Rename "frames" to "video_buffer"

It better describes the purpose of the structure.
pull/449/head
Romain Vimont 5 years ago
parent aacb09a3d6
commit fff87095d9

@ -8,7 +8,6 @@ src = [
'src/device.c',
'src/file_handler.c',
'src/fps_counter.c',
'src/frames.c',
'src/input_manager.c',
'src/lock_util.c',
'src/net.c',
@ -18,6 +17,7 @@ src = [
'src/server.c',
'src/str_util.c',
'src/tiny_xpm.c',
'src/video_buffer.c',
]
if not get_option('crossbuild_windows')

@ -12,10 +12,10 @@
#include "config.h"
#include "buffer_util.h"
#include "events.h"
#include "frames.h"
#include "lock_util.h"
#include "log.h"
#include "recorder.h"
#include "video_buffer.h"
#define BUFSIZE 0x10000
@ -134,7 +134,7 @@ static int read_raw_packet(void *opaque, uint8_t *buf, int buf_size) {
// set the decoded frame as ready for rendering, and notify
static void push_frame(struct decoder *decoder) {
SDL_bool previous_frame_consumed = frames_offer_decoded_frame(decoder->frames);
SDL_bool previous_frame_consumed = video_buffer_offer_decoded_frame(decoder->video_buffer);
if (!previous_frame_consumed) {
// the previous EVENT_NEW_FRAME will consume this frame
return;
@ -227,7 +227,7 @@ static int run_decoder(void *data) {
LOGE("Could not send video packet: %d", ret);
goto run_quit;
}
ret = avcodec_receive_frame(codec_ctx, decoder->frames->decoding_frame);
ret = avcodec_receive_frame(codec_ctx, decoder->video_buffer->decoding_frame);
if (!ret) {
// a frame was received
push_frame(decoder);
@ -239,7 +239,7 @@ static int run_decoder(void *data) {
#else
while (packet.size > 0) {
int got_picture;
int len = avcodec_decode_video2(codec_ctx, decoder->frames->decoding_frame, &got_picture, &packet);
int len = avcodec_decode_video2(codec_ctx, decoder->video_buffer->decoding_frame, &got_picture, &packet);
if (len < 0) {
LOGE("Could not decode video packet: %d", len);
av_packet_unref(&packet);
@ -298,9 +298,9 @@ run_end:
return 0;
}
void decoder_init(struct decoder *decoder, struct frames *frames,
void decoder_init(struct decoder *decoder, struct video_buffer *vb,
socket_t video_socket, struct recorder *recorder) {
decoder->frames = frames;
decoder->video_buffer = vb;
decoder->video_socket = video_socket;
decoder->recorder = recorder;
}
@ -317,7 +317,7 @@ SDL_bool decoder_start(struct decoder *decoder) {
}
void decoder_stop(struct decoder *decoder) {
frames_stop(decoder->frames);
video_buffer_stop(decoder->video_buffer);
}
void decoder_join(struct decoder *decoder) {

@ -7,7 +7,7 @@
#include "common.h"
#include "net.h"
struct frames;
struct video_buffer;
struct frame_meta {
uint64_t pts;
@ -15,7 +15,7 @@ struct frame_meta {
};
struct decoder {
struct frames *frames;
struct video_buffer *video_buffer;
socket_t video_socket;
SDL_Thread *thread;
struct recorder *recorder;
@ -26,7 +26,7 @@ struct decoder {
} receiver_state;
};
void decoder_init(struct decoder *decoder, struct frames *frames,
void decoder_init(struct decoder *decoder, struct video_buffer *vb,
socket_t video_socket, struct recorder *recoder);
SDL_bool decoder_start(struct decoder *decoder);
void decoder_stop(struct decoder *decoder);

@ -1,110 +0,0 @@
#include "frames.h"
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_mutex.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "config.h"
#include "lock_util.h"
#include "log.h"
SDL_bool frames_init(struct frames *frames) {
if (!(frames->decoding_frame = av_frame_alloc())) {
goto error_0;
}
if (!(frames->rendering_frame = av_frame_alloc())) {
goto error_1;
}
if (!(frames->mutex = SDL_CreateMutex())) {
goto error_2;
}
#ifndef SKIP_FRAMES
if (!(frames->rendering_frame_consumed_cond = SDL_CreateCond())) {
SDL_DestroyMutex(frames->mutex);
goto error_2;
}
frames->stopped = SDL_FALSE;
#endif
// there is initially no rendering frame, so consider it has already been
// consumed
frames->rendering_frame_consumed = SDL_TRUE;
fps_counter_init(&frames->fps_counter);
return SDL_TRUE;
error_2:
av_frame_free(&frames->rendering_frame);
error_1:
av_frame_free(&frames->decoding_frame);
error_0:
return SDL_FALSE;
}
void frames_destroy(struct frames *frames) {
#ifndef SKIP_FRAMES
SDL_DestroyCond(frames->rendering_frame_consumed_cond);
#endif
SDL_DestroyMutex(frames->mutex);
av_frame_free(&frames->rendering_frame);
av_frame_free(&frames->decoding_frame);
}
static void frames_swap(struct frames *frames) {
AVFrame *tmp = frames->decoding_frame;
frames->decoding_frame = frames->rendering_frame;
frames->rendering_frame = tmp;
}
SDL_bool frames_offer_decoded_frame(struct frames *frames) {
mutex_lock(frames->mutex);
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then the decoder must wait for the current
// frame to be consumed
while (!frames->rendering_frame_consumed && !frames->stopped) {
cond_wait(frames->rendering_frame_consumed_cond, frames->mutex);
}
#else
if (frames->fps_counter.started && !frames->rendering_frame_consumed) {
fps_counter_add_skipped_frame(&frames->fps_counter);
}
#endif
frames_swap(frames);
SDL_bool previous_frame_consumed = frames->rendering_frame_consumed;
frames->rendering_frame_consumed = SDL_FALSE;
mutex_unlock(frames->mutex);
return previous_frame_consumed;
}
const AVFrame *frames_consume_rendered_frame(struct frames *frames) {
SDL_assert(!frames->rendering_frame_consumed);
frames->rendering_frame_consumed = SDL_TRUE;
if (frames->fps_counter.started) {
fps_counter_add_rendered_frame(&frames->fps_counter);
}
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then notify the decoder the current frame is
// consumed, so that it may push a new one
cond_signal(frames->rendering_frame_consumed_cond);
#endif
return frames->rendering_frame;
}
void frames_stop(struct frames *frames) {
#ifdef SKIP_FRAMES
(void) frames; // unused
#else
mutex_lock(frames->mutex);
frames->stopped = SDL_TRUE;
mutex_unlock(frames->mutex);
// wake up blocking wait
cond_signal(frames->rendering_frame_consumed_cond);
#endif
}

@ -114,16 +114,16 @@ static void collapse_notification_panel(struct controller *controller) {
}
}
static void switch_fps_counter_state(struct frames *frames) {
mutex_lock(frames->mutex);
if (frames->fps_counter.started) {
static void switch_fps_counter_state(struct video_buffer *vb) {
mutex_lock(vb->mutex);
if (vb->fps_counter.started) {
LOGI("FPS counter stopped");
fps_counter_stop(&frames->fps_counter);
fps_counter_stop(&vb->fps_counter);
} else {
LOGI("FPS counter started");
fps_counter_start(&frames->fps_counter);
fps_counter_start(&vb->fps_counter);
}
mutex_unlock(frames->mutex);
mutex_unlock(vb->mutex);
}
static void clipboard_paste(struct controller *controller) {
@ -260,7 +260,7 @@ void input_manager_process_key(struct input_manager *input_manager,
case SDLK_i:
if (ctrl && !meta && !shift && !repeat
&& event->type == SDL_KEYDOWN) {
switch_fps_counter_state(input_manager->frames);
switch_fps_counter_state(input_manager->video_buffer);
}
return;
case SDLK_n:

@ -4,12 +4,12 @@
#include "common.h"
#include "controller.h"
#include "fps_counter.h"
#include "frames.h"
#include "video_buffer.h"
#include "screen.h"
struct input_manager {
struct controller *controller;
struct frames *frames;
struct video_buffer *video_buffer;
struct screen *screen;
};

@ -14,7 +14,6 @@
#include "device.h"
#include "events.h"
#include "file_handler.h"
#include "frames.h"
#include "fps_counter.h"
#include "input_manager.h"
#include "log.h"
@ -24,10 +23,11 @@
#include "screen.h"
#include "server.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER;
static struct frames frames;
static struct video_buffer video_buffer;
static struct decoder decoder;
static struct controller controller;
static struct file_handler file_handler;
@ -35,7 +35,7 @@ static struct recorder recorder;
static struct input_manager input_manager = {
.controller = &controller,
.frames = &frames,
.video_buffer = &video_buffer,
.screen = &screen,
};
@ -82,7 +82,7 @@ static SDL_bool event_loop(void) {
// this is the very first frame, show the window
screen_show_window(&screen);
}
if (!screen_update_frame(&screen, &frames)) {
if (!screen_update_frame(&screen, &video_buffer)) {
return SDL_FALSE;
}
break;
@ -215,7 +215,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
goto finally_destroy_server;
}
if (!frames_init(&frames)) {
if (!video_buffer_init(&video_buffer)) {
server_stop(&server);
ret = SDL_FALSE;
goto finally_destroy_server;
@ -224,7 +224,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
if (!file_handler_init(&file_handler, server.serial)) {
ret = SDL_FALSE;
server_stop(&server);
goto finally_destroy_frames;
goto finally_destroy_video_buffer;
}
struct recorder *rec = NULL;
@ -242,7 +242,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
av_log_set_callback(av_log_callback);
decoder_init(&decoder, &frames, device_socket, rec);
decoder_init(&decoder, &video_buffer, device_socket, rec);
// now we consumed the header values, the socket receives the video stream
// start the decoder
@ -299,8 +299,8 @@ finally_destroy_recorder:
if (options->record_filename) {
recorder_destroy(&recorder);
}
finally_destroy_frames:
frames_destroy(&frames);
finally_destroy_video_buffer:
video_buffer_destroy(&video_buffer);
finally_destroy_server:
if (options->show_touches) {
if (!show_touches_waited) {

@ -8,6 +8,7 @@
#include "lock_util.h"
#include "log.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#define DISPLAY_MARGINS 96
@ -262,16 +263,16 @@ static void update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[2], frame->linesize[2]);
}
SDL_bool screen_update_frame(struct screen *screen, struct frames *frames) {
mutex_lock(frames->mutex);
const AVFrame *frame = frames_consume_rendered_frame(frames);
SDL_bool screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_lock(vb->mutex);
const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
mutex_unlock(frames->mutex);
mutex_unlock(vb->mutex);
return SDL_FALSE;
}
update_texture(screen, frame);
mutex_unlock(frames->mutex);
mutex_unlock(vb->mutex);
screen_render(screen);
return SDL_TRUE;

@ -5,7 +5,8 @@
#include <libavformat/avformat.h>
#include "common.h"
#include "frames.h"
struct video_buffer;
struct screen {
SDL_Window *window;
@ -53,7 +54,7 @@ void screen_show_window(struct screen *screen);
void screen_destroy(struct screen *screen);
// resize if necessary and write the rendered frame into the texture
SDL_bool screen_update_frame(struct screen *screen, struct frames *frames);
SDL_bool screen_update_frame(struct screen *screen, struct video_buffer *vb);
// render the texture to the renderer
void screen_render(struct screen *screen);

@ -0,0 +1,110 @@
#include "video_buffer.h"
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_mutex.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "config.h"
#include "lock_util.h"
#include "log.h"
SDL_bool video_buffer_init(struct video_buffer *vb) {
if (!(vb->decoding_frame = av_frame_alloc())) {
goto error_0;
}
if (!(vb->rendering_frame = av_frame_alloc())) {
goto error_1;
}
if (!(vb->mutex = SDL_CreateMutex())) {
goto error_2;
}
#ifndef SKIP_FRAMES
if (!(vb->rendering_frame_consumed_cond = SDL_CreateCond())) {
SDL_DestroyMutex(vb->mutex);
goto error_2;
}
vb->stopped = SDL_FALSE;
#endif
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = SDL_TRUE;
fps_counter_init(&vb->fps_counter);
return SDL_TRUE;
error_2:
av_frame_free(&vb->rendering_frame);
error_1:
av_frame_free(&vb->decoding_frame);
error_0:
return SDL_FALSE;
}
void video_buffer_destroy(struct video_buffer *vb) {
#ifndef SKIP_FRAMES
SDL_DestroyCond(vb->rendering_frame_consumed_cond);
#endif
SDL_DestroyMutex(vb->mutex);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->decoding_frame);
}
static void video_buffer_swap_frames(struct video_buffer *vb) {
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->rendering_frame;
vb->rendering_frame = tmp;
}
SDL_bool video_buffer_offer_decoded_frame(struct video_buffer *vb) {
mutex_lock(vb->mutex);
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then the decoder must wait for the current
// frame to be consumed
while (!vb->rendering_frame_consumed && !vb->stopped) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
}
#else
if (vb->fps_counter.started && !vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(&vb->fps_counter);
}
#endif
video_buffer_swap_frames(vb);
SDL_bool previous_frame_consumed = vb->rendering_frame_consumed;
vb->rendering_frame_consumed = SDL_FALSE;
mutex_unlock(vb->mutex);
return previous_frame_consumed;
}
const AVFrame *video_buffer_consume_rendered_frame(struct video_buffer *vb) {
SDL_assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = SDL_TRUE;
if (vb->fps_counter.started) {
fps_counter_add_rendered_frame(&vb->fps_counter);
}
#ifndef SKIP_FRAMES
// if SKIP_FRAMES is disabled, then notify the decoder the current frame is
// consumed, so that it may push a new one
cond_signal(vb->rendering_frame_consumed_cond);
#endif
return vb->rendering_frame;
}
void video_buffer_stop(struct video_buffer *vb) {
#ifdef SKIP_FRAMES
(void) vb; // unused
#else
mutex_lock(vb->mutex);
vb->stopped = SDL_TRUE;
mutex_unlock(vb->mutex);
// wake up blocking wait
cond_signal(vb->rendering_frame_consumed_cond);
#endif
}

@ -1,5 +1,5 @@
#ifndef FRAMES_H
#define FRAMES_H
#ifndef VIDEO_BUFFER_H
#define VIDEO_BUFFER_H
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_stdinc.h>
@ -10,7 +10,7 @@
// forward declarations
typedef struct AVFrame AVFrame;
struct frames {
struct video_buffer {
AVFrame *decoding_frame;
AVFrame *rendering_frame;
SDL_mutex *mutex;
@ -22,21 +22,21 @@ struct frames {
struct fps_counter fps_counter;
};
SDL_bool frames_init(struct frames *frames);
void frames_destroy(struct frames *frames);
SDL_bool video_buffer_init(struct video_buffer *vb);
void video_buffer_destroy(struct video_buffer *vb);
// set the decoder frame as ready for rendering
// set the decoded frame as ready for rendering
// this function locks frames->mutex during its execution
// returns true if the previous frame had been consumed
SDL_bool frames_offer_decoded_frame(struct frames *frames);
SDL_bool video_buffer_offer_decoded_frame(struct video_buffer *vb);
// mark the rendering frame as consumed and return it
// MUST be called with frames->mutex locked!!!
// the caller is expected to render the returned frame to some texture before
// unlocking frames->mutex
const AVFrame *frames_consume_rendered_frame(struct frames *frames);
const AVFrame *video_buffer_consume_rendered_frame(struct video_buffer *vb);
// wake up and avoid any blocking call
void frames_stop(struct frames *frames);
void video_buffer_stop(struct video_buffer *vb);
#endif
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