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I was getting lots of these errors, glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99: .../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator' void setAllocator(TPoolAllocator* a) { allocator = *a; } ~~~~~~~~~ ^ ~~ .../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator ^ And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to see the tutorial and thought would be useful for others also. |
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tutorial10-lighting | ||
tutorial11-normals |