|
|
|
@ -1,9 +1,10 @@
|
|
|
|
|
use cgmath::prelude::*;
|
|
|
|
|
use winit::{
|
|
|
|
|
event::*,
|
|
|
|
|
event_loop::{ControlFlow, EventLoop},
|
|
|
|
|
window::Window,
|
|
|
|
|
event_loop::{EventLoop, ControlFlow},
|
|
|
|
|
window::{Window},
|
|
|
|
|
};
|
|
|
|
|
use wgpu::util::DeviceExt;
|
|
|
|
|
|
|
|
|
|
mod model;
|
|
|
|
|
mod texture;
|
|
|
|
@ -228,19 +229,15 @@ fn create_render_pipeline(
|
|
|
|
|
color_format: wgpu::TextureFormat,
|
|
|
|
|
depth_format: Option<wgpu::TextureFormat>,
|
|
|
|
|
vertex_descs: &[wgpu::VertexBufferDescriptor],
|
|
|
|
|
vs_src: &str,
|
|
|
|
|
fs_src: &str,
|
|
|
|
|
vs_src: wgpu::ShaderModuleSource,
|
|
|
|
|
fs_src: wgpu::ShaderModuleSource,
|
|
|
|
|
) -> wgpu::RenderPipeline {
|
|
|
|
|
let mut compiler = shaderc::Compiler::new().unwrap();
|
|
|
|
|
let vs_spirv = compiler.compile_into_spirv(vs_src, shaderc::ShaderKind::Vertex, "shader.vert", "main", None).unwrap();
|
|
|
|
|
let fs_spirv = compiler.compile_into_spirv(fs_src, shaderc::ShaderKind::Fragment, "shader.frag", "main", None).unwrap();
|
|
|
|
|
let vs_data = wgpu::read_spirv(std::io::Cursor::new(vs_spirv.as_binary_u8())).unwrap();
|
|
|
|
|
let fs_data = wgpu::read_spirv(std::io::Cursor::new(fs_spirv.as_binary_u8())).unwrap();
|
|
|
|
|
let vs_module = device.create_shader_module(&vs_data);
|
|
|
|
|
let fs_module = device.create_shader_module(&fs_data);
|
|
|
|
|
let vs_module = device.create_shader_module(vs_src);
|
|
|
|
|
let fs_module = device.create_shader_module(fs_src);
|
|
|
|
|
|
|
|
|
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
|
|
|
layout: &layout,
|
|
|
|
|
label: Some("Render Pipeline"),
|
|
|
|
|
layout: Some(&layout),
|
|
|
|
|
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
|
|
|
|
module: &vs_module,
|
|
|
|
|
entry_point: "main",
|
|
|
|
@ -255,6 +252,7 @@ fn create_render_pipeline(
|
|
|
|
|
depth_bias: 0,
|
|
|
|
|
depth_bias_slope_scale: 0.0,
|
|
|
|
|
depth_bias_clamp: 0.0,
|
|
|
|
|
clamp_depth: false,
|
|
|
|
|
}),
|
|
|
|
|
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
|
|
|
|
color_states: &[wgpu::ColorStateDescriptor {
|
|
|
|
@ -267,10 +265,7 @@ fn create_render_pipeline(
|
|
|
|
|
format,
|
|
|
|
|
depth_write_enabled: true,
|
|
|
|
|
depth_compare: wgpu::CompareFunction::Less,
|
|
|
|
|
stencil_front: wgpu::StencilStateFaceDescriptor::IGNORE,
|
|
|
|
|
stencil_back: wgpu::StencilStateFaceDescriptor::IGNORE,
|
|
|
|
|
stencil_read_mask: 0,
|
|
|
|
|
stencil_write_mask: 0,
|
|
|
|
|
stencil: wgpu::StencilStateDescriptor::default(),
|
|
|
|
|
}),
|
|
|
|
|
sample_count: 1,
|
|
|
|
|
sample_mask: !0,
|
|
|
|
@ -286,22 +281,24 @@ impl State {
|
|
|
|
|
async fn new(window: &Window) -> Self {
|
|
|
|
|
let size = window.inner_size();
|
|
|
|
|
|
|
|
|
|
let surface = wgpu::Surface::create(window);
|
|
|
|
|
|
|
|
|
|
let adapter = wgpu::Adapter::request(
|
|
|
|
|
// The instance is a handle to our GPU
|
|
|
|
|
// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
|
|
|
|
|
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
|
|
|
|
let surface = unsafe { instance.create_surface(window) };
|
|
|
|
|
let adapter = instance.request_adapter(
|
|
|
|
|
&wgpu::RequestAdapterOptions {
|
|
|
|
|
power_preference: wgpu::PowerPreference::Default,
|
|
|
|
|
compatible_surface: Some(&surface),
|
|
|
|
|
},
|
|
|
|
|
wgpu::BackendBit::PRIMARY, // Vulkan + Metal + DX12 + Browser WebGPU
|
|
|
|
|
).await.unwrap();
|
|
|
|
|
|
|
|
|
|
let (device, queue) = adapter.request_device(&wgpu::DeviceDescriptor {
|
|
|
|
|
extensions: wgpu::Extensions {
|
|
|
|
|
anisotropic_filtering: false,
|
|
|
|
|
let (device, queue) = adapter.request_device(
|
|
|
|
|
&wgpu::DeviceDescriptor {
|
|
|
|
|
features: wgpu::Features::empty(),
|
|
|
|
|
limits: wgpu::Limits::default(),
|
|
|
|
|
shader_validation: true,
|
|
|
|
|
},
|
|
|
|
|
limits: Default::default(),
|
|
|
|
|
}).await;
|
|
|
|
|
None, // Trace path
|
|
|
|
|
).await.unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let sc_desc = wgpu::SwapChainDescriptor {
|
|
|
|
@ -314,26 +311,31 @@ impl State {
|
|
|
|
|
|
|
|
|
|
let swap_chain = device.create_swap_chain(&surface, &sc_desc);
|
|
|
|
|
|
|
|
|
|
let texture_bind_group_layout =
|
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
|
bindings: &[
|
|
|
|
|
let texture_bind_group_layout = device.create_bind_group_layout(
|
|
|
|
|
&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
|
|
|
|
ty: wgpu::BindingType::SampledTexture {
|
|
|
|
|
multisampled: false,
|
|
|
|
|
component_type: wgpu::TextureComponentType::Float,
|
|
|
|
|
dimension: wgpu::TextureViewDimension::D2,
|
|
|
|
|
component_type: wgpu::TextureComponentType::Uint,
|
|
|
|
|
},
|
|
|
|
|
count: None,
|
|
|
|
|
},
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 1,
|
|
|
|
|
visibility: wgpu::ShaderStage::FRAGMENT,
|
|
|
|
|
ty: wgpu::BindingType::Sampler { comparison: false },
|
|
|
|
|
ty: wgpu::BindingType::Sampler {
|
|
|
|
|
comparison: false,
|
|
|
|
|
},
|
|
|
|
|
count: None,
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: None,
|
|
|
|
|
});
|
|
|
|
|
label: Some("texture_bind_group_layout"),
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let camera = Camera {
|
|
|
|
|
eye: (0.0, 5.0, -10.0).into(),
|
|
|
|
@ -350,9 +352,12 @@ impl State {
|
|
|
|
|
let mut uniforms = Uniforms::new();
|
|
|
|
|
uniforms.update_view_proj(&camera);
|
|
|
|
|
|
|
|
|
|
let uniform_buffer = device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&[uniforms]),
|
|
|
|
|
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
|
|
|
|
let uniform_buffer = device.create_buffer_init(
|
|
|
|
|
&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Uniform Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(&[uniforms]),
|
|
|
|
|
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
const SPACE_BETWEEN: f32 = 3.0;
|
|
|
|
@ -381,63 +386,67 @@ impl State {
|
|
|
|
|
})
|
|
|
|
|
.collect::<Vec<_>>();
|
|
|
|
|
|
|
|
|
|
let instance_data = instances
|
|
|
|
|
.iter()
|
|
|
|
|
.map(Instance::to_raw)
|
|
|
|
|
.collect::<Vec<_>>();
|
|
|
|
|
|
|
|
|
|
let instance_buffer_size =
|
|
|
|
|
instance_data.len() * std::mem::size_of::<cgmath::Matrix4<f32>>();
|
|
|
|
|
let instance_buffer = device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&instance_data),
|
|
|
|
|
wgpu::BufferUsage::STORAGE_READ,
|
|
|
|
|
let instance_data = instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
|
|
|
|
|
let instance_buffer = device.create_buffer_init(
|
|
|
|
|
&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Instance Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(&instance_data),
|
|
|
|
|
usage: wgpu::BufferUsage::STORAGE,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let uniform_bind_group_layout =
|
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
|
bindings: &[
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
|
|
|
|
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
|
|
|
|
let uniform_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
|
|
|
|
ty: wgpu::BindingType::UniformBuffer {
|
|
|
|
|
dynamic: false,
|
|
|
|
|
min_binding_size: None,
|
|
|
|
|
},
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 1,
|
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX,
|
|
|
|
|
ty: wgpu::BindingType::StorageBuffer {
|
|
|
|
|
dynamic: false,
|
|
|
|
|
readonly: true,
|
|
|
|
|
},
|
|
|
|
|
count: None,
|
|
|
|
|
},
|
|
|
|
|
// NEW!
|
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 1,
|
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX,
|
|
|
|
|
ty: wgpu::BindingType::StorageBuffer {
|
|
|
|
|
// We don't plan on changing the size of this buffer
|
|
|
|
|
dynamic: false,
|
|
|
|
|
// The shader is not allowed to modify it's contents
|
|
|
|
|
readonly: true,
|
|
|
|
|
min_binding_size: None,
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: None,
|
|
|
|
|
});
|
|
|
|
|
count: None,
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: Some("uniform_bind_group_layout"),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let uniform_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
|
layout: &uniform_bind_group_layout,
|
|
|
|
|
bindings: &[
|
|
|
|
|
wgpu::Binding {
|
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
resource: wgpu::BindingResource::Buffer {
|
|
|
|
|
buffer: &uniform_buffer,
|
|
|
|
|
range: 0..std::mem::size_of_val(&uniforms) as wgpu::BufferAddress,
|
|
|
|
|
},
|
|
|
|
|
resource: wgpu::BindingResource::Buffer(uniform_buffer.slice(..))
|
|
|
|
|
},
|
|
|
|
|
wgpu::Binding {
|
|
|
|
|
// NEW!
|
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
|
binding: 1,
|
|
|
|
|
resource: wgpu::BindingResource::Buffer {
|
|
|
|
|
buffer: &instance_buffer,
|
|
|
|
|
range: 0..instance_buffer_size as wgpu::BufferAddress,
|
|
|
|
|
},
|
|
|
|
|
resource: wgpu::BindingResource::Buffer(instance_buffer.slice(..))
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: None,
|
|
|
|
|
label: Some("uniform_bind_group"),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let (obj_model, cmds) =
|
|
|
|
|
model::Model::load(&device, &texture_bind_group_layout, "code/intermediate/tutorial10-lighting/src/res/cube.obj").unwrap();
|
|
|
|
|
let res_dir = std::path::Path::new(env!("OUT_DIR")).join("res");
|
|
|
|
|
let obj_model = model::Model::load(
|
|
|
|
|
&device,
|
|
|
|
|
&queue,
|
|
|
|
|
&texture_bind_group_layout,
|
|
|
|
|
res_dir.join("cube.obj"),
|
|
|
|
|
).unwrap();
|
|
|
|
|
|
|
|
|
|
queue.submit(&cmds);
|
|
|
|
|
|
|
|
|
|
let light = Light {
|
|
|
|
|
position: (2.0, 2.0, 2.0).into(),
|
|
|
|
@ -445,29 +454,33 @@ impl State {
|
|
|
|
|
color: (1.0, 1.0, 1.0).into(),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let light_buffer = device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&[light]),
|
|
|
|
|
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
|
|
|
|
let light_buffer = device.create_buffer_init(
|
|
|
|
|
&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Light VB"),
|
|
|
|
|
contents: bytemuck::cast_slice(&[light]),
|
|
|
|
|
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let light_bind_group_layout =
|
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
|
bindings: &[wgpu::BindGroupLayoutEntry {
|
|
|
|
|
entries: &[wgpu::BindGroupLayoutEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
visibility: wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
|
|
|
|
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
|
|
|
|
|
ty: wgpu::BindingType::UniformBuffer {
|
|
|
|
|
dynamic: false,
|
|
|
|
|
min_binding_size: None,
|
|
|
|
|
},
|
|
|
|
|
count: None,
|
|
|
|
|
}],
|
|
|
|
|
label: None,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let light_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
|
layout: &light_bind_group_layout,
|
|
|
|
|
bindings: &[wgpu::Binding {
|
|
|
|
|
entries: &[wgpu::BindGroupEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
resource: wgpu::BindingResource::Buffer {
|
|
|
|
|
buffer: &light_buffer,
|
|
|
|
|
range: 0..std::mem::size_of_val(&light) as wgpu::BufferAddress,
|
|
|
|
|
},
|
|
|
|
|
resource: wgpu::BindingResource::Buffer(light_buffer.slice(..)),
|
|
|
|
|
}],
|
|
|
|
|
label: None,
|
|
|
|
|
});
|
|
|
|
@ -476,35 +489,36 @@ impl State {
|
|
|
|
|
|
|
|
|
|
let render_pipeline_layout =
|
|
|
|
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
|
|
|
label: Some("Render Pipeline Layout"),
|
|
|
|
|
bind_group_layouts: &[
|
|
|
|
|
&texture_bind_group_layout,
|
|
|
|
|
&uniform_bind_group_layout,
|
|
|
|
|
&light_bind_group_layout,
|
|
|
|
|
],
|
|
|
|
|
push_constant_ranges: &[],
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let render_pipeline = {
|
|
|
|
|
let vs_src = include_str!("shader.vert");
|
|
|
|
|
let fs_src = include_str!("shader.frag");
|
|
|
|
|
|
|
|
|
|
create_render_pipeline(
|
|
|
|
|
&device,
|
|
|
|
|
&render_pipeline_layout,
|
|
|
|
|
sc_desc.format,
|
|
|
|
|
Some(texture::Texture::DEPTH_FORMAT),
|
|
|
|
|
&[model::ModelVertex::desc()],
|
|
|
|
|
vs_src,
|
|
|
|
|
fs_src,
|
|
|
|
|
)
|
|
|
|
|
};
|
|
|
|
|
let render_pipeline = create_render_pipeline(
|
|
|
|
|
&device,
|
|
|
|
|
&render_pipeline_layout,
|
|
|
|
|
sc_desc.format,
|
|
|
|
|
Some(texture::Texture::DEPTH_FORMAT),
|
|
|
|
|
&[model::ModelVertex::desc()],
|
|
|
|
|
wgpu::include_spirv!("shader.vert.spv"),
|
|
|
|
|
wgpu::include_spirv!("shader.frag.spv"),
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
let light_render_pipeline = {
|
|
|
|
|
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
|
|
|
bind_group_layouts: &[&uniform_bind_group_layout, &light_bind_group_layout],
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let vs_src = include_str!("light.vert");
|
|
|
|
|
let fs_src = include_str!("light.frag");
|
|
|
|
|
let layout = device.create_pipeline_layout(
|
|
|
|
|
&wgpu::PipelineLayoutDescriptor {
|
|
|
|
|
label: Some("Light Pipeline Layout"),
|
|
|
|
|
bind_group_layouts: &[
|
|
|
|
|
&uniform_bind_group_layout,
|
|
|
|
|
&light_bind_group_layout
|
|
|
|
|
],
|
|
|
|
|
push_constant_ranges: &[],
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
create_render_pipeline(
|
|
|
|
|
&device,
|
|
|
|
@ -512,8 +526,8 @@ impl State {
|
|
|
|
|
sc_desc.format,
|
|
|
|
|
Some(texture::Texture::DEPTH_FORMAT),
|
|
|
|
|
&[model::ModelVertex::desc()],
|
|
|
|
|
vs_src,
|
|
|
|
|
fs_src,
|
|
|
|
|
wgpu::include_spirv!("light.vert.spv"),
|
|
|
|
|
wgpu::include_spirv!("light.frag.spv"),
|
|
|
|
|
)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -558,49 +572,23 @@ impl State {
|
|
|
|
|
fn update(&mut self) {
|
|
|
|
|
self.camera_controller.update_camera(&mut self.camera);
|
|
|
|
|
self.uniforms.update_view_proj(&self.camera);
|
|
|
|
|
|
|
|
|
|
let mut encoder =
|
|
|
|
|
self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
|
|
|
|
|
|
|
|
let staging_buffer = self.device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&[self.uniforms]),
|
|
|
|
|
wgpu::BufferUsage::COPY_SRC,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
encoder.copy_buffer_to_buffer(
|
|
|
|
|
&staging_buffer,
|
|
|
|
|
0,
|
|
|
|
|
&self.uniform_buffer,
|
|
|
|
|
0,
|
|
|
|
|
std::mem::size_of::<Uniforms>() as wgpu::BufferAddress,
|
|
|
|
|
);
|
|
|
|
|
self.queue.write_buffer(&self.uniform_buffer, 0, &bytemuck::cast_slice(&[self.uniforms]));
|
|
|
|
|
|
|
|
|
|
// Update the light
|
|
|
|
|
let old_position = self.light.position;
|
|
|
|
|
self.light.position =
|
|
|
|
|
cgmath::Quaternion::from_axis_angle((0.0, 1.0, 0.0).into(), cgmath::Deg(1.0))
|
|
|
|
|
* old_position;
|
|
|
|
|
|
|
|
|
|
let staging_buffer = self.device.create_buffer_with_data(
|
|
|
|
|
bytemuck::cast_slice(&[self.light]),
|
|
|
|
|
wgpu::BufferUsage::COPY_SRC,
|
|
|
|
|
);
|
|
|
|
|
encoder.copy_buffer_to_buffer(
|
|
|
|
|
&staging_buffer,
|
|
|
|
|
0,
|
|
|
|
|
&self.light_buffer,
|
|
|
|
|
0,
|
|
|
|
|
std::mem::size_of::<Light>() as wgpu::BufferAddress,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
self.queue.submit(&[encoder.finish()]);
|
|
|
|
|
self.queue.write_buffer(&self.light_buffer, 0, &bytemuck::cast_slice(&[self.light]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn render(&mut self) {
|
|
|
|
|
let frame = self.swap_chain.get_next_texture()
|
|
|
|
|
.expect("Timeout getting texture");
|
|
|
|
|
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
|
label: None
|
|
|
|
|
let frame = self.swap_chain.get_current_frame()
|
|
|
|
|
.expect("Timeout getting texture")
|
|
|
|
|
.output;
|
|
|
|
|
|
|
|
|
|
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
|
label: Some("Render Encoder"),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
@ -608,23 +596,25 @@ impl State {
|
|
|
|
|
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
|
|
|
|
attachment: &frame.view,
|
|
|
|
|
resolve_target: None,
|
|
|
|
|
load_op: wgpu::LoadOp::Clear,
|
|
|
|
|
store_op: wgpu::StoreOp::Store,
|
|
|
|
|
clear_color: wgpu::Color {
|
|
|
|
|
r: 0.1,
|
|
|
|
|
g: 0.2,
|
|
|
|
|
b: 0.3,
|
|
|
|
|
a: 1.0,
|
|
|
|
|
},
|
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
|
load: wgpu::LoadOp::Clear(
|
|
|
|
|
wgpu::Color {
|
|
|
|
|
r: 0.1,
|
|
|
|
|
g: 0.2,
|
|
|
|
|
b: 0.3,
|
|
|
|
|
a: 1.0,
|
|
|
|
|
}
|
|
|
|
|
),
|
|
|
|
|
store: true,
|
|
|
|
|
}
|
|
|
|
|
}],
|
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
|
|
|
|
attachment: &self.depth_texture.view,
|
|
|
|
|
depth_load_op: wgpu::LoadOp::Clear,
|
|
|
|
|
depth_store_op: wgpu::StoreOp::Store,
|
|
|
|
|
clear_depth: 1.0,
|
|
|
|
|
stencil_load_op: wgpu::LoadOp::Clear,
|
|
|
|
|
stencil_store_op: wgpu::StoreOp::Store,
|
|
|
|
|
clear_stencil: 0,
|
|
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
|
load: wgpu::LoadOp::Clear(1.0),
|
|
|
|
|
store: true,
|
|
|
|
|
}),
|
|
|
|
|
stencil_ops: None,
|
|
|
|
|
}),
|
|
|
|
|
});
|
|
|
|
|
render_pass.set_pipeline(&self.light_render_pipeline);
|
|
|
|
@ -641,12 +631,14 @@ impl State {
|
|
|
|
|
&self.light_bind_group,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
self.queue.submit(&[encoder.finish()]);
|
|
|
|
|
|
|
|
|
|
self.queue.submit(Some(encoder.finish()));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
env_logger::init();
|
|
|
|
|
let event_loop = EventLoop::new();
|
|
|
|
|
let title = env!("CARGO_PKG_NAME");
|
|
|
|
|
let window = winit::window::WindowBuilder::new()
|
|
|
|
|