Destroy video buffer if screen window creation failed.
3 years ago
Romain Vimont 0541f1bff2 Hide the window immediately on close
The screen may not be destroyed immediately on close to avoid undefined
behavior, because it may still receive events from the decoder.

But the visual window must still be closed immediately.
3 years ago
Romain Vimont 0272e6dc77 Assert screen closed on destroy
The destruction order is important, but tricky, because the screen is
open/close by the decoder, but destroyed by scrcpy.c on the main thread.

Add assertions to guarantee that the screen is not destroyed before
being closed.
3 years ago
Romain Vimont 2a94a2b119 Remove video_buffer callbacks
Now that screen is both the owner and the listener of the video buffer,
execute the code directly without callbacks.
3 years ago
Romain Vimont e91acdb0c4 Move video_buffer to screen
The video buffer is now an internal detail of the screen component.

Since the screen is plugged to the decoder via the frame sink trait, the
decoder does not access to the video buffer anymore.
3 years ago
Romain Vimont 08b3086ffc Expose screen as frame sink
Make screen implement the frame sink trait.

This will allow the decoder to push frames without depending on the
concrete sink type.
3 years ago
Romain Vimont 2ddf760c09 Make video_buffer more generic
The video buffer took ownership of the producer frame (so that it could
swap frames quickly).

In order to support multiple sinks plugged to the decoder, the decoded
frame must not be consumed by the display video buffer.

Therefore, move the producer and consumer frames out of the video
buffer, and use FFmpeg AVFrame refcounting to share ownership while
avoiding copies.
3 years ago
Romain Vimont c23c38f99d Move resizing workaround to screen.c 3 years ago
Romain Vimont 65c4f487b3 Set initial fullscreen from screen.c 3 years ago
Romain Vimont c6d7f5ee96 Make screen_show_window() static
It is only used from screen.c now.
3 years ago
Romain Vimont 9826c5c4a4 Remove HiDPI compilation flag
Always enable HiDPI support, there is no reason to expose a compilation
flag.
3 years ago
Romain Vimont cc48b24324 Simplify screen initialization
Use a single function to initialize the screen instance.
3 years ago
Romain Vimont 597c54f049 Group screen parameters into a struct
The function screen_init_rendering had too many parameters.
3 years ago
Romain Vimont 955da3b578 Remove screen static initializer
Most of the fields are initialized dynamically.
3 years ago
Romain Vimont cb9c42bdcb Use a callback to notify frame skip
A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.

However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.

Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.
3 years ago
Romain Vimont fb9f9848bd Use a callback to notify a new frame
Make the decoder independant of the SDL even mechanism, by making the
consumer register a callback on the video_buffer.
3 years ago
Romain Vimont 441d3fb119 Make video buffer more generic
Video buffer is a tool between a frame producer and a frame consumer.

For now, it is used between a decoder and a renderer, but in the future
another instance might be used to swscale decoded frames.
3 years ago
Romain Vimont cb197ee3a2 Move fps counter out of video buffer
In order to make video buffer more generic, move out its specific
responsibility to count the fps between the decoder and the renderer.
3 years ago
Romain Vimont 76a3d9805b Inline window events handling
Now that all screen-related events are handled from screen.c, there is
no need for a separate method for window events.
3 years ago
Romain Vimont 50b4a730e3 Handle screen-related events from screen.c 3 years ago
Romain Vimont ea2369f568 Reference video buffer from screen
This paves the way to handle EVENT_NEW_FRAME from screen.c, by allowing
to call screen_update_frame() without an explicit video_buffer instance.
3 years ago
Romain Vimont 0538e9645b Improve error handling in screen initialization
After the struct screen is initialized, the window, the renderer and the
texture are necessarily valid, so there is no need to check in
screen_destroy().
3 years ago
Romain Vimont a566635c43 Log mipmaps error only if mipmaps are enabled 3 years ago
Romain Vimont 862948b132 Make use_opengl local
The flag is used only locally, there is no need to store it in the
screen structure.
3 years ago
Romain Vimont c0c4ba7009 Add intermediate frame in video buffer
There were only two frames simultaneously:
 - one used by the decoder;
 - one used by the renderer.

When the decoder finished decoding a frame, it swapped it with the
rendering frame.

Adding a third frame provides several benefits:
 - the decoder do not have to wait for the renderer to release the
   mutex;
 - it simplifies the video_buffer API;
 - it makes the rendering frame valid until the next call to
   video_buffer_take_rendering_frame(), which will be useful for
   swscaling on window resize.
3 years ago
Romain Vimont f6320c7e31 Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the
way to make the "core" independant of SDL in the future.
3 years ago
Romain Vimont 59feb2a15c Group common includes into common.h
Include config.h and compat.h in common.h, and include common.h from all
source files.
4 years ago
Romain Vimont e8a565f9ea Fix touch events HiDPI-scaling
Touch events were HiDPI-scaled twice:
 - once because the position (provided as floats between 0 and 1) were
   converted in pixels using the drawable size (not the window size)
 - once due to screen_convert_to_frame_coords()

One possible fix could be to compute the position in pixels from the
window size instead, but this would unnecessarily round the event
position to the nearest window coordinates (instead of drawable
coordinates).

Instead, expose two separate functions to convert to frame coordinates
from either window or drawable coordinates.

Fixes #1536 <https://github.com/Genymobile/scrcpy/issues/1536>
Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
Refs e40532a376
4 years ago
Romain Vimont 0ba74fbd9a Make scrcpy.h independant of other headers
The header scrcpy.h is intended to be the "public" API. It should not
depend on other internal headers.

Therefore, declare all required structs in this header and adapt
internal code.
4 years ago
Romain Vimont ac4c8b4a3f Increase LOD bias for mipmapping
Mipmapping caused too much blurring.

Using a LOD bias of -1 instead of -0.5 seems a better compromise to
avoid low-quality downscaling while keeping sharp edges in any case.

Refs <https://github.com/Genymobile/scrcpy/issues/1394>
Refs <https://github.com/Genymobile/scrcpy/issues/40#issuecomment-591917787>
4 years ago
Romain Vimont fae3f9eeab Remove warning when renderer is not OpenGL
Trilinear filtering can currently only be enabled for OpenGL renderers.

Do not print a warning if the renderer is not OpenGL, as it can confuses
users, while nothing is wrong.
4 years ago
Romain Vimont f5aeecbc62 Reset window size on initialization
On macOS with renderer "metal", HiDPI scaling may be incorrect on
initialization when several displays are connected.

Resetting the window size fixes the problem.

Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
4 years ago
Romain Vimont e40532a376 Manually position and scale the content
Position and scale the content "manually" instead of relying on the
renderer "logical size".

This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.

This also avoids HiDPI scale issues, by computing the scaling manually.

This will also enable to draw items at their expected size on the screen
(unscaled).

Fixes #15 <https://github.com/Genymobile/scrcpy/issues/15>
4 years ago
Romain Vimont d860ad48e6 Extract optimal window size detection
Extract the computation to detect whether the current size of the window
is already optimal.

This will allow to reuse it for rendering.
4 years ago
Romain Vimont ec047b501e Disable "resize to fit" in maximized state
In maximized state (but not fullscreen), it was possible to resize to
fit the device screen (with Ctrl+x or double-clicking on black borders).

This caused problems on macOS with the "expand to fullscreen" feature,
which behaves like a fullscreen mode but is seen as maximized by SDL.
In that state, resizing to fit causes unexpected results.

To keep the behavior consistent on all platforms, just disable "resize
to fit" when the window is maximized.
4 years ago
Romain Vimont 4c2e10fd74 Workaround maximized+fullscreen on Windows
On Windows, in maximized+fullscreen state, disabling fullscreen mode
unexpectedly triggers the "restored" then "maximized" events, leaving
the window in a weird state (maximized according to the events, but not
maximized visually).

Moreover, apply_pending_resize() asserts that fullscreen is disabled.

To avoid the issue, if fullscreen is set, just ignore the "restored"
event.
4 years ago
Romain Vimont 6b1da2fcff Simplify size changes in fullscreen or maximized
If the content size changes (due to rotation for example) while the
window is maximized or fullscreen, the resize must be applied once
fullscreen and maximized are disabled.

The previous strategy consisted in storing the windowed size, computing
the target size on rotation, and applying it on window restoration. But
tracking the windowed size (while ignoring the non-windowed size) was
tricky, due to unspecified order of SDL events (e.g. size changes can be
notified before "maximized" events), race conditions when reading window
flags, different behaviors on different platforms...

To simplify the whole resize management, store the old content size (the
frame size, possibly rotated) when it changes while the window is
maximized or fullscreen, so that the new optimal size can be computed on
window restoration.
4 years ago
Romain Vimont 2608b1dc62 Factorize window resize
When the content size changes, either on frame size or client rotation
changes, the window must be resized. Factorize for both cases.
4 years ago
Romain Vimont a14840a515 Fix typo in comments 4 years ago
Romain Vimont 8581d6850b Stabilize auto-resize
The window dimensions are integers, so resizing to fit the content may
not be exact.

When computing the optimal size, it could cause to reduce alternatively
the width and height by few pixels, making the "optimal size" unstable.

To avoid this problem, check if the optimal size is already correct
either by keeping the width or the height.
4 years ago
Romain Vimont 3c9ae99dda Move rotation coordinates to screen
Move the window-to-frame coordinates conversion from the input manager
to the screen.

This will allow to apply more screen-related transformations without
impacting the input manager.
4 years ago
Romain Vimont 44f720e4a4 Log new size on auto-resize request
On "resize to fit" and "resize to pixel-perfect", log the new size.
4 years ago
Romain Vimont 11a61b2cb3 Add option --no-mipmaps
Add an option to disable trilinear filtering even if mipmapping is
available.
4 years ago
Romain Vimont bea7658807 Enable trilinear filtering for OpenGL
Improve downscaling quality if mipmapping is available.

Suggested-by: Giumo Clanjor (哆啦比猫/兰威举) <cjxgm2@gmail.com>

Fixes #40 <https://github.com/Genymobile/scrcpy/issues/40>
Ref: <https://github.com/Genymobile/scrcpy/issues/40#issuecomment-591917787>
4 years ago
Romain Vimont 8a9b20b27e Add --render-driver command-line option
Add an option to set a render driver hint (SDL_HINT_RENDER_DRIVER).
4 years ago
Romain Vimont f3fba3c4b9 Store rotated content size
This avoids to compute it every time from the frame size.
4 years ago
Romain Vimont 28c71c528f Add --rotation command-line option
In addition to Ctrl+Left and Ctrl+Right shortcuts, add a command-line
parameter to set the initial rotation.
4 years ago
Romain Vimont d48b375a1d Add shortcuts to rotate display
Add Ctrl+Left and Ctrl+Right shortcuts to rotate the display (the
content of the scrcpy window).

Contrary to --lock-video-orientation, the rotation has no impact on
recording, and can be changed dynamically (and immediately).

Fixes #218 <https://github.com/Genymobile/scrcpy/issues/218>
4 years ago
Romain Vimont dc7c677728 Accept negative window position
It seems to work on some window managers.

Fixes #1242 <https://github.com/Genymobile/scrcpy/issues/1242>
4 years ago
Romain Vimont 510caff0cd Replace SDL_assert() by assert()
SDL_assert() open a dialog on assertion failure.

There is no reason not to use assert() directly.
5 years ago
Romain Vimont 31d9d56117 Fix warnings
Fix warnings reported with -Dwarning_level=2.
5 years ago
Romain Vimont dfd0707a29 Move utilities to util/ 5 years ago
Diego Fernando Díaz A 59bc5bc1f5 Add option to disable window decoration
Add --window-borderless parameter.

Signed-off-by: Romain Vimont <rom@rom1v.com>
5 years ago
Romain Vimont 9fd7a80a89 Add option to specify the initial window size
Add --window-width and --window-height parameters.

If only one is provided, the other is computed so that the aspect ratio
is preserved.
5 years ago
Diego Fernando Díaz A ce5635f28c Add option to specify the initial window position
Add --window-x and --window-y parameters.

Signed-off-by: Romain Vimont <rom@rom1v.com>
5 years ago
Romain Vimont aa0f77c898 Accept resize shortcuts on maximized window
Allow "resize to fit" and "resize to pixel-perfect" on maximized window:
restore the window to normal size then resize.
5 years ago
Romain Vimont 35c05bb3ce Fix rotation while the window is maximized
Keep the windowed window size to handle maximized window the same way as
fullscreen window.

Fixes <https://github.com/Genymobile/scrcpy/issues/750>
5 years ago
Romain Vimont f6f2868868 Handle window events from screen.c
Only the screen knows what to do on window events.

This paves the way to handle more window events.
5 years ago
Romain Vimont f6c8460ebb Rename window size functions for clarity
Now, get_window_size() returns the current window size (fullscreen or
not), while get_windowed_window_size() always returned the windowed size
(the size when fullscreen is disabled).
5 years ago
Louis Kruger 129dabcfa4 Include config.h to fix HIDPI support
Ref: <https://github.com/Genymobile/scrcpy/issues/829>

Signed-off-by: Romain Vimont <rom@rom1v.com>
5 years ago
beango1 8e65c10720 Add option --window-title
Add an option to set a custom window title.

Signed-off-by: Romain Vimont <rom@rom1v.com>
5 years ago
Romain Vimont 056e47e752 Replace "cannot" by "could not" 5 years ago
Romain Vimont 3133d5d1c7 Continue on icon loading failure
If loading the icon from xpm fails, launch scrcpy without window icon.

<https://github.com/Genymobile/scrcpy/issues/539>
5 years ago
Romain Vimont 50dac2eaee Log "new texture" at INFO level
The "initial texture" is logged at INFO level. For consistency, log "new
texture" at the same level.
5 years ago
Romain Vimont 6baed8a06f Do not init SDL video subsystem if no display
The SDL video subsystem is not necessary if we don't display the video.

Move the sdl_init_and_configure() function from screen.c to scrcpy.c,
because it is not only related to the screen display.
5 years ago
Romain Vimont dfed1b250e Replace SDL types by C99 standard types
Scrcpy is a C11 project. Use the C99 standard types instead of the
SDL-specific types:

    SDL_bool -> bool
    SintXX   -> intXX_t
    UintXX   -> uintXX_t
5 years ago
Romain Vimont aeda583a2c Update code style
Limit source code to 80 chars, and declare functions return type and
modifiers on a separate line.

This allows to avoid very long lines, and all function names are
aligned.

(We do this on VLC, and I like it.)
5 years ago
Romain Vimont fff87095d9 Rename "frames" to "video_buffer"
It better describes the purpose of the structure.
5 years ago
Romain Vimont 1c1fe5ec53 Use "always on top" only for SDL >= 2.0.5
The flag SDL_WINDOW_ALWAYS_ON_TOP is available since SDL 2.0.5.

Do not use it if SDL is older, to fix compilation failure.

Fixes <https://github.com/Genymobile/scrcpy/issues/432>
5 years ago
Romain Vimont 751600a7f9 Move all compat ifdefs definitions to compat.h
This allows to give a proper name to features requirements.
5 years ago
Yu-Chen Lin eca82e09c3 app: add always_on_top
It is very convenient when I play mobile game and watch video at the
same time.

Tested on Linux mint Cinnamon as well as Windows 10.

Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
6 years ago
Romain Vimont d71e036f3a Do not disable screensaver
Keep screensaver enabled while scrcpy is running.

Fixes <https://github.com/Genymobile/scrcpy/issues/380>.
6 years ago
Romain Vimont 536b31829a Separate multi-words filenames by '_'
Rename foobar.ext to foo_bar.ext.

<https://github.com/Genymobile/scrcpy/pull/226#discussion_r209454865>
6 years ago
Romain Vimont 82efff34e8 Factorize texture creation
SDL_CreateTexture() is called both during initialization and on frame
size change.

To avoid inconsistent changes to arguments value, factorize them to a
single function create_texture().
6 years ago
Romain Vimont 9e328ef98b Always use the best render scale quality available
Because why not.

See <https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY>.
6 years ago
Romain Vimont fffeedffda Expose High DPI support configuration flag
The High DPI support is enabled by default, so that the renderer use the
full definition of High DPI screens.

However, there are still mouse coordinates problems on some MacOS having
High DPI support (but not all), so expose a way to disable it.
6 years ago
Romain Vimont 42f6341a14 Revert "Enable high dpi support"
Just enabling this flag breaks mouse location values.

This reverts commit 38b56f552e.
6 years ago
Romain Vimont 38b56f552e Enable high dpi support
Use high DPI if available.

Note that on Mac OS X, setting this flag is not sufficient:

> On Apple's OS X you must set the NSHighResolutionCapable Info.plist
> property to YES, otherwise you will not receive a High DPI OpenGL
> display.

<https://wiki.libsdl.org/SDL_CreateWindow#flags>
6 years ago
Romain Vimont d646f95a31 Avoid division by 0
If the frame_size width or height is 0, just return the current size to
avoid calculations involving divison by 0.
6 years ago
Romain Vimont 5ebf31d483 Remove useless screen render on initialization
screen_render() should not be called on initialization:
 1. it is useless, since the window is hidden until the first frame;
 2. it writes an empty texture (probably green) to the renderer.
6 years ago
Romain Vimont 3ed80a1fac Define macros wrappers for logs
Use macros to wrap SDL_Log* functions with the "application" category.
6 years ago
Romain Vimont 6fe65d9f5c Log with category APPLICATION
All our logs should use APPLICATION category. The logs for other
categories are not printed by default under the "critical" level.
6 years ago
Romain Vimont 0fce4f95b9 Properly clean up on exit
The SDL clean up does not crash anymore on exit, probably since the
memory corruption caused by calling SDLNet_TCP_Close() too early has
been resolved.
6 years ago
Romain Vimont 90a46b4c45 Improve startup time
On startup, the client has to:
 1. listen on a port
 2. push and start the server to the device
 3. wait for the server to connect (accept)
 4. read device name and size
 5. initialize SDL
 6. initialize the window and renderer
 7. show the window

From the execution of the app_process command to start the server on the
device, to the execution of the java main method, it takes ~800ms. As a
consequence, step 3 also takes ~800ms on the client.

Once complete, the client initializes SDL, which takes ~500ms.

These two expensive actions are executed sequentially:

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->|| app_process loads the jar
accept the connection .   ^              ||
                      .   |              ||
                      .   | WASTE        ||
                      .   |  OF          ||
                      .   | TIME         ||
                      .   |              ||
                      .   |              ||
                      .   v              X execution of our java main
connection accepted   |<-----------------| connect to the host
init SDL             ||                  |
                     || ,----------------| send frames
                     || |,---------------|
                     || ||,--------------|
                     || |||,-------------|
                     || ||||,------------|
init window/renderer  | |||||,-----------|
display frames        |<++++++-----------|
(many frames skipped)

The rationale for step 3 occuring before step 5 is that initializing
SDL replaces the SIGTERM handler to receive the event in the event loop,
so pressing Ctrl+C during step 5 would not work (since it blocks the
event loop).

But this is not so important; let's parallelize the SDL initialization
with the app_process execution (we'll just add a timeout to the
connection):

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->||app_process loads the jar
init SDL             ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
accept the connection .                  ||
                      .                  X execution of our java main
connection accepted   |<-----------------| connect to the host
init window/renderer  |                  |
display frames        |<-----------------| send frames
                      |<-----------------|

In addition, show the window only once the first frame is available to
avoid flickering (opening a black window for 100~200ms).

Note: the window and renderer are initialized after the connection is
accepted because they use the device information received from the
device.
6 years ago
Romain Vimont fe21d9dfb5 Move frame updating to screen.c
Replace screen_update() by a higher-level screen_update_frame() handling
the whole frame updating, so that scrcpy.c just call it without managing
implementation details.
6 years ago
Romain Vimont 6c578b5caa Move screen-related code to screen.c
The file scrcpy.c contains too many different things in addition to the
main logic, so move the screen code to a separate file, screen.c.
7 years ago
Romain Vimont 2c35220618 Rename screen -> scrcpy -> main
Rename scrcpy.c to main.c (this file handles the command line parsing),
and screen.c to scrcpy.c (it exposes the entry point scrcpy()).
7 years ago
Romain Vimont 8984c1a7c4 Scale mouse events
The video screen size on the client may differ from the real device
screen size (e.g. the video stream may be scaled down). As a
consequence, mouse events must be scaled to match the real device
coordinates.

For this purpose, make the client send the video screen size along with
the absolute pointer location, and the server scale the location to
match the real device size before injecting mouse events.
7 years ago
Romain Vimont d7b00a9bab Move server-related functions to server.c
In addition to the functions to start/stop the server, move the
functions to push the jar and enable/disable the "adb reverse" tunnel.
7 years ago
Romain Vimont 7d67696b7e Extract server-related functions
To lighten screen.c, move start_server() and stop_server() to a separate
file.
7 years ago
Romain Vimont 90c69d2c79 Use pointers-to-const where relevant
Explicitly declare const a function parameter intended to be read-only.
7 years ago
Romain Vimont cabb102a04 Implement keyboard/mouse control
To control the device from the computer:
 - retrieve mouse and keyboard SDL events;
 - convert them to Android events;
 - serialize them;
 - send them on the same socket used by the video stream (but in the
 opposite direction);
 - deserialize the events on the Android side;
 - inject them using the InputManager.
7 years ago
Romain Vimont 07b3918129 Do not call SDL_Quit()
It may crash in i965_dri.so when calling SDL_Quit (probably a driver
bug). To avoid a segmentation fault, do not call SDL_Quit().
7 years ago
Romain Vimont bb8afa9324 Fix comment about data sent over the socket
We now send the device name in addition to the screen dimensions on the
socket. Update the comment accordingly.
7 years ago
Romain Vimont d972a88c1a Optimize includes
Only include SDL_stdinc.h for SDL_bool, not the whole SDL.h.
7 years ago
Romain Vimont b9c9466d65 Handle condition variable failure
Add condition variables function wrappers to handle unexpected failure.
7 years ago
Romain Vimont c4266e487b Rename (un)lock_mutex to mutex_(un)lock
For consistency, rename lock_mutex and unlock_mutex to mutex_lock and
mutex_unlock.
7 years ago
Romain Vimont ad667bfa20 Fix function signature
Use void for parameters (this project is in C).
7 years ago
Romain Vimont 37d88b8a6a Use SDL_bool return type instead of int
Many functions returned an int to indicate their success. For clarity,
use SDL_bool instead.
7 years ago
Romain Vimont 39fd6ce518 Send device name on the socket
Make the server send the device name along with the width and height, so
that the client may use it as the window title.
7 years ago