Handle screen-related events from screen.c

filter.12
Romain Vimont 3 years ago
parent ea2369f568
commit 50b4a730e3

@ -173,21 +173,6 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
case SDL_QUIT:
LOGD("User requested to quit");
return EVENT_RESULT_STOPPED_BY_USER;
case EVENT_NEW_FRAME:
if (!screen.has_frame) {
screen.has_frame = true;
// this is the very first frame, show the window
screen_show_window(&screen);
}
if (!screen_update_frame(&screen)) {
return EVENT_RESULT_CONTINUE;
}
break;
case SDL_WINDOWEVENT:
if (screen.has_frame) {
screen_handle_window_event(&screen, &event->window);
}
break;
case SDL_TEXTINPUT:
if (!options->control) {
break;
@ -244,6 +229,10 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
break;
}
}
bool consumed = screen_handle_event(&screen, event);
(void) consumed;
return EVENT_RESULT_CONTINUE;
}

@ -4,6 +4,7 @@
#include <string.h>
#include <SDL2/SDL.h>
#include "events.h"
#include "icon.xpm"
#include "scrcpy.h"
#include "tiny_xpm.h"
@ -446,7 +447,7 @@ update_texture(struct screen *screen, const AVFrame *frame) {
}
}
bool
static bool
screen_update_frame(struct screen *screen) {
const AVFrame *frame = video_buffer_take_rendering_frame(screen->vb);
struct size new_frame_size = {frame->width, frame->height};
@ -540,7 +541,7 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
content_size.height);
}
void
static void
screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
@ -567,6 +568,33 @@ screen_handle_window_event(struct screen *screen,
}
}
bool
screen_handle_event(struct screen *screen, SDL_Event *event) {
switch (event->type) {
case EVENT_NEW_FRAME:
if (!screen->has_frame) {
screen->has_frame = true;
// this is the very first frame, show the window
screen_show_window(screen);
}
bool ok = screen_update_frame(screen);
if (!ok) {
LOGW("Frame update failed\n");
}
return true;
case SDL_WINDOWEVENT:
if (!screen->has_frame) {
// Do nothing
return true;
}
screen_handle_window_event(screen, &event->window);
return true;
}
return false;
}
struct point
screen_convert_drawable_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {

@ -91,10 +91,6 @@ screen_show_window(struct screen *screen);
void
screen_destroy(struct screen *screen);
// resize if necessary and write the rendered frame into the texture
bool
screen_update_frame(struct screen *screen);
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
@ -118,9 +114,9 @@ screen_resize_to_pixel_perfect(struct screen *screen);
void
screen_set_rotation(struct screen *screen, unsigned rotation);
// react to window events
void
screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
// react to SDL events
bool
screen_handle_event(struct screen *screen, SDL_Event *event);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels

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