Commit Graph

69 Commits

Author SHA1 Message Date
Hiroaki Yutani
e26605ebb7 tutorial12 2021-04-11 16:59:05 +09:00
Hiroaki Yutani
a81a844bd6 tutorial11 2021-04-11 16:56:01 +09:00
Hiroaki Yutani
316f191cf7 tutorial10 2021-04-11 16:54:50 +09:00
Hiroaki Yutani
7293547212 Bump cgmath version 2021-04-11 16:38:53 +09:00
Ben Hansen
e7318530d4 migrated docs for tutorials 1-3 and cargo fmt 2021-02-18 20:56:47 -07:00
Ben Hansen
eff8418d37 cargo fmt 2021-02-18 20:04:09 -07:00
Ben Hansen
b4dd4654e4 intermediate tutorial code migrated 2021-02-13 01:30:42 -07:00
Ben Hansen
3901419a58 beginner tutorial code done 2021-02-12 00:18:27 -07:00
Ben Hansen
91879d405b code up to 7 migrated 2021-02-11 23:29:40 -07:00
Ben Hansen
47fd27669e migrated tutorials 1 and 2 2021-02-07 12:17:22 -07:00
Ben Hansen
1f9024691c shaderc 1.6 -> 0.7 2021-01-26 02:02:50 -07:00
Ben Hansen
733683cf6f removed camera research 2020-12-21 13:33:42 -07:00
Ben Hansen
99fd6523d7 travis build failing 2020-12-20 21:05:18 -07:00
Ben Hansen
c92d2a528e modified camera tutorial to use DeviceEvent 2020-11-25 16:51:22 -07:00
Ben Hansen
aa773303df cargo fmt 2020-11-18 11:48:37 -07:00
Ben Hansen
c770e1860f fixed code for #116 2020-11-18 10:48:28 -07:00
Ben Hansen
aa8f9f269d fixed #119 2020-11-14 20:07:40 -07:00
Ben Hansen
0620f0b05d migrated ModelVertex to use bytemuck derive 2020-11-14 14:57:39 -07:00
Ben Hansen
9a221fb2c4 migrated Light struct to use bytemuck derive 2020-11-14 14:43:29 -07:00
Ben Hansen
0ccb80e7e3 updated Uniforms struct to use bytemuck derive 2020-11-12 19:28:53 -07:00
Ben Hansen
5abaa16ac1 updated bytemuck to use derive as per #109 2020-11-11 16:06:53 -07:00
Ben Hansen
8ad575f750 finished #121 2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f applied change to main tutorials 2020-11-10 16:52:55 -07:00
Alex Komissarov
d38731e472
Migration to winit 0.23 2020-10-21 01:10:16 +05:00
Ben Hansen
6f29ba738b fixes #108 2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd rustfmt 2020-09-27 23:24:43 -06:00
Ben Hansen
ad5cd8e12f fixed #93 2020-09-27 22:52:35 -06:00
Ben Hansen
041a230d0d finished threading 2020-09-27 22:52:11 -06:00
Ben Hansen
9b02850917 started threading 2020-09-25 21:27:38 -06:00
Ben Hansen
5409e8ea1e rogue copy paste 2020-09-22 16:02:23 -06:00
Ben Hansen
2ab37aa9b7 some fixes 2020-09-22 16:00:46 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
cb5cfd074f fixed #86 2020-09-19 15:49:05 -06:00
Ben Hansen
4186d5af45 migrated tutorial12 code 2020-09-14 13:28:50 -06:00
Ben Hansen
8d5de2d87c migrated tutorial11 2020-09-14 12:53:22 -06:00
Ben Hansen
03b1b64e55 migrated tutorial10 2020-09-11 16:19:26 -06:00
Ben Hansen
cfd36577bb migrated tutorial10 code 2020-09-11 15:03:19 -06:00
Ben Hansen
540b03aded Merge branch 'master' of github.com:sotrh/learn-wgpu 2020-08-12 16:09:04 -06:00
Ben Hansen
0cd250d5fe started instancing examples 2020-08-11 13:17:14 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints 2020-08-03 11:44:46 +01:00
Ben Hansen
252ca8b909 forgot github link, etc 2020-07-24 15:47:04 -06:00
Ben Hansen
0ae192f440 fixed missing screenshot 2020-07-24 15:36:50 -06:00
Ben Hansen
d6d6995066 finished camera changes 2020-07-24 13:24:45 -06:00
Dzmitry Malyshau
e9ea5854ca
Fix a mismatch in light VS versus FS varying of v_color 2020-07-09 16:37:40 -04:00
Ben Hansen
a1e5f474eb fixed #67 2020-07-01 18:17:31 -06:00
Ben Hansen
4063cc49de fixed #46 2020-06-09 21:18:45 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
67f163aaec fixed crash in later example code 2020-05-19 11:46:04 -06:00
Ben Hansen
752533a706 finish normal mapping 2020-05-04 13:03:39 -06:00
Ben Hansen
387e17ba5f finished normal mapping tutorial 2020-05-03 22:45:42 -06:00